FpsPing

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FpsPing

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Tiny top-right HUD with your FPS and server ping — color-coded thresholds, toggle with G.

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Fabric
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
fpsping-1.0.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

FpsPing drops a tiny two-line panel in the top-right corner of the screen with the only two performance numbers most players actually want to glance at:

  • FPS — your current frames-per-second, exactly the number F3 shows in its "fps" line.
  • Ping — your round-trip latency to the server in milliseconds, taken from the same player list the Tab menu uses. In singleplayer it just reads SP instead of a meaningless 0 ms.

Color-coded thresholds

Numbers change color so you don't have to read them — you glance:

  • Green — FPS ≥ 60 / ping ≤ 60 ms (silky)
  • Yellow — FPS ≥ 30 / ping ≤ 150 ms (fine)
  • Orange — FPS ≥ 15 / ping ≤ 300 ms (struggling)
  • Red — anything worse (something is wrong)

Features

  • One key to toggle the HUD (default G, raw GLFW polling so it works on every supported MC version — no rebind UI needed).
  • Hides automatically when you press F1 to hide the rest of the HUD.
  • Pure client-side — install on the client only, works on any server, no game-state changes.
  • Tiny render cost — two lines of text and a translucent backdrop, no per-frame allocations.

Compatibility

Works on Minecraft 1.21.8, 1.21.9, 1.21.10, and 1.21.11 (Fabric Loader 0.16+). One JAR for all four — install via Fabric, drop into your mods/ folder.

Why another FPS/ping HUD?

Because most "performance HUD" mods are part of huge utility packs that draw 12 other widgets you didn't ask for. FpsPing does only this one job, in <100 lines of code, with no config files and no dependencies beyond Fabric API. If you just want a glanceable pulse on how the client and the connection are doing, this is the smallest possible answer.

FpsPing drops a tiny two-line panel in the top-right corner of the screen with the only two performance numbers most players actually want to glance at:

  • FPS — your current frames-per-second, exactly the number F3 shows in its "fps" line.
  • Ping — your round-trip latency to the server in milliseconds, taken from the same player list the Tab menu uses. In singleplayer it just reads SP instead of a meaningless 0 ms.

Color-coded thresholds

Numbers change color so you don't have to read them — you glance:

  • Green — FPS ≥ 60 / ping ≤ 60 ms (silky)
  • Yellow — FPS ≥ 30 / ping ≤ 150 ms (fine)
  • Orange — FPS ≥ 15 / ping ≤ 300 ms (struggling)
  • Red — anything worse (something is wrong)

Features

  • One key to toggle the HUD (default G, raw GLFW polling so it works on every supported MC version — no rebind UI needed).
  • Hides automatically when you press F1 to hide the rest of the HUD.
  • Pure client-side — install on the client only, works on any server, no game-state changes.
  • Tiny render cost — two lines of text and a translucent backdrop, no per-frame allocations.

Compatibility

Works on Minecraft 1.21.8, 1.21.9, 1.21.10, and 1.21.11 (Fabric Loader 0.16+). One JAR for all four — install via Fabric, drop into your mods/ folder.

Why another FPS/ping HUD?

Because most "performance HUD" mods are part of huge utility packs that draw 12 other widgets you didn't ask for. FpsPing does only this one job, in <100 lines of code, with no config files and no dependencies beyond Fabric API. If you just want a glanceable pulse on how the client and the connection are doing, this is the smallest possible answer.

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  • shot1.png
    shot1.png shot1.png
  • FpsPing HUD (top-right)
    FpsPing HUD (top-right)

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