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FoxAblaze Ultimate

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FoxAblaze Ultimate

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Add Ultimate Skills to the Tensura mod.

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foxablazeultimate-1.0.4.jar
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About

Description

Provides more Ultimate Skills for Tensura.

The mod is highly configurable.

Raphael Introduction

Acquisition Method
Wisdom King · Raphael: Skill Fusion → Fused from Great Sage and Degenerate.
Prerequisites: Mastered Great Sage. Mastered Degenerate.
Race requirement: Hero Egg, True Hero, Demon Lord Seed, or True Demon Lord.
After all conditions are met, fusion occurs automatically.
Great Sage and Degenerate disappear, and Raphael replaces them.
Raphael cannot be obtained through regular EP grinding.
By default, only one player on a server can own Raphael at a time. This limit can be changed by server settings.
"Listen to all phenomena, trace the flow of causality, and guide chaos toward the one true answer."
Passive
[Passive - Slot Bound]
Universal Empowerment:
When Raphael is bound to an active slot, it strengthens the holder in many ways.
Improves movement, attack speed, casting speed, dodging ability, learning speed, mastery gain, presence sensing, and rewards gained from defeating enemies.
After mastery, these bonuses become stronger.
All bonuses only apply while Raphael is active.
Active
[Active - Press] Analytical Appraisal (Mode 0)
"Through the eye of wisdom, perceive the essence."
Displays information about nearby targets.
The display can be switched between entities only, blocks only, or both entities and blocks.
No Magicule cost. No cooldown.
[Active - Press] Analysis (Mode 1)
"Trace the origin of all laws, and inherit them."
Allows Raphael to analyze and copy skills from other sources.
If the holder is looking at a projectile carrying a magic skill, Raphael attempts to copy that magic first.
If there is no valid projectile, Raphael instead analyzes a nearby living target and attempts to copy one of their learned skills.
The original owner does not lose their skill when Raphael copies it.
Some powerful, protected, or special skills cannot be copied.
After mastery, Analysis becomes much more reliable and easier to use.
[Active - Press] Refine (Mode 2)
"Burn away the dross; return it to essence."
Opens Raphael's refining functions.
This mode can be used for refining items or repeating previous crafting actions, inheriting the functions of Great Sage.
[Active - Press] Crafting (Mode 3)
"All things converge into one — and are reshaped anew."
Opens Raphael's crafting-related functions.
This mode can be used for crafting and uncrafting, inheriting the functions of Great Sage.
[Active - Press] Synthesise (Mode 4)
"Bind the unfamiliar into the familiar; forge a new fruit."
Opens the synthesis interface.
Synthesis allows the holder to combine two items into a new result, inheriting the power of Degenerate.
After mastery, Synthesise becomes cheaper and has a shorter cooldown.
[Active - Press] Separate (Mode 5)
"Causality may be undone; return to the original form."
Opens the separation interface.
Separation allows the holder to break down certain combined items back into their original parts, inheriting the power of Degenerate.
After mastery, Separate becomes cheaper and has a shorter cooldown.
Server Rules
Unique Raphael:
By default, only one player on a server can own Raphael at a time.
If another player already has Raphael, fusion will not happen.
The server can disable this limit, allowing multiple players to own Raphael at the same time.
Notes
Raphael is the completed form of Great Sage and Degenerate.
It combines analysis, appraisal, crafting, refinement, synthesis, and separation into one Ultimate Skill.
Its core strength is not raw destruction, but understanding, calculation, and control.

Beelzebub Introduction

Acquisition Method
Gluttony King · Beelzebub: Skill Fusion → Fused from Gluttony and Merciless.
Prerequisites: Mastered Gluttony. Mastered Merciless.
Race requirement: Hero Egg, True Hero, Demon Lord Egg, or True Demon Lord.
After all conditions are met, fusion occurs automatically.
Gluttony and Merciless disappear, and Beelzebub replaces them.
Beelzebub cannot be unlocked manually with Magicules.
By default, only one player on a server can own Beelzebub at a time. This limit can be disabled by server settings.
"Devour the form of all things, cast every soul into the depths of imaginary space, and turn all existence into your own power."
Passive
[Passive - Takes effect immediately upon acquisition]
Endless Stomach:
Permanently increases water and lava storage capacity.
This effect is always active while the holder owns Beelzebub.
Beelzebub does not have a toggleable passive checkbox.
[Passive - Slot Bound]
Soul Consume:
When Beelzebub is bound to the selected active slot, the holder's attacks apply Soul Drain to living targets if enough Magicules are available.
Soul Consume does not directly increase attack damage. Instead, it adds a soul-draining effect to the target.
Active
[Active - Hold] Predation (Mode 0)
A strengthened version of Gluttony's devouring ability.
While held, Beelzebub devours enemies, blocks, items, EP, and skills in front of the holder.
The devouring range can be adjusted, becoming wider as the skill grows stronger.
After mastery, Predation gains better range, higher damage, and shorter cooldowns.
[Active - Press] Imaginary Space (Mode 1)
Opens Beelzebub's exclusive imaginary storage.
This storage is separate from Gluttony's original storage and is much larger. When Beelzebub is created through fusion, the contents of Gluttony's old storage are transferred into Beelzebub's Imaginary Space.
Storage capacity increases with mastery.
Shift + Press on a living creature attempts to capture it into Imaginary Space as a Captured Entity item.
Captured creatures can be released later by using the item.
Players, bosses, villagers, and wandering traders cannot be captured.
If the release position is blocked, the creature is not released, and the Captured Entity item is safely returned.
Server settings can disable creature capture. If disabled, Imaginary Space can still be used as storage, but Shift + Press on creatures behaves as normal interaction.
[Active - Press] Isolation (Mode 2)
Removes harmful effects from the holder.
If the holder's main hand is empty, Isolation cleanses negative status effects such as Poison, Weakness, Wither, and Slowness.
If the holder is holding a dissolvable item, Beelzebub devours the item and converts it into Magicules and health.
After mastery, Isolation costs less and has a shorter cooldown.
[Active - Hold] Corrosion (Mode 3)
Surrounds the holder with a dissolving aura.
While held, nearby enemies take continuous corrosion damage, and Beelzebub releases additional corrosion waves.
While active, Corrosion also increases the holder's movement speed.
After mastery, Corrosion consumes fewer Magicules and has a shorter cooldown.
[Active - Press] Receive (Mode 4)
Targets one subordinate and copies skills they have mastered.
Temporary skills, unmastered skills, protected skills, and certain protected races cannot be transferred.
After mastery, Receive has a shorter cooldown.
[Active - Hold] Soul Steal (Mode 5)
A strengthened form of Merciless.
While held, Beelzebub releases soul-draining power around the holder.
Nearby enemies may be consumed if they are weakened, have lower EP than the holder, or are affected by fear.
Consumed enemies take massive soul damage and are usually killed instantly.
Creative-mode invulnerable players are ignored.

uriel Introduction

Acquisition Method
Raphael, Lord of Wisdom: Synthesis Mode → Evolves into Uriel.
Prerequisite: Mastered Infinity Prison.

"With an invisible oath as the ring, the faith of many is gathered into one, becoming a silent and insurmountable order."

Passive

[Passive - Takes effect immediately upon acquisition]
Permanently increases water capacity by 30 and lava capacity by 20.

[Passive - Takes effect immediately upon acquisition]
Permanently increases Spatial Bonus by +0.5.

[Passive - Slot Bound]
Oath Guardian:
When Uriel is bound to any active slot, any damage from an attacker whose max Existence Value is lower than the holder's max Existence Value ×1.5 is instead absorbed by Magicules.
After mastery, the threshold becomes ×2.25.
Each 1 HP of damage consumes 8 MP. After mastery, efficiency is improved by ×0.7.

Active

[Active - Press] Imprisonment (Mode 0)

Targets a single living entity within 12 blocks.
Consumes 800 MP.
Fails if the target's max Existence Value is greater than the holder's max Existence Value ×1.0.
After mastery, this limit becomes ×1.5.

Default duration: 200 ticks, 10 seconds.
Mastered duration: 300 ticks, 15 seconds.
Cooldown: 200 ticks. Mastered cooldown: 140 ticks.
If no target is found and the skill fails, the cooldown is halved.

[Active - Press] Imaginary Space (Mode 1)

Opens Uriel's exclusive imaginary storage with 90 slots and a stack limit of 999.
No Magicule cost. No cooldown.

[Active - Press] Abnormality Cleanse (Mode 2)

Removes negative effects and magical interference from the user.
Shift + Press changes the target to an entity within 8 blocks.

Cooldown: 60 ticks. Mastered cooldown: 42 ticks.
No Magicule cost.
Successfully cleansing effects increases proficiency.

[Active - Press] Law Seizure (Mode 3, unlocked only after mastery — skipped during mode switching if not mastered)

Targets enemy magical projectiles within 32 blocks and seizes their ownership.

If the target is a magic circle instead, it is destroyed, and the original caster's corresponding skill is forcibly placed on cooldown for 600 ticks.
After mastery, this cooldown becomes 900 ticks.

Fails if the projectile owner's max Existence Value is greater than or equal to the holder's max Existence Value ×1.0.

Cooldown: 100 ticks. Mastered cooldown: 70 ticks.

[Active - Press] Multi-Layer Barrier (Mode 4)

On press, sets the holder's Barrier Points to max HP ×4.5.
After mastery, this becomes max HP ×6.75.
Press again to deactivate.

Damage below the barrier value is offset using MP through the holder's existing barrier attributes.

Shift + Press applies the barrier to an ally within 5 blocks:
max HP ×3.0.
After mastery, this becomes max HP ×4.5.

Allies who already have Uriel's barrier cannot receive another one.

Consumes 300 MP.
Cooldown: 80 ticks. Mastered cooldown: 56 ticks.

[Active - Hold] Dimensional Ray (Mode 5)

Consumes 15 MP per tick.
Fires a 24-block-long beam, dealing 8 damage per tick.
After mastery, damage increases to 12 per tick.

Maximum duration: 60 ticks, 3 seconds.
Cooldown after ending: 120 ticks. Mastered cooldown: 84 ticks.

Proficiency continuously increases while holding.

[Active - Press] Dimensional Storm (Mode 6)

Consumes 600 MP.
Summons 12 spatial rays converging on the target entity within 32 blocks.
After mastery, summons 24 rays.

If there is no target, the rays converge on the point the user is looking at.

Each ray deals 25 damage.
After mastery, each ray deals 37.5 damage.

The impact points deal area damage within a 10-block radius.

Cooldown: 200 ticks. Mastered cooldown: 140 ticks.

Veldora Introduction

Acquisition

Kill the Ender Dragon
Have mastered Wind Manipulation or Wind Domination
Have 400,000 magicules

[Passive - Toggle] - Storm Domination: Increases the user's wind and lightning elemental damage. By default, wind damage is increased by 50%, and lightning damage is increased by 60%.

[Passive - Skill Slot] - Storm Domination: Reduces wind and lightning elemental damage taken by the user. By default, wind and lightning damage taken are reduced by 35%.

[Passive - Skill Slot] - Storm Guard: When hit by a close-range attack, has a 20% chance to knock back the attacker with wind pressure.

[Active - Hold] - Storm Breath: Hold to continuously release Storm Breath, dealing lightning breath damage to enemies in front and knocking them back. Range: 15 blocks. Base damage: 18, mastered damage: 28. Consumes 350 magicules per second, or 200 per second when mastered. No cooldown while holding; enters a 3-second cooldown after release.

[Active - Press] - Storm Lightning: Summons black lightning at the targeted enemy. Range: 30 blocks. Base damage: 45, mastered damage: 70, with area lightning damage. Costs 2,000 magicules, or 1,000 when mastered. Cooldown: 6 seconds, or 4 seconds when mastered.

[Active - Press] - Storm Domain: Unleashes a storm domain around the user. Base radius: 16 blocks, mastered radius: 32 blocks. Duration: 32 seconds. While active, the domain creates a thunderstorm effect and restores the previous weather when it ends. Non-allied entities inside the domain are slowed, knocked back, and intermittently struck by black lightning or wind blades. Every second, there is a 30% chance for one vanilla lightning bolt to randomly strike a creature inside the domain. Costs 10,000 magicules, or 6,000 when mastered. Cooldown: 240 seconds.

[Active - Press] - Storm Black Magic Slash: Releases a forward storm-and-lightning mixed lightning lance impact. Range: 20 blocks. Base damage: 65, mastered base damage: 95. When mastered, adds side wind blades, lightning lances, and extra black lightning. Costs 2,300 magicules, or 1,200 when mastered. Base cooldown: 4 seconds, or about 2 seconds when mastered.

Wrathful King Satanael

Have mastered the Unique Skill Wrathful
Have a creature named by the player through the Naming System be killed by an entity other than that player
Have 25,000 Soul Points

Upon acquisition, Wrathful disappears and evolves into Wrathful King Satanael. If the satanaelTrulyUnique game rule is enabled, only one holder may exist on the entire server.

[Passive - Toggle] - Authority of Wrath: Can be enabled immediately after acquiring the skill without requiring mastery. While enabled, attacking an enemy or being attacked by another entity puts the user into combat. The user remains in combat for 10 seconds after their most recent attack or hit received.
Magicule Breeder Reactor: Activates automatically upon entering combat and no longer appears as a separate active mode or requires holding. Restores 2% of maximum magicules every 2.5 seconds. Each dominated enemy that remains within 30 blocks increases the reactor's efficiency by 10%. Recovery formula: Maximum Magicules × 2% × (1 + Number of Dominated Enemies × 10%). When current magicules do not exceed the natural maximum, each pulse has a 6% chance to grant 1 level of Satanael's Rage. When current magicules exceed the natural maximum, the chance increases to 10%. When health is below 50%, the Rage gain chance is increased to 150% of its normal value. When health is below 25%, the Rage gain chance is increased to 200% of its normal value.

Satanael's Rage: Each level grants +20 Armor, +100 Attack Damage, +0.6 Attack Speed, +0.2 Movement Speed, ×2 Swimming Speed, and +0.5 Knockback Resistance. Maximum level: 10. Base duration: 45 seconds. Attacking an enemy or receiving an attack extends the duration by 5 seconds, up to a maximum of 60 seconds. Rage begins to decay after being out of combat for 10 seconds, after which 1 level is lost every 5 seconds. Rage does not decay while Rampage Release is active.

Wrath Gauge: Ranges from 0% to 100%. Each enemy that remains under Wrath Domination and within 30 blocks of the user generates 0.1% Wrath per second. For example, 10 dominated enemies generate 1% Wrath per second. When there are no dominated enemies and the user is out of combat, 1% Wrath is lost per second. While Rampage Release is active, Wrath is fixed at 100%. Wrath is reset to 0% when Rampage ends. While Rampage Release is on cooldown, Wrath is locked at 0% and cannot be generated by dominated enemies.

[Active - Hold] - Wrath Domination: Continuously consumes 100 magicules per second and affects enemies within 30 blocks of the user. Inflicts Satanael's Rage for 40 seconds. Scans for affected targets and refreshes the effect every 0.5 seconds. Affected creatures lose their sanity and are forced to attack other creatures dominated by the same user. The user's allies and players in Creative Mode are unaffected. Targets with Mental Attack Nullification enabled are completely immune. Each affected enemy contributes to both Wrath generation and the efficiency bonus of the Magicule Breeder Reactor. Grants 1 Skill Mastery Point every 5 seconds while held.
Current Rage Leveling Behavior: The initial Rage level is calculated from the holding duration, increasing the target level by 1 every 10 seconds by default. However, targets already affected by Rage gain an additional level each time the effect is refreshed. Because the effect refreshes every 0.5 seconds, continuously affected targets normally reach Rage Level 10 in approximately 4.5 seconds.

[Active - Press] - Rampage Release: Consumes all accumulated Wrath and transforms the user into Satanael's true form. Requires 100% Wrath and cannot be activated while on cooldown. Lasts for 30 seconds and cannot be manually disabled after activation, even if the passive toggle is turned off. While active, Wrath is fixed at 100% and cannot decrease. The Magicule Breeder Reactor enters full-power mode, reducing the pulse interval to 0.5 seconds. The base amplification multiplier starts at ×5 and increases by ×0.1 every second. Efficiency bonuses from dominated enemies are still applied. Full-power recovery formula: Maximum Magicules × 2% × (1 + Number of Dominated Enemies × 10%) × (5 + Elapsed Seconds × 0.1). Without enemy bonuses, each pulse restores approximately 10% of maximum magicules at the beginning and approximately 16% near the end, with two pulses occurring every second.

Continuous Growth: While Rampage is active, the user gains +20 Attack Damage, +5 Armor, +2% Movement Speed, and +0.05 Magicule Gain every second. After 30 seconds, the accumulated bonuses reach approximately +600 Attack Damage, +150 Armor, +60% Movement Speed, and +1.5 Magicule Gain. All accumulated bonuses are removed when Rampage ends.

Post-Rampage Penalty: When Rampage ends, Wrath is reset to 0%, the user receives Weakness II for 2 minutes, and Rampage Release enters a 360-second cooldown. The cooldown uses the Tensura Skill System's second-based time unit. Wrath cannot be generated while the ability is on cooldown.

Wisdom Crystal: Dropped by Supermassive Slime, Rimuru Ogre Fight, and Luminous Valentine; eat 10 to unlock qualification for Wisdom King Raphael.

Gluttony Crystal: Dropped by Rimuru Ogre Fight; eat 10 to unlock qualification for Gluttony King Beelzebub and boost Gluttony/Predator mastery.

Covenant Crystal: Dropped by Hinata Sakaguchi; eat 10 to unlock qualification for Covenant King Uriel and boost Infinity Prison mastery.

Wrath Crystal: Has a 1% chance to drop when a creature affected by either the standard Rage effect or Satanael’s Rage is killed.It also has a 1% chance to drop if the killer is affected by either of these Rage effects.After consuming 10 Wrath Crystals, the locking function for “Wrathful King Satanael” is unlocked in the Crystal Lock System.

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