FTB Team Bases
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Dynamic creation & handling of FTB Teams based Islands, Regions and more
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Provides a framework or library for other mods to use.
Changes or adds new types of portals and dimensional travel.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
FTB Team Bases
Overview
FTB Team Bases is a replacement in MC 1.21.1 for earlier base management mods, including FTB Team Dimensions, FTB Team Islands and FTB Dungeons. It will ultimately include functionality from all of those. Planned functionality includes:
- Creating bases in a static shared dimension (like FTB Team Islands; dimension ID is
ftbteambases:basesby default) - Creating bases in a private per-team dimension (like FTB Team Dimensions)
- Creating bases from pregenerated region files, using off-thread copying and relocating of template MCA files into the target dimension (suitable for huge bases, spanning 1 or more entire 512x512-block regions).
- Note: this is only suitable for void dimensions, or non-void dimensions with a fixed seed, so the pregenerated regions fit properly with existing worldgen.
- Creating bases by putting down a Jigsaw block and running jigsaw generation over several ticks (like FTB Dungeons - suitable for large dynamically generated bases)
- Creating bases by pasting a single NBT structure (suitable for small bases)
The mod is driven by base definition files, which are JSON files in a custom datapack (<mod-id>/ftb_base_definitions/*.json). Each definition file is a template from which a live team base is created. Every live team base has a 1:1 association with an FTB Teams team; when FTB Team Bases is loaded, teams can only be created by creating a base, and when a team is disbanded, players will be ejected from that base, and the base archived.
Four default base definition files are shipped with the mod, although none of these will be displayed as GUI options when creating a base, unless you're running the mod in a development instance (from an IDE), or you've set show_dev_mode to true in the client config.
Developer Docs
See our developer documentation in our projects README.md
Support
- For Modpack issues, please go here: https://go.ftb.team/support-modpack
- For Mod issues, please go here: https://go.ftb.team/support-mod-issues
- Just got a question? Check out our Discord: https://go.ftb.team/discord
Licence
All Rights Reserved to Feed The Beast Ltd. Source code is visible source, please see our LICENSE.md for more information. Any Pull Requests made to this mod must have the CLA (Contributor Licence Agreement) signed and agreed to before the request will be considered.
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