FastAnim

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FastAnim

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Optimizes entity animations for better performance!

No Theme
No Genre
QoL & Tweaks
Performance & Optimization
Mod Loaders
Fabric
Quilt
Minecraft

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Available Platforms

Compatibility

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Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.6 (1.20)

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CurseForge ID
Modrinth ID

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About

Description

How does this benefit performance?

Each time Minecraft wants to draw a frame, ALL entities recalculate the angles of each of their limbs. However, due to a huge oversight by Mojang, MANY of these calculations can easily be sped up, and are sometimes flat-out unnecessary. This mod fixes that by making PI/180 a stored value that isn't calculated multiple times for each entity, using variables instead of repeated calculations, getting rid of all unneeded rotation-setting, calculations, and variables, and eliminating scenarios where a rotation is calculated, set, and is then overwritten by another calculation. This, when applied to all entities, does indeed speed up performance, whether it be a small bit or a noticeable bit, depending on the surrounding entities and your PC.

How does this benefit performance?

Each time Minecraft wants to draw a frame, ALL entities recalculate the angles of each of their limbs. However, due to a huge oversight by Mojang, MANY of these calculations can easily be sped up, and are sometimes flat-out unnecessary. This mod fixes that by making PI/180 a stored value that isn't calculated multiple times for each entity, using variables instead of repeated calculations, and more. This, when applied to all entities, does indeed speed up performance, whether it be a small bit or a noticeable bit, depending on the surrounding entities and your PC.

This mod is archived.

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5m
Total Downloads
CurseForge
1.3m
Modrinth
3.7m
Last Updated
CurseForge
Created
CurseForge
Modrinth
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