Origins: Flying Fish
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Flying Fish — fragile aquatic race with 5 ❤️. Breathes underwater (Oxygen resource, 0–100) but suffocates on land. Has built-in elytra, water blades, high swim speed. Weaknesses: fire, slowness on land, oxygen drain in Nether/flight/deserts.
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Flying Fish – Detailed Description 🐟 Core Concept: A small, fragile aquatic creature adapted for life in water, capable of brief gliding flights and water-based combat. Survival on land requires careful oxygen management. 💧
Key Resource: Oxygen (0–100) 🫧 Displayed as a blue resource bar.
Fully restored instantly when submerged in water. 🌊
Drains by 1 per second on land.
At 0 oxygen, player takes drowning damage. 💀
Low oxygen warning (≤20): bubble particles + gasping sounds. ⚠️
Passive Abilities ✨ Water Breathing & Night Vision: Grants both effects while underwater (stacking status effects, icons hidden). 👁️
Fast Swimmer: +100% swim speed. ⚡
Aquatic Miner: Breaks blocks underwater at normal speed (no mining penalty). ⛏️
Water Glide: +100% movement speed when partially submerged (wading in water). 🏄
Water Trail: Splash particles appear when moving in water or sprinting on water surface. 💦
Echolocation: While underwater, gives Glowing effect to all creatures within 15 blocks every 2 seconds. 🔦
Rain Speed: +30% movement speed on land during rain. 🌧️
Built-in Elytra: Can glide without elytra item, but flight consumes 1 oxygen per second. Flight stops if oxygen reaches 0. 🦅
Small Size: Model scale reduced by 20% (requires Pehkui mod). 📏
Active Abilities 🎯 Water Blade (Primary – G): Fires a water beam (raycast, 10 damage). Costs 5 oxygen, requires ≥25 oxygen to use. Usable within 5 blocks of water. Cooldown: 2 seconds. 💧➡️💥
Multi Water Blade (Secondary – V): Fires 5 beams sequentially (each 4 damage, 10 ticks apart). Each beam costs 2 oxygen, requires ≥25 oxygen total to start. Usable near water. Cooldown: 10 seconds. 🌊🌊🌊🌊🌊
Water Leap (Tertiary – B): Launches player forward and upward (velocity 1.5y, 1.5z local). Usable while submerged or within 7 blocks of water. Cooldown: 3 seconds. 🚀
Weaknesses & Environmental Drains ⚠️ Low Health: Only 5 hearts (10 HP). ❤️
Fire Vulnerability: Takes double damage from fire sources. 🔥🔥
Slowness on Land: Movement speed reduced by 50% when not in water. 🐢
Dry Skin (Deserts): In desert biomes, oxygen drains twice as fast (–2 per second). 🏜️
Nether Drain: In Nether biomes (and not in water), oxygen drains by 1 per second. 🔥
Rain Oxygen Regen: Rain regenerates +2 oxygen per second while under open sky. 🌧️
Oxygen Bottle: Drinking an awkward potion restores 60 oxygen. 🧪
Technical Notes ⚙️ All resource checks and costs are implemented.
Potion detection uses origins:nbt for {Potion:"minecraft:awkward"} (1.20.1).
Elytra flight conditionally disabled when oxygen is 0.
I just recently started learning English, something might be written wrong.
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