Origins: Analgin Monster
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The race feeds on pain: upon taking damage, it accumulates the resource "Pain" (0–100). It spends it on a healing pulse, pill form (invulnerability), combat boost, and regeneration. At 0 withdrawal (damage), at 100 overdose (poisoning). Vulnerable to magic
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Analgin Monster Race Analgin Monster — a creature born from pain and painkillers. It feeds on suffering, converting damage taken into the resource "Pain," which it then uses to heal allies, gain temporary invulnerability, boost itself, and regenerate. This race requires the player to constantly balance between accumulating Pain and spending it, while also suffering severe consequences when the resource is depleted or maxed out.
Resource: Pain Gauge Pain — a resource ranging from 0 to 100, displayed as a red bar.
Accumulation: Pain is automatically added upon taking any damage (fixed amount per hit).
Regeneration: The resource does not regenerate on its own — only through taking damage or using special items (if implemented).
Passive Abilities Ability Description Pain Absorption A portion of incoming damage is converted into Pain. The stronger the hit, the more Pain you gain (up to the maximum). Pain Regeneration If your health is not full and Pain is at least 30, you automatically spend 5 Pain to heal 1 heart. Triggers every 2 seconds. Pain Withdrawal When Pain drops to 0, your body begins to deteriorate — you lose 1 heart every second until you receive new Pain. Overdose Upon reaching 100 Pain, you suffer poison and weakness (effects last until Pain drops below 100). Active Abilities Ability Key Cost Cooldown Effect Heal Pulse Primary (G) 30 Pain 5 seconds Heals all players within 10 blocks by 5 hearts. Accompanied by green particles and XP orb sounds. Pill Form Secondary (V) 20 Pain 10 seconds For 5 seconds, you become tiny, gain complete invulnerability, but are slowed. Surrounded by dragon breath particles. Pain Boost Tertiary (B) 40 Pain 15 seconds Gain Strength II and Speed II for 10 seconds. Effect accompanied by purple particles and potion sounds. Weaknesses Weakness Description Magic Vulnerability You take double damage from magic sources (potions, magic projectiles, enchantments). Pain Dependency You cannot use regular healing potions — they have no effect on you (optional). Visual & Sound Effects As Pain accumulates, your skin becomes covered with pulsating red lines.
Using abilities triggers characteristic sounds: pill crunching, explosions, magical bursts.
Particles (hearts, shards, smoke) accompany each active ability.
Playstyle Analgin Monster is the perfect choice for those who enjoy a support role with risk. You'll need to deliberately take hits to accumulate Pain, then wisely allocate it between saving allies, surviving, and boosting yourself in combat. Resource management discipline is the key to success.
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