Florcraft

Quick rating

Community listing page, reviews here may not be monitored by the author.

Florcraft

No reviews yet

A nature magic datapack. Discover knowledge, wield magic, and exploit the essences of nature

Tech
Magic
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
v1.14.2

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

FlorcraftA nature magic datapack

(now packaged as a mod for Fabric!)

Florcraft is a datapack (packaged as a mod) that adds a Thaumcraft-inspired magic system centered around the essences of the natural world. Explore the world, collecting the essences of nature for your own employment - then utilize them to wield powerful staves and tools!


Gather essence, a mystical substance that can be used in many ways, from the spirits of nature. Explore the world to discover the three varieties of essence: Arid, Aqueous, and Verdant!

Once you’ve collected some essence, explore the Nature’s Oculus and its deep knowledge tree to discover and craft over 60 new items, including spellcasting rods and scepters, elementally charged tools and armor with unique essence-fueled powers, and useful constructs like the Mystical Furnace and the Mineroot tree!

Ready to take it a step further? To craft and use the most powerful items, you will need vast amounts of essence. Use Pylons to automate essence collection, then transport that essence to wherever it needs to go using magical… flowers?!

Fight the three Essence Guardians, powerful minibosses you may encounter after dabbling in the power of essence, for additional resources!

Are you ready to begin? Hit any of the spirits that can occasionally be found flitting around to collect your first essence and start your journey!


This pack already has enough content to be worthwhile in a playthrough setting. However, it will receive additional content updates in the future, including more uses for essence and more challenging endgame content. If you're interested in hearing about future updates, perhaps join my Discord server here!

You can find the original datapack version, as well as some images of my content, here!

What do you mean, datapack packaged as a mod? What's different?

Florcraft is developed using mcfunction and json instead of the modding tools you may be used to. This means the following things may be different from your typical mod:

  • Laggier than a typical mod. This shouldn't be noticeable, except if on servers with a lot of players.
  • I use vanilla sounds. This might change in the future.
  • My entities and items can't be found in the creative inventory or commands, and are in fact based on vanilla items. If you want to give yourself items, use /loot.
  • GUIs may seem a bit jankier. I can't actually make custom GUIs and have to use fonts and textured items to simulate this. They should work fine nonetheless.
  • Damage might be janky if other mods are involved. I have to use a custom method for damage. This does allow me to do some intricate calculations for my own content, but my damage sources won't respect things like new protection enchants (unless I get bothered about them enough that I decide to implement that).
  • There is one item made with the normal crafting table, and it will appear to result in a knowledge book until you take it, at which point it will turn into the correct item. All other items are made in my custom crafter. This is because we do not have access to proper NBT crafting.
  • Should work on both Forge and Fabric, though I haven't figured Forge out yet.
Don't let those discourage you though; there's just as much depth of content as any other mod! Florcraft has a lot of content, enough to rival the big name mods out there. I have no doubts that you will have enough content to satisfy you (unless you're an expert modpack player or something). If you're really tired of these caveats, go play another mod.

Special Thanks

Thanks to the following people:

Contributors
- CreeperMagnet_
- TheNuclearNexus
- rx97

Testers
- Aceshigh2007
- Naka
- YoannBB2

Partners
- CreeperMagnet_
- Ravioli/MrMcAwesumz
- kanokarob

Inspiration
Modders who have created mods that inspired this pack. Huge thanks to them!
- Azanor (Thaumcraft)
- Vazkii (Botania)

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works