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FixEscape
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Add a second escape button that is re-bindable
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Runs entirely on the client. Works on vanilla servers.
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FixEscape
Since Minecraft 1.19, Mojang has broken the way the game handles keybind, and it doesn't looks like they are going to fix it.
Instead of using the emmited key, they use the physical key pressed. People that rebind keys are left alone on this.
For most keybinds its ok, you can remap them ingame. But you can't remap escape.
This mod adds a second escape key that is re-bindable on any key you want. So you can finally play the game again even if you're using caps:swapescape.
This is a Forge mod. Using fabric ? Checkout TheEnderCore's EscapeScreen.
Credits
This mod is inspired by TheEnderCore's EscapeScreen for Fabric, but since these days I'm playing with Forge, I needed a forge version.
Known issues
- The second escape does not work when focusing creative inventory's textfield. Not sure why, I'll take a look at this later
FixEscape
Since Minecraft 1.19, Mojang has broken the way the game handles keybind, and it doesn't looks like they are going to fix it.
Instead of using the emmited key, they use the physical key pressed. People that rebind keys are left alone on this.
For most keybinds its ok, you can remap them ingame. But you can't remap escape.
This mod adds a second escape key that is re-bindable on any key you want. So you can finally play the game again even if you're using caps:swapescape.
Need a fabric version ? Checkout TheEnderCore's EscapeScreen.
Known issues
For versions before 1.21:
- The second escape does not work when focusing creative inventory's textfield. Not sure why, I'll take a look at this later
Notes
I will update this mod at some point even though I'm no longer using it. I highly recommend checking out keyd to do the caps:swapescape instead of using the xorg.conf.d as it integrates directly with the kernel thus solving the problem for ANY game, not only Minecraft.
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