Floral Tonics & Tinctures

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Floral Tonics & Tinctures

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Early game potions and tipped arrows, plus some new effects and added recipes for existing ones. Compatible with several modded effects.

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Mod
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MIT License
Latest Version
floral_tonics_and_tinctures-2.2.2-1.20.1-forge-neoforge.jar
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\\\_(JEI is highly recommended for this mod, all recipes can be found using it.)\\\_

Tonics and Tinctures

Floral Tonics and Tinctures adds a new type of crafting station, called the Herbalism Table. With this table, you will be able to craft early-game forms of potions without having to visit the Nether. These potions, called Tonics and Tinctures, typically have half the duration of their potion counterpart, but can be stacked up to three in your inventory. 

Recipe for the Herbalism Table

Recipe for the Herbalism Kit  

To craft Tonics and Tinctures, you'll need flowers and other natural items. For most potion effects, the recipe uses the flower that will give the effect in a Suspicious Stew, with ones that give Saturation being changed to give another effect. In addition to a flower, each Tonic or Tincture will require a bottle and one additional ingredient. For Tonics (positive effects,) you'll need sugar. For Tinctures (negative effects,) you'll need spider eye. 

Recipes for positive effects (tonics) require sugar as an additional ingredient.

Recipes for negative effects (tinctures) require spider eye as an additional ingredient.

Tonics and Tinctures are great on their own, but they also have another use, which will help to keep them relevant even after the player reaches the Nether; they can be used to craft tipped arrows. With a Tonic or Tincture, and four regular arrows in a crafting grid, you can create tipped arrows of the corresponding effect. This will require more resources than the traditional crafting, however, since you can only make four tipped arrows at a time with one Tonic or Tincture, rather than the eight that you can make with a Lingering Potion.

The crafting recipe for tipped arrows requires one of most any tonic or tincture and four arrows. This is a shapeless recipe.

After you gather enough resources, you'll also be able to craft a portable version of the Herbalism Table, to craft your Tonics and Tinctures on the go. The Herbalism Kit can store ingredients, bottles, and crafted Tonics and Tinctures, so your inventory won't get cluttered.

Other Features

New Effects

This mod adds several new potion effects. These are only obtainable by drinking their corresponding tonic or using commands. See the wiki page for more information on them.

  • Prickly - This effect will deal a half-heart of damage whenever they are attacked by another entity.
  • Purifying - This effect will have any negative potion effects cleansed from them, and they can attack or interact with any other entity to remove any potion effects it has. For tamed entities, you will only remove negative effects.
  • Fiery - This effect will ignite entities and cook items held in their hands.
  • Frosty - This effect will freeze entities and water they walk near.
  • Magic Resistance - This effect will make players immune to magic damage, and allow them to dispel vexes.
  • Floral Scent - This effect will pacify entities until they attack or are attacked.
  • Gold Rush - This effect greatly empowers gold tools and armor, making them more effective and slowing their durability loss.
  • Volatility - This effect causes a powerful explosion when it expires.
  • Wayfaring - This effect causes a trail of glowing golden leaves to trail affected entities, lasting for a very long time and allowing them to retrace their steps.

New Enchantments 

Two new enchantments are added by this mod: Floral Gift, and Alchemized. These can be obtained through the enchanting table.

  • A weapon enchanted with Floral Gift causes slain entities to have a chance to drop a flower upon its death. If the enchantment is level two, this is expanded to any item that can be crafted into a tonic or tincture, including items such as Sponge and Chorus Flowers.
  • A helmet enchanted with Alchemized has a chance to give you a random positive potion effect when you are hit, choosing from a list of five available effects.

Added Recipes

This mod also adds potions and crafting recipes for some effects that are currently unobtainable (or have uncraftable potions) in vanilla Minecraft. These effects can be crafted into their Splash, Lingering, and Tipped Arrow variants. The following are included:

  • Blindness (Brewed using a Sculk block)
  • Decay (The potion name for the Wither effect, taken from the unobtainable version in Bedrock. Brewed using a Wither Skeleton Skull.)
  • Nausea (Brewed using a Warped Wart Block)
  • Levitation (Brewed using a Chorus Flower)
  • Haste (Brewed using a Golden Apple)
  • Dolphin's Grace (Brewed using a Nautilus Shell)
  • Luck (Brewed using a tonic of luck.)

Mod Compatibility

Depending on which mods you have installed, you may be able to craft additional Tonics and Tinctures. Check the Floral Tonics Compat creative tab for a full list, and use JEI to get the recipe. Effects are available for the following mods:

  • Ars Nouveau
  • Alex's Mobs and Alex's Caves
  • The Bumblezone
  • [Let's Do] Brewery and [Let's Do] Herbal Brews
  • TeamAbnormals' Neapolitan and Upgrade Aquatic
  • Vampirism
  • Occultism
  • Born in Chaos
  • Botania
  • Hexalia
  • Warriors of Past Epoch

If you're a mod author or modpack maker and would like to add compatibility between your or another mod and this one, there is a short guid on the wiki on how to add your own tonic recipes.

Have a question, feedback, or suggestion? Join my discord server!

(JEI is highly recommended for easy viewing of recipes.)

Tonics and Tinctures

Floral Tonics and Tinctures adds a new type of crafting station, called the Herbalism Table. With this table, you will be able to craft early-game forms of potions without having to visit the Nether. These potions, called Tonics and Tinctures, typically have half the duration of their potion counterpart, but can be stacked up to three in your inventory.

Recipe for the Herbalism Table

Recipe for the Herbalism Kit

To craft Tonics and Tinctures, you'll need flowers and other natural items. For most potion effects, the recipe uses the flower that will give the effect in a Suspicious Stew, with ones that give Saturation being changed to give another effect. In addition to a flower, each Tonic or Tincture will require a bottle and one additional ingredient. For Tonics (positive effects,) you'll need sugar. For Tinctures (negative effects,) you'll need spider eye.

Recipes for positive effects (tonics) require sugar as an additional ingredient.

Recipes for negative effects (tinctures) require spider eye as an additional ingredient.

Tonics and Tinctures are great on their own, but they also have another use, which will help to keep them relevant even after the player reaches the Nether; they can be used to craft tipped arrows. With a Tonic or Tincture, and four regular arrows in a crafting grid, you can create tipped arrows of the corresponding effect. This will require more resources than the traditional crafting, however, since you can only make four tipped arrows at a time with one Tonic or Tincture, rather than the eight that you can make with a Lingering Potion.

The crafting recipe for tipped arrows requires one of most any tonic or tincture and four arrows. This is a shapeless recipe.

After you gather enough resources, you'll also be able to craft a portable version of the Herbalism Table, to craft your Tonics and Tinctures on the go. The Herbalism Kit can store ingredients, bottles, and crafted Tonics and Tinctures, so your inventory won't get cluttered.

Other Features

New Effects

This mod adds several new potion effects. These are only obtainable by drinking their corresponding tonic or using commands. See the wiki page for more information on them.

  • Prickly - This effect will deal a half-heart of damage whenever they are attacked by another entity.
  • Purifying - This effect will have any negative potion effects cleansed from them, and they can attack or interact with any other entity to remove any potion effects it has. For tamed entities, you will only remove negative effects.
  • Fiery - This effect will ignite entities and cook items held in their hands.
  • Frosty - This effect will freeze entities and water they walk near.
  • Magic Resistance - This effect will make players immune to magic damage, and allow them to dispel vexes.
  • Floral Scent - This effect will pacify entities until they attack or are attacked.
  • Gold Rush - This effect greatly empowers gold tools and armor, making them more effective and slowing their durability loss.
  • Volatility - This effect causes a powerful explosion when it expires.
  • Wayfaring - This effect causes a trail of glowing golden leaves to trail affected entities, lasting for a very long time and allowing them to retrace their steps.

New Enchantments

Two new enchantments are added by this mod: Floral Gift, and Alchemized. These can be obtained through the enchanting table.

  • A weapon enchanted with Floral Gift causes slain entities to have a chance to drop a flower upon its death.
  • A helmet enchanted with Alchemized has a chance to give you a random positive potion effect when you are hit, choosing from a list of five available effects.

Added Recipes

This mod also adds potions and crafting recipes for some effects that are currently unobtainable (or have uncraftable potions) in vanilla Minecraft. These effects can be crafted into their Splash, Lingering, and Tipped Arrow variants. The following are included:

  • Blindness (Brewed using a Sculk block)
  • Decay (The potion name for the Wither effect, taken from the unobtainable version in Bedrock. Brewed using a Wither Skeleton Skull.)
  • Nausea (Brewed using a Warped Wart Block)
  • Levitation (Brewed using a Chorus Flower)
  • Haste (Brewed using a Golden Apple)
  • Dolphin's Grace (Brewed using a Nautilus Shell)
  • Luck (Brewed using a tonic of luck.)

Mod Compatibility

Depending on which mods you have installed, you may be able to craft additional Tonics and Tinctures. Check the Floral Tonics Compat creative tab for a full list, and use JEI to get the recipe. Effects are available for the following mods:

  • Ars Nouveau
  • Alex's Mobs and Alex's Caves
  • The Bumblezone
  • [Let's Do] Brewery and [Let's Do] Herbal Brews
  • TeamAbnormals' Neapolitan and Upgrade Aquatic
  • Vampirism
  • Occultism
  • Born in Chaos
  • Botania
  • Hexalia
  • Warriors of Past Epoch

If you're a mod author or modpack maker and would like to add compatibility between your or another mod and this one, there is a short guid on the wiki on how to add your own tonic recipes.

Screenshots

Gallery

  • Herbalism Table Recipe
    Herbalism Table Recipe The Herbalism Table can be crafted with any four planks, any one flower, and a bowl. The planks and flowers can be from other mods as well.
  • Tonic Crafting
    Tonic Crafting Tonics (Positive Effects) are crafted using sugar, a bottle, and a natural ingredient such as a flower.
  • Tincture Crafting
    Tincture Crafting Tinctures (Negative Effects) are crafted using spider eye, a bottle, and a natural ingredient such as a flower.
  • Tipped Arrow Crafting
    Tipped Arrow Crafting Tonics and tinctures allow early game access to tipped arrows, although the recipe is slightly more costly.
  • Herbalism Kit Recipe
    Herbalism Kit Recipe The Herbalism Kit is crafted with five leather, two string, one gold ingot, and an Herbalism Table.

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