Eymistaken's Shield Rounder
No reviews yet
Basically shows the area your shield protects.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Eymistaken's Shield Rounder
I developed Shield Rounder to solve a specific problem I frequently encountered in Minecraft PvP: understanding the exact protective area of a shield. While the vanilla game provides visual feedback that a shield is raised, the actual blocking angle and hitbox can be difficult to gauge during fast-paced combat.
This client-side mod visualizes the precise protective hemisphere of an actively raised shield. When a shield is in use, the mod dynamically draws translucent, light-blue guide lines to outline the exact area that will successfully block incoming attacks.
I originally designed this with mace combat in mind—where predicting impact and maintaining precise positioning are critical—but it proves highly useful for any general combat scenario where you need to know exactly where a shield's protection begins and ends.

Features & Configuration
Since this is a purely client-side addition, you can safely use it on multiplayer servers without requiring the server to have it installed.
I have also integrated full ModMenu support. Through the configuration screen, you can easily toggle the mod on or off entirely, and choose whether the visualization lines should be rendered on your own character or only on other players around you.
Eymistaken's Shield Rounder
I developed Shield Rounder to solve a specific problem I frequently encountered in Minecraft PvP: understanding the exact protective area of a shield. While the vanilla game provides visual feedback that a shield is raised, the actual blocking angle and hitbox can be difficult to gauge during fast-paced combat.
This client-side mod visualizes the precise protective hemisphere of an actively raised shield. When a shield is in use, the mod dynamically draws translucent, light-blue guide lines to outline the exact area that will successfully block incoming attacks.
I originally designed this with mace combat in mind—where predicting impact and maintaining precise positioning are critical—but it proves highly useful for any general combat scenario where you need to know exactly where a shield's protection begins and ends.

Features & Configuration
Since this is a purely client-side addition, you can safely use it on multiplayer servers without requiring the server to have it installed.
I have also integrated full ModMenu support. Through the configuration screen, you can easily toggle the mod on or off entirely, and choose whether the visualization lines should be rendered on your own character or only on other players around you.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources