Flaming Skeletons

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Flaming Skeletons

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A skeleton that burns eternally...

Adventure/Exploration
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Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
flamingskeletons-0.1.0.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

No one knows how skeletons came alive… some skeletons even mutated to embrace the sun and now burn eternally…
Careful though, they seem to be on a whole other level compared to regular skelies. 

Abilities

Cinder Body

Permanent flame aura. Body burns with continuous flame particles. Renders glow with dynamic-light mods.

Sun Immune

Does not burn in daylight. Hunts you in the open at noon.

Cinder Shot

Every arrow ignites the target. Default 5-second burn (configurable).

Flaming Bow

The bow itself is wreathed in fire while held. Visible to all players.

Volley Burst

20% chance per shot to fire a 3-arrow rapid burst (configurable count, chance, interval).

Ash Cloak

Fades from view when out of combat (~25% opacity). Reveal triggers: takes damage OR fires a shot. Distance-graded — visible up close, ghostly far away.

Pyre Feast

Heals when any nearby undead dies (8-block radius). Each kill stacks +2 max HP, capped at 8 stacks (+16 max HP). Strong in raids and dungeons.

Traits

Brittle to Water

  • Splash water bottle: ×1.5 damage
  • Water source / rain contact: continuous HP bleed
  • Snowball impact: 1 HP (vanilla skeleton takes 0)

Bumped Drops + XP

2× XP. Slightly more arrows and bones than vanilla skeleton.

Spawning

  • 10% chance to replace any natural skeleton spawn (overworld + Nether)
  • ×3 multiplier in Nether biomes (effective 30% in Nether)
  • Native Nether spawn entry (Nether Wastes, Soul Sand Valley)

Counters

  • Snowballs deal real damage
  • Splash water bottles
  • Don't fight near other undead — Pyre Feast snowballs hard
  • Force them into rain

Configuration

Every stat is configurable in-game (/flamingskeletons set ) or via config/flamingskeletons.json. Spawn rate, ignite duration, burst chance, stealth opacity, heal amount, water multiplier, XP multiplier — all knobs exposed.

Compatibility

  • Shaders (Iris/OptiFine): vanilla render paths → flames bloom and glow naturally
  • LambDynamicLights / Sodium Dynamic Lights: entity emits light like a torch
  • Server + singleplayer
  • Required on both client and server (entity sync)

Feedback

Let me know via Discord if you have any feedback!

If you really like the mod and would like to donate, please click here!  

I prefer making mods that actually bring something new to the table rather than reskins of existing content in game, if that's up your alley, any donation would motivate me greatly to make more innovative mods/improve existing mods! If you aren't comfortable donating/can't afford to do so(which is completely fine), sharing and letting others know of the mods will help greatly as well! Cheers!

Replace this with a description

No one knows how skeletons came alive... some skeletons even mutated to embrace the sun and now burn eternally... Careful though, they seem to be on a whole other level compared to regular skelies.

Abilities

Cinder Body

Permanent flame aura. Body burns with continuous flame particles. Renders glow with dynamic-light mods.

Sun Immune

Does not burn in daylight. Hunts you in the open at noon.

Cinder Shot

Every arrow ignites the target. Default 5-second burn (configurable).

Flaming Bow

The bow itself is wreathed in fire while held. Visible to all players.

Volley Burst

20% chance per shot to fire a 3-arrow rapid burst (configurable count, chance, interval).

Ash Cloak

Fades from view when out of combat (~25% opacity). Reveal triggers: takes damage OR fires a shot. Distance-graded — visible up close, ghostly far away.

Pyre Feast

Heals when any nearby undead dies (8-block radius). Each kill stacks +2 max HP, capped at 8 stacks (+16 max HP). Strong in raids and dungeons.

Traits

Brittle to Water

  • Splash water bottle: ×1.5 damage
  • Water source / rain contact: continuous HP bleed
  • Snowball impact: 1 HP (vanilla skeleton takes 0)

Bumped Drops + XP

2× XP. Slightly more arrows and bones than vanilla skeleton.

Spawning

  • 10% chance to replace any natural skeleton spawn (overworld + Nether)
  • ×3 multiplier in Nether biomes (effective 30% in Nether)
  • Native Nether spawn entry (Nether Wastes, Soul Sand Valley)

Counters

  • Snowballs deal real damage
  • Splash water bottles
  • Don't fight near other undead — Pyre Feast snowballs hard
  • Force them into rain

Configuration

Every stat is configurable in-game (/flamingskeletons set ) or via config/flamingskeletons.json. Spawn rate, ignite duration, burst chance, stealth opacity, heal amount, water multiplier, XP multiplier — all knobs exposed.

Compatibility

  • Shaders (Iris/OptiFine): vanilla render paths → flames bloom and glow naturally
  • LambDynamicLights / Sodium Dynamic Lights: entity emits light like a torch
  • Server + singleplayer
  • Required on both client and server (entity sync)

Feedback

Let me know via Discord if you have any feedback!

If you really like the mod and would like to donate, it would be greatly appreciated!

I prefer making mods that actually bring something new to the table rather than reskins of existing content in game, if that's up your alley, any donation would motivate me greatly to make more innovative mods/improve existing mods! If you aren't comfortable donating/can't afford to do so(which is completely fine), sharing and letting others know of the mods will help greatly as well! Cheers!

Screenshots

Gallery

  • java_mzspvWWTQH.png
    java_mzspvWWTQH.png Flaming Skeleton in the wild.

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