FTechResource

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FTechResource

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Bring the surface mineral veins and mining machines from the Factorio game to the Minecraft

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NeoForge
Minecraft

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Type
Mod
License
MIT License
Latest Version
ftresource-1.0.0.jar
Authors
CurseForge
Modrinth

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Description

FTech Resource

✨ Highlights

  • Surface Ore Veins — Ore patches generate naturally on the terrain surface. No more branch-mining: find, place, collect.
  • Terrain‑adaptive surface vein generation — Generates ore veins only on the surface, adaptively adjusting their placement and quantity based on terrain features.
  • Two Tiers of Mining Drills
    • Burner Mining Drill — runs on coal/charcoal/any fuel. Simple early-game automation.
    • Electric Mining Drill — powered by FE (Forge Energy). Mines all veins in range simultaneously. Auto-ejects output to adjacent container.
  • Multiple Mineral Types — Coal, iron, copper, gold, redstone, lapis, emerald, diamond (Overworld) + nether quartz (Nether). Each with custom weight, size, and surface tint.
  • Rich Configuration
    • Disable vanilla ore generation per-block-ID (replace unwanted ores with stone/deepslate/netherrack on chunk load).
    • Tune vein generation chance, drill speed, fuel efficiency, and energy consumption.
    • Define custom vein types via JSON — add ores from any mod.
  • Vanilla+ Feel — Pickaxes work on veins (drops scaled by config). Left-click a vein to collect a few items; automate the rest with drills.
  • JEI & Jade Integration — View vein type info (dimension, biome) in JEI. Hover with Jade to see remaining blocks and drill energy.
  • Clean Placement UX — Live overlay shows drill range and vein locations before you place.

⚙️ Configuration

ftresource_vein_types.json — (generated at config/ftresource/ on first run)

Define which ores appear as surface veins: Key fields:

Field Description
outputItem What the drill (or pickaxe) drops
weight Generation probability relative to other types
maxBlocks Total ore reserves in one patch
maxPerBlock Max blocks per world block (0 = default 64)
color ARGB tint on the vein overlay
noiseFreq / noiseGamma / shapeThreshold Controls vein shape & density
biomes / dimensions Where the vein can generate (empty = all)
surfaces Valid surface blocks to generate on (# prefix for tags)
surfaceMode "auto" (default), "nether"

FTech Resource

✨ Highlights

  • Surface Ore Veins — Ore patches generate naturally on the terrain surface. No more branch-mining: find, place, collect.
  • Terrain‑adaptive surface vein generation — Generates ore veins only on the surface, adaptively adjusting their placement and quantity based on terrain features.
  • Two Tiers of Mining Drills
    • Burner Mining Drill — runs on coal/charcoal/any fuel. Simple early-game automation.
    • Electric Mining Drill — powered by FE (Forge Energy). Mines all veins in range simultaneously. Auto-ejects output to adjacent container.
    • Multiple Mineral Types — Coal, iron, copper, gold, redstone, lapis, emerald, diamond (Overworld) + nether quartz (Nether). Each with custom weight, size, and surface tint.
    • Rich Configuration
      • Disable vanilla ore generation per-block-ID (replace unwanted ores with stone/deepslate/netherrack on chunk load).
      • Tune vein generation chance, drill speed, fuel efficiency, and energy consumption.
      • Define custom vein types via JSON — add ores from any mod.
    • Vanilla+ Feel — Pickaxes work on veins (drops scaled by config). Left-click a vein to collect a few items; automate the rest with drills.
    • JEI & Jade Integration — View vein type info (dimension, biome) in JEI. Hover with Jade to see remaining blocks and drill energy.
    • Clean Placement UX — Live overlay shows drill range and vein locations before you place.

⚙️ Configuration

ftresource_vein_types.json — (generated at config/ftresource/ on first run)

Define which ores appear as surface veins: Key fields:

Field Description
outputItem What the drill (or pickaxe) drops
weight Generation probability relative to other types
maxBlocks Total ore reserves in one patch
maxPerBlock Max blocks per world block (0 = default 64)
color ARGB tint on the vein overlay
noiseFreq / noiseGamma / shapeThreshold Controls vein shape & density
biomes / dimensions Where the vein can generate (empty = all)
surfaces Valid surface blocks to generate on (# prefix for tags)
surfaceMode "auto" (default), "nether"

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