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Fine Tuned Calibration

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Fine Tuned Calibration

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Expands Calibrated Sculk Sensors output from 15 frequencies to 100+ frequencies

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Mod
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MIT License
Latest Version
fine_tuned_calibration-1.0.2+1.21.11.jar
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Description

249597289-fedd246b-7854-4d25-a547-11133ca98f9a.png

Expands Calibrated Sculk Sensors output from 15 frequencies to 100+ frequencies

Fabric API

Curseforge Modrinth GitHub

📖 About

This mod gives extra functionality to Calibrated Sculk Sensors which allow them to output a variable Redstone signal based on Vibrational differences within the same Frequency, meaning you can make your Sculk contraptions even more specifc! This mod increases the number of Frequencies that result from a Calibrated Sculk Sensor + Comparator from 15 Frequencies to 100+ Frequencies! Some things you can detect with this mod:

  • Which Goat Horn type was blown ("Ponder", "Sing", ...)?
  • Which Music Disc was played in a Jukebox ("Block", "13", ...)?
  • Which slot of a Chiseled Bookshelf was interacted with (1-6)?
  • What type of boots is the player wearing (none, leather, ...)?
  • Was the Entity Damage a Player Death?
  • What's the tune of the Note Block?
  • Was a Redstone Lever just activated?
  • And much more!

📃 Changelog

Changelogs are available at the GitHub Releases section

📸 Media

https://i.imgur.com/BMw3ZTB.png This is the Music Disc Blocks being detected as Frequency 3 for a Calibrated Sculk Sensor set to Page 11 in a Lectern (see Table below). Under vanilla mechanics, all Music Discs have the same Frequency - 11.

Demo of Comparator output Calibrated to Freq 1, which includes player armor frequencies (1 - no boots, 2 - leather boots, ...).

📋 Full Table

Output Vibration type, id, description Calibrated Outputs
1 Step minecraft:step Player or entity step
Swim minecraft:swim Player or entity swim
Flap minecraft:flap Entity flaps (bat)
1 - player stepping no boots
2 - player stepping leather boots
3 - player stepping golden boots
4 - player stepping chainmail boots
5 - player stepping iron boots
6 - player stepping diamond boots
7 - player stepping netherite boots
8 - entity stepping
9 - player swimming
10 - entity swimming
11 - entity flap
2 Projectile Land minecraft:projectile_land Projectile lands (snowball)
Hit Ground minecraft:hit_ground Player or entity hits ground post-jump or fall
Splash minecraft:splash Player or entity splashes. Bubble Column, water surface, boat paddles
1 - projectile land
2 - player falls
3 - entity falls
4 - player splashes
5 - entity spashes
3 Item Interact Finish minecraft:item_interact_finish Item Interaction (Shield, Spyglass)
Projectile Shoot minecraft:projectile_shoot Projectile Shoots (arrow)
Instrument Play minecraft:instrument_play Goat Horn Plays
1 - Goat Horn "Ponder
2 - Goat Horn "Sing",
3 - Goat Horn "Seek"
4 - Goat Horn "Feel",
5 - Goat Horn "Admire
6 - Goat Horn "Call",
7 - Goat Horn "Yearn"
8 - Goat Horn "Dream"
9 - shield interaction, snowball shoot
10 - bow interact/shoot
11 - crossbow interact/shoot
12 - fishing rod interact/shoot
13 - spyglass interaction, firework shoot
4 Entity Roar minecraft:entity_roar Entity Roars (Ravager)
Entity Shake minecraft:entity_shake Entity Shakes (wolf after swimming)
Elytra Glide minecraft:elytra_glide Player glides
1- entity roar
2 - entity shake
3 - elytra glide
5 Entity Dismount minecraft:entity_dismount Player Dismount
Equip minecraft:equip Armor equip in armor slot or stand
1 - Player dismount
2 - Entity dismount
3 - Player equip
4 - Entity equip
6 Entity Mount minecraft:entity_mount Player Mount (horse)
Entity Interact minecraft:entity_interact Player interaction with entity (breeding)
Shear minecraft:shear Shears a sheep
1 - Player entity mount
2 - Entity entity mount
3 - entity interact
4 - shear
7 Entity Damage minecraft:entity_damage Damage or death to entities (except armor stand) 1 - Player damage
2 - Entity damage
3 - Player death
4 - Entity death
8 Drink minecraft:drink Player or entity drinks
Eat minecraft:eat Player or entity eats
1 - Player drinks
2 - Entity drinks
3- Player eats
4- Entity eats
9 Container Close minecraft:container_close Close container (Chest, shulkerbox, hopper)
Block Close minecraft:block_close Door Close (trapdoor and fencegate)
Block Deactivate minecraft:block_deactivate Lever or button deactivation
Block Detach minecraft:block_detach Tripwire detachment
1 - Container close
2 - Block close
3 - Block deactivate
4 - Block detach
10 Block Open minecraft:block_open Open Door
Block Activate minecraft:block_activate Activate Blocks
Block Attach minecraft:block_attach Attachment of Tripwire hook
Prime Fuse minecraft:prime_fuse TNT or creeper activation
Note Block Play minecraft:note_block_play Note Block Sounds
1 - Container open, Note block [0-1]
2 - Block open, Note block [2-3]
3 - Block activate, Note block [4-5]
4 - Block attach, Note block [6-7]
5 - Prime fuse, Note block [8-9]
6 - Note block [10-11]
7 - Note block [12-13]
8 - Note block [14-15]
9 - Note block [16-17]
10 - Note block [18-19]
11 - Note block [20-21]
12 - Note block [22-23]
13 - Note block [24]
11 Block Change minecraft:block_change Block Change (Chiseled Bookshelf, Lectern) 1 - Music Disc 13, chiseled bookshelf slot 1 use
2 - Music Disc Cat, chiseled bookshelf slot 2 use
3 - Music Disc Blocks, chiseled bookshelf slot 3 use
4 - Music Disc Chirp, chiseled bookshelf slot 4 use
5 - Music Disc Far, chiseled bookshelf slot 5 use
6 - Music Disc Mall, chiseled bookshelf slot 6 use
7 - Music Disc Mellohi, lectern use
8 - Music Disc Stal, composter use
9 - Music Disc Strad
10 - Music Disc Ward
11 - Music Disc 11
12 - Music Disc Wait
13 - Music Disc Otherside
14 - Music Disc 5
15 - Music Disc Pigstep
12 Block Destroy minecraft:block_destroy Block Destruction
Fluid Pickup minecraft:fluid_pickup Gathered Fluid (Water, honey bottle, powdered snow)
1 - Block destroy
2 - Fluid pickup
13 Block Place minecraft:block_place Block Placement
Fluid Place minecraft:fluid_place Fluid Placement
1 - Block place
2 - Fluid place
14 Entity Place minecraft:entity_place Entity Placement via Spawn-egg or Mob Spawner
Lightning Strike minecraft:lightning_strike Lightning Strike
Teleport minecraft:teleport Endermen, Chorus Fruit, Shulker, or Enderpearl Teleportation
1 - Entity place
2 - Lightning strike
3 - Teleport
15 Entity Die minecraft:entity_die Armor Stand Dies
Explode minecraft:explode TNT, End Crystal, Bed/Respawn Anchor, Creeper Explosion
1 - Entity die
2 - Explode
fedd246b-7854-4d25-a547-11133ca98f9a Expands Calibrated Sculk Sensors output from 15 frequencies to 100+ frequencies Fabric API Curseforge Modrinth GitHub

📖 About

This mod gives extra functionality to Calibrated Sculk Sensors which allow them to output a variable Redstone signal based on Vibrational differences within the same Frequency, meaning you can make your Sculk contraptions even more specifc! This mod increases the number of Frequencies that result from a Calibrated Sculk Sensor + Comparator from 15 Frequencies to 100+ Frequencies! Some things you can detect with this mod:

  • Which Goat Horn type was blown ("Ponder", "Sing", ...)?
  • Which Music Disc was played in a Jukebox ("Block", "13", ...)?
  • Which slot of a Chiseled Bookshelf was interacted with (1-6)?
  • What type of boots is the player wearing (none, leather, ...)?
  • Was the Entity Damage a Player Death?
  • What's the tune of the Note Block?
  • Was a Redstone Lever just activated?
  • And much more!

📃 Changelog

Changelogs are available at the GitHub Releases section

📸 Media

https://i.imgur.com/BMw3ZTB.png This is the Music Disc Blocks being detected as Frequency 3 for a Calibrated Sculk Sensor set to Page 11 in a Lectern (see Table below). Under vanilla mechanics, all Music Discs have the same Frequency - 11.

Demo of Comparator output Calibrated to Freq 1, which includes player armor frequencies (1 - no boots, 2 - leather boots, ...).

📋 Full Table

Output Vibration type, id, description Calibrated Outputs
1 Step minecraft:step Player or entity step
Swim minecraft:swim Player or entity swim
Flap minecraft:flap Entity flaps (bat)
1 - player stepping no boots
2 - player stepping leather boots
3 - player stepping golden boots
4 - player stepping chainmail boots
5 - player stepping iron boots
6 - player stepping diamond boots
7 - player stepping netherite boots
8 - entity stepping
9 - player swimming
10 - entity swimming
11 - entity flap
2 Projectile Land minecraft:projectile_land Projectile lands (snowball)
Hit Ground minecraft:hit_ground Player or entity hits ground post-jump or fall
Splash minecraft:splash Player or entity splashes. Bubble Column, water surface, boat paddles
1 - projectile land
2 - player falls
3 - entity falls
4 - player splashes
5 - entity spashes
3 Item Interact Finish minecraft:item_interact_finish Item Interaction (Shield, Spyglass)
Projectile Shoot minecraft:projectile_shoot Projectile Shoots (arrow)
Instrument Play minecraft:instrument_play Goat Horn Plays
1 - Goat Horn "Ponder
2 - Goat Horn "Sing",
3 - Goat Horn "Seek"
4 - Goat Horn "Feel",
5 - Goat Horn "Admire
6 - Goat Horn "Call",
7 - Goat Horn "Yearn"
8 - Goat Horn "Dream"
9 - shield interaction, snowball shoot
10 - bow interact/shoot
11 - crossbow interact/shoot
12 - fishing rod interact/shoot
13 - spyglass interaction, firework shoot
4 Entity Roar minecraft:entity_roar Entity Roars (Ravager)
Entity Shake minecraft:entity_shake Entity Shakes (wolf after swimming)
Elytra Glide minecraft:elytra_glide Player glides
1- entity roar
2 - entity shake
3 - elytra glide
5 Entity Dismount minecraft:entity_dismount Player Dismount
Equip minecraft:equip Armor equip in armor slot or stand
1 - Player dismount
2 - Entity dismount
3 - Player equip
4 - Entity equip
6 Entity Mount minecraft:entity_mount Player Mount (horse)
Entity Interact minecraft:entity_interact Player interaction with entity (breeding)
Shear minecraft:shear Shears a sheep
1 - Player entity mount
2 - Entity entity mount
3 - entity interact
4 - shear
7 Entity Damage minecraft:entity_damage Damage or death to entities (except armor stand) 1 - Player damage
2 - Entity damage
3 - Player death
4 - Entity death
8 Drink minecraft:drink Player or entity drinks
Eat minecraft:eat Player or entity eats
1 - Player drinks
2 - Entity drinks
3- Player eats
4- Entity eats
9 Container Close minecraft:container_close Close container (Chest, shulkerbox, hopper)
Block Close minecraft:block_close Door Close (trapdoor and fencegate)
Block Deactivate minecraft:block_deactivate Lever or button deactivation
Block Detach minecraft:block_detach Tripwire detachment
1 - Container close
2 - Block close
3 - Block deactivate
4 - Block detach
10 Block Open minecraft:block_open Open Door
Block Activate minecraft:block_activate Activate Blocks
Block Attach minecraft:block_attach Attachment of Tripwire hook
Prime Fuse minecraft:prime_fuse TNT or creeper activation
Note Block Play minecraft:note_block_play Note Block Sounds
1 - Container open, Note block [0-1]
2 - Block open, Note block [2-3]
3 - Block activate, Note block [4-5]
4 - Block attach, Note block [6-7]
5 - Prime fuse, Note block [8-9]
6 - Note block [10-11]
7 - Note block [12-13]
8 - Note block [14-15]
9 - Note block [16-17]
10 - Note block [18-19]
11 - Note block [20-21]
12 - Note block [22-23]
13 - Note block [24]
11 Block Change minecraft:block_change Block Change (Chiseled Bookshelf, Lectern) 1 - Music Disc 13, chiseled bookshelf slot 1 use
2 - Music Disc Cat, chiseled bookshelf slot 2 use
3 - Music Disc Blocks, chiseled bookshelf slot 3 use
4 - Music Disc Chirp, chiseled bookshelf slot 4 use
5 - Music Disc Far, chiseled bookshelf slot 5 use
6 - Music Disc Mall, chiseled bookshelf slot 6 use
7 - Music Disc Mellohi, lectern use
8 - Music Disc Stal, composter use
9 - Music Disc Strad
10 - Music Disc Ward
11 - Music Disc 11
12 - Music Disc Wait
13 - Music Disc Otherside
14 - Music Disc 5
15 - Music Disc Pigstep
12 Block Destroy minecraft:block_destroy Block Destruction
Fluid Pickup minecraft:fluid_pickup Gathered Fluid (Water, honey bottle, powdered snow)
1 - Block destroy
2 - Fluid pickup
13 Block Place minecraft:block_place Block Placement
Fluid Place minecraft:fluid_place Fluid Placement
1 - Block place
2 - Fluid place
14 Entity Place minecraft:entity_place Entity Placement via Spawn-egg or Mob Spawner
Lightning Strike minecraft:lightning_strike Lightning Strike
Teleport minecraft:teleport Endermen, Chorus Fruit, Shulker, or Enderpearl Teleportation
1 - Entity place
2 - Lightning strike
3 - Teleport
15 Entity Die minecraft:entity_die Armor Stand Dies
Explode minecraft:explode TNT, End Crystal, Bed/Respawn Anchor, Creeper Explosion
1 - Entity die
2 - Explode

Screenshots

Gallery

  • Music Disc Blocks: Freq 3
    Music Disc Blocks: Freq 3 This is the Music Disc Blocks being detected as Frequency 3 for a Calibrated Sculk Sensor set to Page 11 in a Lectern (see Table). Under vanilla mechanics, all Music Discs have the same Frequency - 11.

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