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Fauna and Ecology
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Enhanced animals. Make your world come alive.
Themed around ancient times with dinosaurs, primitive technology, and survival elements in a prehistoric setting.
Features a central focus of farming and villages/ homesteading.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds or modifies hunger and stamina systems for more complex survival mechanics.
Introduces new tools, which may add enhanced capabilities.
Adds or improves non-hostile and neutral creatures.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes genetic manipulation and biological systems.
Features high-quality textures and models.
Focuses on cooking, recipes, and food-related mechanics.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Fauna and Ecology Mod is a mod that's first goal is adding more realistic versions of existing Minecraft animals and their wild ancestors (or domestic descendants, as is the case with wolves), and eventually entirely new animals. Flora and fungus will also be worked on, but the focus is the fauna, at least for now.
Currently this mod adds the new horse, donkey, pig, sheep, llama, chicken, duck and cow along with their ancestors, and some horse relatives. All animals have needs based off of the Fossils and Archeology Mod, primarily hunger and happiness. Animals also have sexes and will naturally breed on their own, leading to dynamic populations in the wild. They will need to be tamed and are otherwise feral or wild, and after a few tame generations the newest offspring will be domesticated and become more useful and compliant.
Animals also drop their own meat, skins, bones, and fat which will tie into the Fossil and Archeology Mod DNA system when they update to 1.12 (which they're currently attempting to do). There is comparability with several mods and ore dictionaries, including some foods from Biomes O Plenty and Dynamic Trees, more will be added in time. There are also options for Flint tools and other crafting tweaks to better accommodate a primitive start and make use of the new animal drops.
This mod is highly configurable and all (and I do mean all) features can be enabled and disabled at will, meaning basically any aspect can be taken out if you so desire. Features including enabling vanilla hand breeding or disabling hunger. You can even just use the mod to give vanilla animals new drop options.
- AnarchCassius - coding, design
- cheetahman123444 - modeling, texturing
- Doctor Hyena - modeling, texturing
- Evo - modeling, texturing
- sargeantsatan - modeling, texturing, design
Discord Link (updated): https://discord.gg/FMykPgJ
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