Frencore's Totem of Respite
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A rare Ancient City totem that eats one hit for you straight from your inventory, then needs a long nap.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Totem of Respite
_The weird cousin of the Totem of Undying. A rare, sculk-touched totem that shields you from one hit - any hit - straight from your inventory. No offhand juggling, no sacrifice on death. It just takes the blow for you… and then needs a very long nap.
Based on the wonderful concept art by Frencore.

How it works
- Works from anywhere in your inventory. Hotbar, backpack, wherever - if it's charged, it triggers.
- Absorbs exactly one hit, whether it's a zombie slap or a Warden sonic boom.
- Not consumed. Instead of shattering, it goes dormant and recharges over time (default: 20 minutes). Each totem tracks its own charge - carry two and they recharge independently.
- Found in Ancient Cities - rare loot in city chests (5% by default), deliberately placed there to give you a fighting chance against the Warden.
What it won't save you from
- The void and
/kill- same rules as the vanilla totem. - By default, hits below half a heart don't waste the charge, so you won't burn a 30-minute cooldown on a cactus. This threshold is configurable.
Totem of Undying synergy
They complement each other: Respite eats the first incoming hit of any size, and if it's still recharging when a lethal blow lands, your trusty Totem of Undying in the offhand works exactly as in vanilla.
Requirements
- Fabric Loader
- Fabric API
- Fabric Language Kotlin
- Required on both client and server
Supported versions: 1.19.2, 1.19.4, 1.20.0-1.20.4, 1.20.5-1.20.6, 1.21.0-1.21.1, 26.1., 26.2.
FAQ
The totem didn't trigger - why? Check its tooltip: it's most likely recharging. Hits below the damage threshold are also ignored by design.
Can I put it in an item frame / does it need to be held? It only needs to be somewhere in your inventory. Holding it changes nothing.
Credits
- Concept & original art: Frencore (Instagram / Tumblr) - published with the artist's permission
- Code: kezuwoo
Found a bug? Open an issue on the repository - include your Minecraft version and the latest.log.
Totem of Respite
The weird cousin of the Totem of Undying.
A rare, sculk-touched totem that shields you from one hit - any hit - straight from your inventory. No offhand juggling, no sacrifice on death. It just takes the blow for you… and then needs a very long nap.
Based on the wonderful concept art by Frencore.

How it works
- Works from anywhere in your inventory. Hotbar, backpack, wherever - if it's charged, it triggers.
- Absorbs exactly one hit, whether it's a zombie slap or a Warden sonic boom.
- Not consumed. Instead of shattering, it goes dormant and recharges over time (default: 20 minutes). Each totem tracks its own charge - carry two and they recharge independently.
- Found in Ancient Cities - rare loot in city chests (5% by default), deliberately placed there to give you a fighting chance against the Warden.
What it won't save you from
- The void and
/kill- same rules as the vanilla totem. - By default, hits below half a heart don't waste the charge, so you won't burn a 30-minute cooldown on a cactus. This threshold is configurable.
Totem of Undying synergy
They complement each other: Respite eats the first incoming hit of any size, and if it's still recharging when a lethal blow lands, your trusty Totem of Undying in the offhand works exactly as in vanilla.
Requirements
- Fabric Loader
- Fabric API
- Fabric Language Kotlin
- Required on both client and server
Supported versions: 1.19.2, 1.19.4, 1.20.0-1.20.4, 1.20.5-1.20.6, 1.21.0-1.21.1, 26.1., 26.2.
FAQ
The totem didn't trigger - why? Check its tooltip: it's most likely recharging. Hits below the damage threshold are also ignored by design.
Can I put it in an item frame / does it need to be held? It only needs to be somewhere in your inventory. Holding it changes nothing.
Credits
- Concept & original art: Frencore (Instagram / Tumblr) - published with the artist's permission
- Code: kezuwoo
Found a bug? Open an issue on the repository - include your Minecraft version and the latest.log.
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