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FastChunk
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Makes chunk loading faster: remembers chunks you've already visited and prepares the ones you're heading to in advance. Chunks appear faster and the server stutters less.
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Description
FastChunk
A server-side mod for Minecraft 1.21.11 (Fabric) that makes re-loading of already-generated chunks faster and smoother.
⚠️ Server-side only (dedicated server). The mod does not run and is not needed on the client: it accelerates the server side of chunk loading. Put it in the server's
mods/folder.
Running across the world and the game freezes for a second, with chunks popping in late? FastChunk handles this in two simple ways:
- Remembers chunks you've already visited. Re-loading the same area is many times faster — the finished chunk comes from memory (hot cache) instead of being read and inflated from disk again.
- Prepares the chunks ahead of you. The mod tracks your movement and pre-loads existing chunks in front of you, so the world is ready before you arrive.
✅ Works out of the box — install, launch, nothing else to configure.
What you get
- Fewer hitches when returning to explored areas — re-loads go through the cache instead of disk.
- Faster bulk reloads — e.g. pressing F3+A: each chunk passes through the fast read layer and the cache, so reloading already-generated regions is noticeably faster.
- Prefetch in the direction of movement — chunks you're heading to are prepared ahead of time.
/fastchunk statusand/fastchunk benchiocommands — see how the mod is performing and measure chunk-read speed right on the server.
💡 Important note for players
FastChunk speeds up the re-loading of already-generated chunks (those already on the region disk). It has no effect on new-world generation — new terrain is still generated by vanilla (or your world-gen mod).
In Minecraft 1.21.11, the client has its own smooth chunk fade-in effect controlled by a video setting. Even if the server delivers a chunk instantly, the client may still fade it in smoothly. That's a client-side limitation, not the server's.
Installation
- Download the mod and put the
.jarinto the server'smods/folder. - Make sure Fabric API and Minecraft 1.21.11 are installed.
- Start the server. That's it — nothing else to configure.
Requirements
- Dedicated server running Minecraft 1.21.11 (Fabric)
- Java 21 — a regular release JDK, no experimental flags
- Fabric API
- Sodium
Compatibility
FastChunk works correctly alongside many popular mods: on a conflict it cleanly disables its own overlapping parts without crashing, simply falling back to near-vanilla behavior.
- Lithium ✅ — fully compatible.
- C2ME — FastChunk disables its IO hooks. This isn't a "contest" between two mods: C2ME accelerates the generation of new world, while FastChunk accelerates the re-loading of already-generated chunks. Together they complement each other.
- Starlight, terrain generators (Terralith, BYG) — handled the same way: the conflicting part is disabled.
How fast is it?
Methodology (how the numbers were gathered)
Built-in benchmark on a live server:
- Hardware/environment: Xeon E5-1650v4, 4 GB heap, local SSD.
- Command:
/fastchunk benchio— takes 529 already-generated chunks around spawn and, in three modes, calls exactly the read method (getNbt) that the vanilla chunk loader uses. - Modes: vanilla (hooks off), fc-cold (disk read through the fast layer), fc-warm (repeat read — already served from the hot cache).
- Per-chunk load time:
| Mode | Median | 95th percentile | Throughput |
|---|---|---|---|
| Vanilla (no FastChunk) | 0.18 ms | 0.34 ms | ~5,300 chunks/s |
| FastChunk — disk read | 0.18 ms | 0.34 ms | ~5,600 chunks/s |
| FastChunk — re-load from cache | 0.02 ms | 0.035 ms | ~41,000 chunks/s |
On repeat loads (already-generated chunks from cache) the speedup is roughly 10×.
Qualifiers — when this helps and when it doesn't
- The effect is largest when revisiting already-explored areas (hot cache). On first load of new terrain (or on very fast disks with a large OS cache) the difference may be small.
- On slower disks (HDD, network storage) and larger worlds the benefit is much more noticeable than in the SSD test above.
- Real numbers depend on hardware, server load, and world size. The figures are a single reproducible run on the stated bench, not a guarantee for any machine.
- The mod does not speed up new-chunk generation and does not change client-side fade-in (that's each player's video setting).
Technical implementation details are available on the project's source/version files page.
Configuration (for the curious)
The file config/fastchunk.json is created on first launch and read on every startup. Invalid values fall back to defaults automatically.
| Key | Default | What it does |
|---|---|---|
crossDimension |
true |
prefetch when going through a portal |
markov |
true |
movement route prediction |
hotCacheRadius |
512 |
hot chunk storage radius |
warmCacheSizeMb |
256 |
warm cache budget per dimension |
warmCachePath |
fastchunk/warm |
warm cache folder |
maxSpeculativeGenerations |
4 |
portal prefetch limit |
predictionTicks |
10 |
movement history length |
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