Fluidlogged (Forge/Fabric)

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Fluidlogged (Forge/Fabric)

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Allows waterlogging with any block and fluid and also allows fluids to pass through blocks. Everything without the usage of blockstates.

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About

Project Details

Type
Mod
License
MIT License
Latest Version
[1.20.1] Fluidlogged 2.0.1-beta.2 Forge
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Fluidlogged

This description is only for version 2.0.0 and above. The old description can be found here. This is because the newer versions work completely different!

Requires YetAnotherConfigLib and Fabric API on Fabric

This mod allows literally any block to be waterloggable with any fluid and also allows them to pass through blocks. This done by separating fluids from all blockstates in each chunk which solves startup time and memory usage when a lot of mods are installed.

Many non-waterloggable blocks are fluidloggable by default. If you don't like some features such as, fluids passing through blocks, you can disable this in the config. Changes to the config are applied immediately to your world!

There's also a command to place fluids in every block without updating the config: /setfluid

IF YOU EXPERIENCE ANY INCOMPATIBILITY WITH A MOD PLEASE REPORT IT TO ME AND NOT TO THE MOD YOU ARE EXPERIENCING THE ISSUE WITH!

Why beta?

This mod interacts with chunk saving/loading which is one of the main reasons. There might also be some drastic changes to this mod's code.

Can this corrupt my world?

Even though it seems stable, please create a backup of the worlds you care about!

Can I use it in a modpack?

Feel free to use any of my mods in a modpack!


Resourcepacks I used for the gallery images:
Shader: Complementary Reimagined
Texturepack: Bubble (Plastic Inspired texture pack)

Fluidlogged

This description is only for version 2.0.0 and above. The old description can be found here. This is because the newer versions work completely different!

Requires YetAnotherConfigLib and Fabric API on Fabric

This mod allows literally any block to be waterloggable with any fluid and also allows them to pass through blocks. This done by separating fluids from all blockstates in each chunk which solves startup time and memory usage when a lot of mods are installed.

Many non-waterloggable blocks are fluidloggable by default. If you don't like some features such as, fluids passing through blocks, you can disable this in the config. Changes to the config are applied immediately to your world!

There's also a command to place fluids in every block without updating the config: /setfluid

IF YOU EXPERIENCE ANY INCOMPATIBILITY WITH A MOD PLEASE REPORT IT TO ME AND NOT TO THE MOD YOU ARE EXPERIENCING THE ISSUE WITH!

Why beta?

This mod interacts with chunk saving/loading which is one of the main reasons. There might also be some drastic changes to this mod's code.

Can this corrupt my world?

Even though it seems stable, please create a backup of the worlds you care about!

Can I use it in a modpack?

Feel free to use any of my mods in a modpack!

Screenshots

Gallery

  • Fluidlogged Features
    Fluidlogged Features Shader: Complementary Reimagined; Texturepack: Bubble (Plastic Inspired texture pack)
  • Fluidlogged blocks with fluids from Create
    Fluidlogged blocks with fluids from Create
  • Fluidlogging Features
    Fluidlogging Features Shader: Complementary Reimagined; Texturepack: Bubble (Plastic Inspired texture pack)
  • Fluidlogged blocks with fluids from Create
    Fluidlogged blocks with fluids from Create

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~970,000
Total Downloads
CurseForge
~560,000
Modrinth
~400,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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