For the Love of God Would You Shut Up

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For the Love of God Would You Shut Up

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Reverts the change made in 22w13a where noteblocks make sound even when there is a block ontop of them.

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Type
Mod
License
The Unlicense
Latest Version
1.0.0
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Description

the change that prompted the creation of this mod has been reverted

Changes in 22w15a

A previous change to Noteblocks that only Wool and Wool Carpets would block the sounds has been reverted

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For the Love of God Would You Shut Up

Reverts the change made in 22w13a where noteblocks make sound even when there is a block ontop of them.

This mod seeks to make redstone less annoying, it disables sounds from noteblocks when there is something ontop of them.

Note Blocks will still notify allay/sculk despite not making a sound.

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Code Change explained

Originally, the code for playing a note looked like this:

private void playNote(World world, BlockPos pos) {
    if (world.getBlockState(pos.up()).isAir()) {
        world.addSyncedBlockEvent(pos, this, 0, 0); // plays sound
    }
}

22w13a added a GameEvent for noteblocks being played and made it so noteblocks are only disabled if they have wool or carpet ontop of them

private void playNote(@Nullable Entity entity, World world, BlockPos pos) {
    BlockState blockState = world.getBlockState(pos.up());
    if (blockState.isIn(BlockTags.WOOL) || blockState.isIn(BlockTags.WOOL_CARPETS)) {
        return;
    }
    world.addSyncedBlockEvent(pos, this, 0, 0); // plays sound
    world.emitGameEvent(entity, GameEvent.NOTE_BLOCK_PLAY, pos); // notifies allay, warden, and skulk sensors
}

This mod makes the following changes to that code*
*it actually turns world.addSyncedBlockEvent into a method that has the if statement

private void playNote(@Nullable Entity entity, World world, BlockPos pos) {
    BlockState blockState = world.getBlockState(pos.up());
    if (blockState.isIn(BlockTags.WOOL) || blockState.isIn(BlockTags.WOOL_CARPETS)) {
        return;
    }
+   if (world.getBlockState(pos.up()).isAir()) {
+       world.addSyncedBlockEvent(pos, this, 0, 0); // plays sound
+   }
-   world.addSyncedBlockEvent(pos, this, 0, 0);
    world.emitGameEvent(entity, GameEvent.NOTE_BLOCK_PLAY, pos); // notifies allay, warden, and skulk sensors
}

Because this mod only seeks to make redstone less annoying, it just disables sounds from noteblocks when there is something ontop of them.

The functionality for notifying allay/sculk remains intact.

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This project is under the Unlicense

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