Protected Area

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Protected Area

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Define and enforce customizable protected zones in Minecraft with automated rule enforcement and player-specific exceptions.

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Server Utility
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Fabric
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
ProtectedAreaClient-1.0.4-client.jar
Authors
CurseForge
Modrinth

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About

Description

Mod to protect areas and enforce rules on your server!

It allows you to create cubic zones, block actions (breaking, placing, PvP, spawns, etc.), grant exceptions, and execute commands when entering or exiting.                                                    

Environments                                    

Server- and client-side mod   

Forge 1.20.1


Client-side mod

Server-side mod

Fabric 1.21 - 1.21.1

Wiki

 

Logo

Support Discord

 
Protected Area

Mod to protect areas and enforce rules on your server!

It allows you to create cubic zones, block actions (breaking, placing, PvP, spawns, etc.), grant exceptions, and execute commands when entering or exiting.

Environments

Client-side mod

Fabric 1.21 - 1.21.1

Wiki https://protectedarea.crewved.com/

Support Discord https://discord.gg/3cmdp4f7NC

Overview ProtectedArea is a two-component system: a Paper server plugin and an optional Fabric client-side mod. The plugin handles all protection logic, persistence, and command management on the server. The client mod extends the experience with features that require client-side rendering and physics.

The two components communicate over a custom plugin channel (protectedarea:main). When a player with the mod connects to a server running the plugin, the server sends area data, rule states, and debug information in real time. On servers without the plugin, the mod does nothing.

Architecture Server Plugin (Paper) The plugin manages all protected areas, enforces rules through Bukkit event listeners, stores data in YAML files, and exposes a single command tree (/area) to authorized administrators. It also handles plugin messaging to send area data to clients.

Client Mod (Fabric) The mod receives area data from the server and provides three capabilities that cannot be implemented server-side alone:

Visual outlines — colored wireframe boxes rendered around each area Physical barriers — client-side collision that enforces no_entry and no_exit rules Debug HUD — a multi-page overlay with real-time area information

Screenshots

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  • wiki.png
    wiki.png wiki.png
  • aea.png
    aea.png ProtectedArea.png
  • CrewVed
    CrewVed Join the Discord server for support.

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~39,000
Total Downloads
CurseForge
~35,000
Modrinth
~4,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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