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Floating Damage Indicators
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Adds floating damage numbers above every target you hit, and your own incoming damage too. Color-coded by damage type.
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Must be installed on both the client and the server.
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Floating Damage Indicators
Floating damage numbers above every target you hit, and your own incoming damage too. Fully configurable.
Note: FDI must be installed on both the server and client for multiplayer servers.



⚡ Features
- Floating damage numbers above any entity you hit.
- See your own incoming damage too.
- Color-coded by damage type.
- Fully Configurable.
- Works in both singleplayer and dedicated multiplayer.
| Type | Icon | Color | Example |
|---|---|---|---|
| NORMAL | — | Red | Normal hit |
| CRITICAL | ✦ | Gold | Jump crit |
| PROJECTILE | ➵ | Cyan | Arrow, trident |
| FIRE | ♨ | Orange | Fire Aspect |
| POISON | ⚗ | Green | Poison |
| WITHER | ☠ | Dark gray | Wither effect |
| RECEIVING | — | Light gray | Damage you take |
| INSTANT_KILL | ⚡ INSTANT KILL | Gold | Kill an enemy in one hit |
⚙️ Configuration
The easiest way to configure Floating Damage Indicators is in-game: open Mod Menu (Fabric) or the Config button in the mods list (NeoForge).
Note: The screen has two tabs: General for the two main toggles and Formats for the color, prefix and per-type options. Client-side changes are applied without restarting the game.
After launching the game once, a configuration file will be generated:
config/floatingdamageindicators.json
Available options:
Important:
showDamageis the master switch. If it is set tofalse, no numbers are shown at all, including your own incoming damage.showReceivedDamageonly takes effect whileshowDamageistrue.
Note: The
formatssection is client-side only, exceptINSTANT_KILL'senabled, which the server also reads. The server only readsshowDamage,showReceivedDamage, andINSTANT_KILL'senabled. On a dedicated server, the server-side values still require a server restart.Tip: Some Unicode characters or emojis may not display correctly depending on your Minecraft font. If a character shows as a blank square, try a different one. Stick to basic Unicode symbols for best results.
Tip: Colors use
#RRGGBB. Invalid values like"ZZZ123"or"FF"will silently fall back to the default for that damage type.
{
"showDamage": true,
"showReceivedDamage": true,
"formats": {
"NORMAL": { "enabled": true, "prefix": "", "color": "#FF3333", "showDamage": true },
"CRITICAL": { "enabled": true, "prefix": "\u2726", "color": "#FFD700", "showDamage": true },
"PROJECTILE": { "enabled": true, "prefix": "\u27B5", "color": "#00FFFF", "showDamage": true },
"FIRE": { "enabled": true, "prefix": "\u2668", "color": "#FF6600", "showDamage": true },
"POISON": { "enabled": true, "prefix": "\u2697", "color": "#4A9E2F", "showDamage": true },
"WITHER": { "enabled": true, "prefix": "\u2620", "color": "#3C3C3C", "showDamage": true },
"RECEIVING": { "enabled": true, "prefix": "(You) ", "color": "#AAAAAA", "showDamage": true },
"INSTANT_KILL": { "enabled": true, "prefix": "\u26A1 INSTANT KILL", "color": "#FFD700", "showDamage": false }
}
}
Each format entry:
- enabled: show/hide this damage type entirely
- prefix: custom text shown before (or instead of) the number
- color: 6-digit hex color (RGB)
- showDamage: if false, only the prefix is shown (no damage number)
📦 Requirements
Fabric
- Fabric API
- Mod Menu (optional)
- (+26.X) Java 25 or newer
NeoForge
- (+26.X) Java 25 or newer
💬 Suggestions & Issues
If you have an idea, a suggestion, or found a bug, feel free to leave a comment on the CurseForge page or open an issue on the GitHub repository.
❓ FAQ
Can I use this mod in a public modpack?
Yes! You're free to include it in any public or private modpack, no permission needed.
📜 License
This project is licensed under the MIT License.
Floating Damage Indicators
Floating damage numbers above every target you hit, and your own incoming damage too. Fully configurable.
Note: FDI must be installed on both the server and client for multiplayer servers.
⚡ Features
- Floating damage numbers above any entity you hit.
- See your own incoming damage too.
- Color-coded by damage type.
- Fully Configurable.
- Works in both singleplayer and dedicated multiplayer.
| Type | Icon | Color | Example |
|---|---|---|---|
| NORMAL | — | Red | Normal hit |
| CRITICAL | ✦ | Gold | Jump crit |
| PROJECTILE | ➵ | Cyan | Arrow, trident |
| FIRE | ♨ | Orange | Fire Aspect |
| POISON | ⚗ | Green | Poison |
| WITHER | ☠ | Dark gray | Wither effect |
| RECEIVING | — | Light gray | Damage you take |
| INSTANT_KILL | ⚡ INSTANT KILL | Gold | Kill an enemy in one hit |
⚙️ Configuration
The easiest way to configure Floating Damage Indicators is in-game: open Mod Menu (Fabric) or the Config button in the mods list (NeoForge).
Note: The screen has two tabs: General for the two main toggles and Formats for the color, prefix and per-type options. Client-side changes are applied without restarting the game.
After launching the game once, a configuration file will be generated:
config/floatingdamageindicators.json
Available options:
Important:
showDamageis the master switch. If it is set tofalse, no numbers are shown at all, including your own incoming damage.showReceivedDamageonly takes effect whileshowDamageistrue.
Note: The
formatssection is client-side only, exceptINSTANT_KILL'senabled, which the server also reads. The server only readsshowDamage,showReceivedDamage, andINSTANT_KILL'senabled. On a dedicated server, the server-side values still require a server restart.Tip: Some Unicode characters or emojis may not display correctly depending on your Minecraft font. If a character shows as a blank square, try a different one. Stick to basic Unicode symbols for best results.
Tip: Colors use
#RRGGBB. Invalid values like"ZZZ123"or"FF"will silently fall back to the default for that damage type.
{
"showDamage": true,
"showReceivedDamage": true,
"formats": {
"NORMAL": { "enabled": true, "prefix": "", "color": "#FF3333", "showDamage": true },
"CRITICAL": { "enabled": true, "prefix": "\u2726", "color": "#FFD700", "showDamage": true },
"PROJECTILE": { "enabled": true, "prefix": "\u27B5", "color": "#00FFFF", "showDamage": true },
"FIRE": { "enabled": true, "prefix": "\u2668", "color": "#FF6600", "showDamage": true },
"POISON": { "enabled": true, "prefix": "\u2697", "color": "#4A9E2F", "showDamage": true },
"WITHER": { "enabled": true, "prefix": "\u2620", "color": "#3C3C3C", "showDamage": true },
"RECEIVING": { "enabled": true, "prefix": "(You) ", "color": "#AAAAAA", "showDamage": true },
"INSTANT_KILL": { "enabled": true, "prefix": "\u26A1 INSTANT KILL", "color": "#FFD700", "showDamage": false }
}
}
Each format entry:
- enabled: show/hide this damage type entirely
- prefix: custom text shown before (or instead of) the number
- color: 6-digit hex color (RGB)
- showDamage: if false, only the prefix is shown (no damage number)
📦 Requirements
Fabric
- Fabric API
- Mod Menu (optional)
- (+26.X) Java 25 or newer
NeoForge
- (+26.X) Java 25 or newer
💬 Suggestions & Issues
If you have an idea, a suggestion, or found a bug, feel free to leave a comment on the CurseForge page or open an issue on the GitHub repository.
❓ FAQ
Can I use this mod in a public modpack?
Yes! You're free to include it in any public or private modpack, no permission needed.
📜 License
This project is licensed under the MIT License.
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