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ExtraMobs Mod
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This mod just adds some cool new mobs and bosses. Really fun to use in modpacks.
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Contains enhancements to the Nether dimension, expanding on existing features or adding entirely new ones.
Features new biomes or content focused on overhauling existing ones.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
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The ExtraMobs mod is my take on adding unique new mobs into the game. Each mob has a certain spawning point, or biome they spawn in (right now, it is mainly the nether I am working on). There are currently 5 new mobs, and 1 new boss. All current mobs are hostile.
New mobs:
Fire Spawn- 35 health, spawns in the nether
Black Widow Spider- 30 health, spawns in the nether
Bull- 25 health, spawns in the plains biome
Black Knight- 150 health, spawns in the nether
White Knight- 170 health, spawns in snowy biomes
New boss:
Dragon Knight- 450 health, spawns (very rarely) in the nether
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v 1.01 "The Creepy Crawly Update!"
New mobs:
Water Spider- 25 health, spawns on beaches
Mummy- 30 health, spawns in deserts
Emerald Slime- 35 health, spawns (very rarely) in forest biomes
New boss:
Brood Spider- 220 health, very fast, spawns when you right click with a Brood Orb (dropped by the two spiders added in this mod (so far))
More updates will be coming soon, so please hang tight.
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