Final Adversaries Lite
No reviews yet
Contains she Sunflower and Lothran Boss, to be used inside modpacks or servers etc.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
How to Use:
Contains just the Sunflower and Lothran Boss, to be used for modpacks, servers etc.
More info inside the patchnotes of each version.
This mod functions as a datapack behind the scenes.
Adjusting Settings
- All settings can be adjusted using:
/function final_adversaries:adjust_bosses/... - If no boss is active, the datapack has no impact on performance.
How Bosses Spawn
- The mod automatically summons bosses at their uninitialized spawnpoint marker.
- A marker is initialized when a player enters a 50-block range, triggering the boss spawn.
Custom Boss Structures
To make bosses spawn in your custom generated structures:
- Disable auto-spawning to prevent markers from initializing automatically:
/function final_adversaries/adjust_bosses/auto_spawn_bosses_toggle - Place the required markers inside your structure using:
final_adversaries:adjust_bosses/... - Save the structure with entities enabled for the markers to be saved in the structure file.
Sunflower Boss
General
- When defeated, all players within a 50-block radius receive the advancement
final_adversaries:kill_sunflower - The fight activates only when a player enters a 28-block range.
- The boss attacks all entities within a 28-block radius, prioritizing players.
- To add custom boss bars, note that the sunflower's hitbox is a slime with the score
boss_hitboxset to 4. - Sunflower model is an item_display with score
boss_numberset to 4
Lothran Boss
Spawnpoint Marker
- Lothran spawns and returns to this position after a fight
Cutscene Marker
- During phase transitions, Lothran moves to this marker. His hitbox hovers 10 blocks below him to prevent damage during this time.
Teleport Marker
- Lothran teleports randomly to these markers for certain attacks.
Detection Marker
- While idle, Lothran periodically scans a 10-block radius around these markers. If a player is detected, it is marked, and the fight begins.
Arena Marker
- when the fight begins, all players in a 10-block radius to these markers are also marked, to ensure the boss targets all players inside the arena.
General
- upon Lothran's defeat, all players within a 250-block radius with
in_boss_fightscore set to 1 will receive the advancementfinal_adveraries:kill_lothran, and theirin_boss_fightscore will reset to 0 - The boss arena should avoid large obstacles as Lothran lacks collision detection
- The arena floor must be filled with light blocks for Lothran's spinning attack. This can be done easily with WorldEdit by selecting an area with
//pos1and//pos2and replacing all air blocks with light blocks://replace air light[level=0] - When Lothran initiates combat, it marks all targets by setting their scoreboard
in_boss_fightto 1, Lothran only attacks marked entities and returns to its spawn if none can be found nearby - Multiple Lothrans can theoretically be fought simultaneously, but this may significantly impact performance. Ensure they are at least 500 blocks apart
- If multiple instances of the same boss exist, disable boss bars in the settings, as they will display erratic behavior by tracking all bosses' health simultaneously
- To add custom boss bars, note that Lothran's hitbox is a slime with the score
boss_hitboxset to 1 - Players who die during the fight will also have their
in_boss_fightscore reset to 0 - Lothrans model is an item_display with score
boss_numberset to 1
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources