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Fractal Skylands Tweaks
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Tweak mod for the (WIP) Fractal Skylands modpack!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Introduces new dimensions with unique biomes, resources, and challenges.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Fractal Skylands Tweaks is a mod that adds some features and tweaks to the game for the (work in progress) Fractal Skylands modpack!
Game Stages
These are implemented as its own simplified game staging system. You can modify them per-player with commands, and can be used in code.
Islands
There is an island generation command, which can be used to generate custom islands. You can configure the island with a config (default config will be used if not supplied.)
/skyblock getstructureconfig island
/skyblock generate island <config>
There's also a preset "starting_island", which generates with the default configuration and also a fancy oak tree.
/skyblock generate starting_island
Island world type
This world type generates an empty world with a starting island at spawn... that's really it.
Tetra tool level loot condition
In order to make some drops dependent on Tetra's tool level, a new loot condition is needed.
This mod requires the following mods:
- Create
- Farmer's Delight
- Tetra
Read the wiki for more detailed information: https://github.com/SwanX1/fractal-skylands-tweaks/wiki
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