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In bigger Modpacks there are some modconfigurations that trigger Tetra to have an issue in its netcode leading its items to become invisible.
This is fixed if this Mod is Loaded on the Server and Client.
(Technical stuff: this is due to some inconsistencies in the loading behaviour creating a missmatch between client packetids and server packetId.
this means the client cant correctly interpret what the server is trying to send. This mods forces a specific order directly after initialising the Packethandler)
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