FTechResource
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Bring the surface mineral veins and mining machines from the Factorio game to the Minecraft
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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FTech Resource
✨ Highlights
- Surface Ore Veins — Ore patches generate naturally on the terrain surface. No more branch-mining: find, place, collect.
- Terrain‑adaptive surface vein generation — Generates ore veins only on the surface, adaptively adjusting their placement and quantity based on terrain features.
- Two Tiers of Mining Drills
- Burner Mining Drill — runs on coal/charcoal/any fuel. Simple early-game automation.
- Electric Mining Drill — powered by FE (Forge Energy). Mines all veins in range simultaneously. Auto-ejects output to adjacent container.
- Multiple Mineral Types — Coal, iron, copper, gold, redstone, lapis, emerald, diamond (Overworld) + nether quartz (Nether). Each with custom weight, size, and surface tint.
- Rich Configuration
- Disable vanilla ore generation per-block-ID (replace unwanted ores with stone/deepslate/netherrack on chunk load).
- Tune vein generation chance, drill speed, fuel efficiency, and energy consumption.
- Define custom vein types via JSON — add ores from any mod.
- Vanilla+ Feel — Pickaxes work on veins (drops scaled by config). Left-click a vein to collect a few items; automate the rest with drills.
- JEI & Jade Integration — View vein type info (dimension, biome) in JEI. Hover with Jade to see remaining blocks and drill energy.
- Clean Placement UX — Live overlay shows drill range and vein locations before you place.
⚙️ Configuration
ftresource_vein_types.json — (generated at config/ftresource/ on first run)
Define which ores appear as surface veins: Key fields:
| Field | Description |
|---|---|
outputItem |
What the drill (or pickaxe) drops |
weight |
Generation probability relative to other types |
maxBlocks |
Total ore reserves in one patch |
maxPerBlock |
Max blocks per world block (0 = default 64) |
color |
ARGB tint on the vein overlay |
noiseFreq / noiseGamma / shapeThreshold |
Controls vein shape & density |
biomes / dimensions |
Where the vein can generate (empty = all) |
surfaces |
Valid surface blocks to generate on (# prefix for tags) |
surfaceMode |
"auto" (default), "nether" |
FTech Resource
✨ Highlights
- Surface Ore Veins — Ore patches generate naturally on the terrain surface. No more branch-mining: find, place, collect.
- Terrain‑adaptive surface vein generation — Generates ore veins only on the surface, adaptively adjusting their placement and quantity based on terrain features.
- Two Tiers of Mining Drills
- Burner Mining Drill — runs on coal/charcoal/any fuel. Simple early-game automation.
- Electric Mining Drill — powered by FE (Forge Energy). Mines all veins in range simultaneously. Auto-ejects output to adjacent container.
- Multiple Mineral Types — Coal, iron, copper, gold, redstone, lapis, emerald, diamond (Overworld) + nether quartz (Nether). Each with custom weight, size, and surface tint.
- Rich Configuration
- Disable vanilla ore generation per-block-ID (replace unwanted ores with stone/deepslate/netherrack on chunk load).
- Tune vein generation chance, drill speed, fuel efficiency, and energy consumption.
- Define custom vein types via JSON — add ores from any mod.
- Vanilla+ Feel — Pickaxes work on veins (drops scaled by config). Left-click a vein to collect a few items; automate the rest with drills.
- JEI & Jade Integration — View vein type info (dimension, biome) in JEI. Hover with Jade to see remaining blocks and drill energy.
- Clean Placement UX — Live overlay shows drill range and vein locations before you place.
⚙️ Configuration
ftresource_vein_types.json — (generated at config/ftresource/ on first run)
Define which ores appear as surface veins: Key fields:
| Field | Description |
|---|---|
outputItem |
What the drill (or pickaxe) drops |
weight |
Generation probability relative to other types |
maxBlocks |
Total ore reserves in one patch |
maxPerBlock |
Max blocks per world block (0 = default 64) |
color |
ARGB tint on the vein overlay |
noiseFreq / noiseGamma / shapeThreshold |
Controls vein shape & density |
biomes / dimensions |
Where the vein can generate (empty = all) |
surfaces |
Valid surface blocks to generate on (# prefix for tags) |
surfaceMode |
"auto" (default), "nether" |
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