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Fertility
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Crops that only grow in certain places!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features a central focus of farming and villages/ homesteading.
Not intended for multiplayer: does not support dedicated servers, lacks a server pack, or is known to break in multiplayer.
Includes systems for trading and managing economies.
Focuses on cooking, recipes, and food-related mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Fertility
Encourage logistics with crops that only grow in certain places!
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Create added those cool new trains right? Struggling to find a use for them? Here's a way that's highly configurable and super simple to set up!

Fertility does one thing out of the box: it divides up your world into different zones each capable of growing their own plants. Want to farm beetroots? Find a place that can grow them! Yes, that means you might have to actually build infrastructure to keep the (plant-based) resources flowing from all over your world. You can equip a hoe or hold bonemeal to view fertilities, and they also show up when you cross into different types of fertile lands.

By default each zone is 31x31 chunks (496 blocks), but this can be changed in the config. Similarly, the default of 5 different fertilities per zone can be changed. Modded blocks can even be added in the config if you want to incorporate this into a modpack. Currently, there are some fertilities guaranteed based on biomes and dimensions. Those can also be tweaked or added in the config. You can even enable trees to be included in the fertility options (off by default) In multiplayer, this can be a great way to encourage real trade between players who live in zones suitable for different crops. In single player, chunk loaders are recommended.
Default Features:
- The map is divided into 31x31 chunk (496 block) zones, each zone has 5 fertilities. In the overworld, wheat is guaranteed. In the nether, nether warts are guaranteed. In the end, chorus flowers are guaranteed. Certain biomes have different guarantees as well. Beaches allow sugar cane, oceans allow kelp, jungles allow cocoa, and deserts/mesas allow cactus.
- Fertilities are shown in the top left corner of your screen, for 5 seconds between crossing into a new zone. You can also see the fertilities when you equip a hoe or bonemeal
- Trees can grow anywhere.
- Crops not explicitly listed can grow anywhere.
Planned Features:
- A block to grow non-fertile crops around it in a configurable area. Would require an item to be put into it only obtainable by wandering traders. ("Fertility seeds")
- A keybind to toggle the overlay's visibility. There are already auto-hide/disable options in the config, but this might come in handy.
- Command to regenerate the fertility of a chunk
- Config to set a "world version" to reroll the fertility of the whole world
- Move common config to a server config to allow you to set configs for each world individually
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