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Floating Damage Indicators

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Floating Damage Indicators

By 3CTeamOwner

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Adds floating damage numbers above every target you hit, and your own incoming damage too. Color-coded by damage type.

Mod Loaders
Minecraft
26.3 26.2

About

Description

Floating Damage Indicators

Floating damage numbers above every target you hit, and your own incoming damage too. Fully configurable.

Note: FDI must be installed on both the server and client for multiplayer servers.

Floating Damage Indicators: hits

Floating Damage Indicators: effects

Floating Damage Indicators: projectiles & instant kill


⚡ Features

  • Floating damage numbers above any entity you hit.
  • See your own incoming damage too.
  • Color-coded by damage type.
  • Fully Configurable.
  • Works in both singleplayer and dedicated multiplayer.
Type Icon Color Example
NORMAL — Red Normal hit
CRITICAL ✦ Gold Jump crit
PROJECTILE ➵ Cyan Arrow, trident
FIRE ♨ Orange Fire Aspect
POISON ⚗ Green Poison
WITHER ☠ Dark gray Wither effect
RECEIVING — Light gray Damage you take
INSTANT_KILL ⚡ INSTANT KILL Gold Kill an enemy in one hit

⚙️ Configuration

The easiest way to configure Floating Damage Indicators is in-game: open Mod Menu (Fabric) or the Config button in the mods list (NeoForge).

Note: The screen has two tabs: General for the two main toggles and Formats for the color, prefix and per-type options. Client-side changes are applied without restarting the game.

After launching the game once, a configuration file will be generated:

config/floatingdamageindicators.json

Available options:

Important: showDamage is the master switch. If it is set to false, no numbers are shown at all, including your own incoming damage. showReceivedDamage only takes effect while showDamage is true.

Note: The formats section is client-side only, except INSTANT_KILL's enabled, which the server also reads. The server only reads showDamage, showReceivedDamage, and INSTANT_KILL's enabled. On a dedicated server, the server-side values still require a server restart.

Tip: Some Unicode characters or emojis may not display correctly depending on your Minecraft font. If a character shows as a blank square, try a different one. Stick to basic Unicode symbols for best results.

Tip: Colors use #RRGGBB. Invalid values like "ZZZ123" or "FF" will silently fall back to the default for that damage type.

{
  "showDamage": true,
  "showReceivedDamage": true,
  "formats": {
    "NORMAL":       { "enabled": true, "prefix": "", "color": "#FF3333", "showDamage": true },
    "CRITICAL":     { "enabled": true, "prefix": "\u2726", "color": "#FFD700", "showDamage": true },
    "PROJECTILE":   { "enabled": true, "prefix": "\u27B5", "color": "#00FFFF", "showDamage": true },
    "FIRE":         { "enabled": true, "prefix": "\u2668", "color": "#FF6600", "showDamage": true },
    "POISON":       { "enabled": true, "prefix": "\u2697", "color": "#4A9E2F", "showDamage": true },
    "WITHER":       { "enabled": true, "prefix": "\u2620", "color": "#3C3C3C", "showDamage": true },
    "RECEIVING":    { "enabled": true, "prefix": "(You) ", "color": "#AAAAAA", "showDamage": true },
    "INSTANT_KILL": { "enabled": true, "prefix": "\u26A1 INSTANT KILL", "color": "#FFD700", "showDamage": false }
  }
}

Each format entry:

  • enabled: show/hide this damage type entirely
  • prefix: custom text shown before (or instead of) the number
  • color: 6-digit hex color (RGB)
  • showDamage: if false, only the prefix is shown (no damage number)

📦 Requirements

Fabric

  • Fabric API
  • Mod Menu (optional)
  • (+26.X) Java 25 or newer

NeoForge

  • (+26.X) Java 25 or newer

💬 Suggestions & Issues

If you have an idea, a suggestion, or found a bug, feel free to leave a comment on the CurseForge page or open an issue on the GitHub repository.


❓ FAQ

Can I use this mod in a public modpack?
Yes! You're free to include it in any public or private modpack, no permission needed.


📜 License

This project is licensed under the MIT License.

Floating Damage Indicators

Floating damage numbers above every target you hit, and your own incoming damage too. Fully configurable.

Note: FDI must be installed on both the server and client for multiplayer servers.

Floating Damage Indicators: hits Floating Damage Indicators: effects Floating Damage Indicators: projectiles & instant kill

⚡ Features

  • Floating damage numbers above any entity you hit.
  • See your own incoming damage too.
  • Color-coded by damage type.
  • Fully Configurable.
  • Works in both singleplayer and dedicated multiplayer.
Type Icon Color Example
NORMAL — Red Normal hit
CRITICAL ✦ Gold Jump crit
PROJECTILE ➵ Cyan Arrow, trident
FIRE ♨ Orange Fire Aspect
POISON ⚗ Green Poison
WITHER ☠ Dark gray Wither effect
RECEIVING — Light gray Damage you take
INSTANT_KILL ⚡ INSTANT KILL Gold Kill an enemy in one hit

⚙️ Configuration

The easiest way to configure Floating Damage Indicators is in-game: open Mod Menu (Fabric) or the Config button in the mods list (NeoForge).

Note: The screen has two tabs: General for the two main toggles and Formats for the color, prefix and per-type options. Client-side changes are applied without restarting the game.

After launching the game once, a configuration file will be generated:

config/floatingdamageindicators.json

Available options:

Important: showDamage is the master switch. If it is set to false, no numbers are shown at all, including your own incoming damage. showReceivedDamage only takes effect while showDamage is true.

Note: The formats section is client-side only, except INSTANT_KILL's enabled, which the server also reads. The server only reads showDamage, showReceivedDamage, and INSTANT_KILL's enabled. On a dedicated server, the server-side values still require a server restart.

Tip: Some Unicode characters or emojis may not display correctly depending on your Minecraft font. If a character shows as a blank square, try a different one. Stick to basic Unicode symbols for best results.

Tip: Colors use #RRGGBB. Invalid values like "ZZZ123" or "FF" will silently fall back to the default for that damage type.

{
  "showDamage": true,
  "showReceivedDamage": true,
  "formats": {
    "NORMAL":       { "enabled": true, "prefix": "", "color": "#FF3333", "showDamage": true },
    "CRITICAL":     { "enabled": true, "prefix": "\u2726", "color": "#FFD700", "showDamage": true },
    "PROJECTILE":   { "enabled": true, "prefix": "\u27B5", "color": "#00FFFF", "showDamage": true },
    "FIRE":         { "enabled": true, "prefix": "\u2668", "color": "#FF6600", "showDamage": true },
    "POISON":       { "enabled": true, "prefix": "\u2697", "color": "#4A9E2F", "showDamage": true },
    "WITHER":       { "enabled": true, "prefix": "\u2620", "color": "#3C3C3C", "showDamage": true },
    "RECEIVING":    { "enabled": true, "prefix": "(You) ", "color": "#AAAAAA", "showDamage": true },
    "INSTANT_KILL": { "enabled": true, "prefix": "\u26A1 INSTANT KILL", "color": "#FFD700", "showDamage": false }
  }
}

Each format entry:

  • enabled: show/hide this damage type entirely
  • prefix: custom text shown before (or instead of) the number
  • color: 6-digit hex color (RGB)
  • showDamage: if false, only the prefix is shown (no damage number)

📦 Requirements

Fabric

  • Fabric API
  • Mod Menu (optional)
  • (+26.X) Java 25 or newer

NeoForge

  • (+26.X) Java 25 or newer

💬 Suggestions & Issues

If you have an idea, a suggestion, or found a bug, feel free to leave a comment on the CurseForge page or open an issue on the GitHub repository.


❓ FAQ

Can I use this mod in a public modpack?
Yes! You're free to include it in any public or private modpack, no permission needed.


📜 License

This project is licensed under the MIT License.