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FadingLoot
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Dropped items blink faster and faster before they despawn, timed by the server
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Description

Dropped items blink before they despawn — so you can tell which pile on the ground is about to vanish. The countdown comes from the server, not a client guess at five minutes.
Install on the server (and in singleplayer). A client-only install does nothing. On multiplayer every player sees the same blink; settings travel with the data, so the pack tunes the look once.
Dependencies: Fabric & NeoForge require Architectury API. Forge requires no additional dependencies.
Free to use in any modpack — public or private, no permission needed.
What it does
- Blink before despawn — starts with 60 seconds left by default and speeds up until the item vanishes. Half of each cycle is dark, so it reads as a clear blink, not a faint flicker.
- One real clock — the server reads each item’s actual age. Merges, unloaded chunks, and pack-changed despawn times stay correct. Items set to never despawn never blink.
despawnTicksis enforced — when it is shorter than the loader’s limit, the mod removes the item at that age on every loader. Default6000(5 minutes) matches vanilla and changes nothing.- Nothing until it matters — items with time left are drawn exactly as vanilla. No HUD, overlay, text, or keybind.
- Filters — deny lists by item id (
namespace:*wildcards), by item tag, and an allow/deny list of dimensions. - Farm-friendly — one bounding-box query per player per second, a hard cap on tracked items, and a hidden frame that costs less than drawing the item.
Configuration
config/fadingloot.json (JSON with // comments). Read by whichever side runs the world: a dedicated server uses its own copy and clients follow it; in singleplayer the client is the server. A client-side copy changes nothing in multiplayer.
Changes apply on world load — leave to the title screen and rejoin, or restart the dedicated server. No reload command. Out-of-range values are clamped.
Defaults that matter most:
enabledtrue— master switchblinkLeadTicks1200— how long before despawn blinking starts (60 s)blinkIntervalMaxTicks20/blinkIntervalMinTicks3— slowest blink at the start of the window → fastest at despawnblinkHiddenPercent50/blinkHiddenTicks2— share of each cycle hidden (square-wave blink) plus a floor for the fastest cyclesdespawnTicks6000— enforced lifetime; only shortens, never extends past the loader limitupdateIntervalTicks20— how often the server re-sends remaining lifetimesscanRadiusBlocks32/maxTrackedItems256— scan range and per-player cap (far / excess items simply do not blink)deniedItemIds/deniedItemTags— items that never blink (and keep their normal lifetime under a shortdespawnTicks)dimensionFilterModedisabled+filteredDimensionIds—allow/denydimension filter
Denied items and filtered-out dimensions keep the lifetime they would have without the mod — that is how you protect a drop from a short despawnTicks.
Details
- Must be on the server. Without it there is no real age to read; a client with the mod still joins a vanilla/unmodded server normally and nothing breaks.
despawnTickscannot make items live longer than the loader would have. On Fabric the ceiling is usually vanilla’s 6000 unless another mod moved it; on Forge/NeoForge it follows that item’s lifespan. Values above the ceiling are capped.- Stack merges follow vanilla: age becomes the younger of the two, so absorbing fresh drops refreshes the timer — FadingLoot reads the age after the merge.
- No in-game settings screen and no commands; the config file is the whole interface.
Feedback
Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/HTkn94BXmA
More mods by Nikrecs: Shield Hider · NoFireOverlay
My other mods that I recommend.
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