FogRule

Quick rating

FogRule

No reviews yet

Adds dense fog to the game where monsters spawn. Building clears fog. Intended for long-term worlds to motivate building;)

Adventure/Exploration
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Fog Rule

This mod introduces a unique fog and comfort mechanic to Minecraft. The world is blanketed in a dense fog that players can clear away by placing blocks to build up their base. Hostile mob spawning is tied directly to this fog. Mobs can only spawn inside the dense fog, meaning that no matter how dark a room is, hostiles will not spawn if the area is cozy and the fog has been pushed away. Players can track the local comfort level by opening the F3 menu.

The Discomfort Chest

The mod adds a new functional block called the Discomfort Chest, which is crafted using a chest and a diamond. Once placed, you must wait a configurable real-life day until 8:00 PM server time. At that point, the chest aggressively consumes the surrounding coziness and applies Mining Fatigue on any player within a 50-block radius.

In exchange for this discomfort, the chest generates random loot across three tiers, depending on how much coziness it swallowed. This mechanic allows players to build massive castles and intentionally let them decay into hostile, fog-filled dungeons to harvest high-tier loot.

Dependencies and Support

The Lootr mod is strictly required because loot is generated individually for each player.

Please note that this mod was heavily vibecoded and likely contains bugs, so use it on servers with caution. Code contributions, bug reports, and help are highly appreciated, as the developer currently lacks the necessary skills to maintain and polish the project alone.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works