Fakeplayer Chunkloader

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Fakeplayer Chunkloader

By ilyasnsir1Owner

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Keep chunks loaded automatically with fake players! Features live HUDs, interactive chunk map, dual-mode operation (mob spawning or tickets only), and robust configuration. Perfect for maintaining farms and automated systems even when you're away.

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Tech
Automation & Processing
Maps & Information
Server Utility
Mod Loaders
Forge
NeoForge
Fabric
Minecraft
26.2

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
2.0.9-Fabric-26.2

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CurseForge ID
Modrinth ID

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About

Description

Fakeplayer Chunkloader

A Minecraft mod that keeps chunks loaded with fake players while providing live HUDs and map controls for monitoring without relying on real players.

Supported versions

Minecraft Loaders
1.21.10 Fabric, Forge, NeoForge
1.21.11 Fabric, Forge, NeoForge
26.1 / 26.1.1 / 26.1.2 / 26.2 Fabric

Each version lives in its own Gradle project under fakeplayer chunkloader <version>/<loader>/.

Highlights

  • Dual mode: Fakeplayer (mob spawning + simulation distance) or Chunkplayer (chunk tickets only)
  • Mob Target: Optional Fakeplayer-only toggle so mobs may aggro/pathfind (AFK farm target). Default off; no inventory, armor, or combat
  • Visual markers & HUDs: Color-coded markers, live Simulation/Chunkplayer HUDs, and interactive chunk map
  • Interactive map: Terrain-rendered chunk map with controls for toggling, radius adjustments, and mode switch
  • Panel color & skins: Live UI color editor and custom skin PNGs for fakeplayers (per world / server-authoritative)
  • Resilient config: Per-world JSON file with backups, limits, and auto-restoration

How to Use

Note: Commands require OP rights. OPs can grant permissions to other players using /fakeplayer permission grant <player>.

  1. Add a player: Type /fakeplayer add (or /fp add) in chat at the location where you want to keep chunks loaded
  2. Open menu: Right-click on the player to open the interactive menu
  3. Disable a player: Attack the player (left-click) to disable it. It will be moved to the disabled players list (accessible via F8)
  4. Remove a player: Sneak and attack (or sneak and right-click) the player to permanently remove it, or use /fakeplayer remove <name>
  5. All information: Click the Info button in the menu to access all mod information, features, and details
  6. Commands: Under the Info button, you'll find a Commands button with a complete list of all available commands

Key Controls

Key Function
F6 Toggle Simulation Status HUD
F7 Toggle Chunkplayer Status HUD
F8 Open Disabled Players List

All keybindings are configurable under Minecraft's Controls > Miscellaneous section or under Keybinds in the Menu.

Configuration

The mod automatically creates and manages configuration in <world-directory>/chunkloader/. Main file: chunkloader_config.json. All settings can be changed via commands or the interactive map.

Automatic features:

  • Configuration is created automatically when you add your first player
  • Up to two timestamped backups are kept in chunkloader/backups/ (plus a latest alias)
  • Corrupted configs are automatically restored from backups
  • One config per world; each player entry is keyed by dimension + chunk coordinates

Important Notes

  • Fakeplayers never break blocks or use items
  • Name lookups are case-insensitive and suggest alternatives if a name isn't found
  • The system prevents overlapping players and warns when positions conflict
  • Works across Overworld, Nether, and End
  • Default UI radius is 0 (1 chunk center). Fakeplayer mode with mob spawning still uses a larger effective spawn/ticket radius (default system minimum ~8 simulation / ~10 loading rings) so vanilla-like mob spawning works, expect much higher chunk load than Chunkplayer mode at the same UI radius
  • Chunkplayer mode respects the selected UI radius more closely (tickets only)
  • Map/network actions require ownership of the player or admin permission (chunkloader.admin); destructive commands like reload/removeall also require admin
  • Custom skins are server/world-authoritative (stored under chunkloader/skins/); the client clears local skin cache on join/disconnect so skins do not leak across worlds or Minecraft versions
  • Mob Target is Fakeplayer-only. enabling it does not add inventory, armor, or combat, only aggro/pathfinding for AFK farms
  • Open chunk maps refresh other player markers and occupied overlays live on create/delete/radius/disable; terrain tiles are not live
  • Replacing the mod JAR keeps world data (players, names, skins, disabled list); only the code changes
  • Players can only be disabled/removed by real players, not by mobs

Credits

~~# Fakeplayer Chunkloader

A Minecraft mod that keeps chunks loaded with fake players while providing live HUDs and map controls for monitoring without relying on real players.

Supported versions

Minecraft Loaders
1.21.10 Fabric, Forge, NeoForge
1.21.11 Fabric, Forge, NeoForge
26.1 / 26.1.1 / 26.1.2 / 26.2 Fabric

Each version lives in its own Gradle project under fakeplayer chunkloader <version>/<loader>/.

Highlights

  • Dual mode: Fakeplayer (mob spawning + simulation distance) or Chunkplayer (chunk tickets only)
  • Mob Target: Optional Fakeplayer-only toggle so mobs may aggro/pathfind (AFK farm target). Default off; no inventory, armor, or combat
  • Visual markers & HUDs: Color-coded markers, live Simulation/Chunkplayer HUDs, and interactive chunk map
  • Interactive map: Terrain-rendered chunk map with controls for toggling, radius adjustments, and mode switch
  • Panel color & skins: Live UI color editor and custom skin PNGs for fakeplayers (per world / server-authoritative)
  • Resilient config: Per-world JSON file with backups, limits, and auto-restoration

How to Use

Note: Commands require OP rights. OPs can grant permissions to other players using /fakeplayer permission grant <player>.

  1. Add a player: Type /fakeplayer add (or /fp add) in chat at the location where you want to keep chunks loaded
  2. Open menu: Right-click on the player to open the interactive menu
  3. Disable a player: Attack the player (left-click) to disable it. It will be moved to the disabled players list (accessible via F8)
  4. Remove a player: Sneak and attack (or sneak and right-click) the player to permanently remove it, or use /fakeplayer remove <name>
  5. All information: Click the Info button in the menu to access all mod information, features, and details
  6. Commands: Under the Info button, you'll find a Commands button with a complete list of all available commands

Key Controls

Key Function
F6 Toggle Simulation Status HUD
F7 Toggle Chunkplayer Status HUD
F8 Open Disabled Players List

All keybindings are configurable under Minecraft's Controls > Miscellaneous section or under Keybinds in the Menu.

Configuration

The mod automatically creates and manages configuration in <world-directory>/chunkloader/. Main file: chunkloader_config.json. All settings can be changed via commands or the interactive map.

Automatic features:

  • Configuration is created automatically when you add your first player
  • Up to two timestamped backups are kept in chunkloader/backups/ (plus a latest alias)
  • Corrupted configs are automatically restored from backups
  • One config per world; each player entry is keyed by dimension + chunk coordinates

Important Notes

  • Fakeplayers never break blocks or use items
  • Name lookups are case-insensitive and suggest alternatives if a name isn't found
  • The system prevents overlapping players and warns when positions conflict
  • Works across Overworld, Nether, and End
  • Default UI radius is 0 (1 chunk center). Fakeplayer mode with mob spawning still uses a larger effective spawn/ticket radius (default system minimum ~8 simulation / ~10 loading rings) so vanilla-like mob spawning works, expect much higher chunk load than Chunkplayer mode at the same UI radius
  • Chunkplayer mode respects the selected UI radius more closely (tickets only)
  • Map/network actions require ownership of the player or admin permission (chunkloader.admin); destructive commands like reload/removeall also require admin
  • Custom skins are server/world-authoritative (stored under chunkloader/skins/); the client clears local skin cache on join/disconnect so skins do not leak across worlds or Minecraft versions
  • Mob Target is Fakeplayer-only. enabling it does not add inventory, armor, or combat, only aggro/pathfinding for AFK farms
  • Open chunk maps refresh other player markers and occupied overlays live on create/delete/radius/disable; terrain tiles are not live
  • Replacing the mod JAR keeps world data (players, names, skins, disabled list); only the code changes
  • Players can only be disabled/removed by real players, not by mobs

Credits

Screenshots

Gallery

  • Menu
    Menu
  • Fakeplayer
    Fakeplayer
  • Chunkplayer
    Chunkplayer
  • Menu
    Menu
  • Fakeplayer
    Fakeplayer
  • Chunkplayer
    Chunkplayer

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