Community listing page, reviews here may not be monitored by the author.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
SporeAI
AI-driven survival • Evolving relationships • Fungal companions
AI 生存交互 · 羁绊成长 · 真菌伙伴
English
An AI-driven fungal mind. An evolving bond. A companion by your side.
From Fungal Adversary to Companion
SporeAI adds an AI-driven Mind interaction system to Fungal Infection: Spore. The fungal threat can observe you, respond to your actions, test your strength, and gradually develop a relationship with you.
Fight it, negotiate with it, or earn its trust. With enough progress, the Mind can undergo Eclosion, taking physical form as a Mind Girl who accompanies you through survival and battle.
Watch the video on Bilibili
Spore AI Model Community · Model Gallery · Optional Appearance Addon
Meet the Mind
Talk, Negotiate, and Build a Bond
Communicate with the Mind in natural language through a configured AI service. Its responses draw on the game state, your interactions, and your relationship. Conversations can also express requests for supplies, support, protection, or tactical actions, subject to the mod’s permissions and resource rules.
From Observation to Protection
The relationship develops through conversation, combat achievements, offerings, and shared survival. Observation can become probing attacks and intense pursuit; a strong bond can turn a dangerous presence into a protective ally. Tracking is influenced by progression, interaction, infection, and available information rather than constant, perfect knowledge of your position.
Affection belongs to the corresponding Mind. When interacting with multiple Minds, their identities, relationships, ownership, and permissions remain important.
Eclosion · Your Physical Companion
Eclosion connects relationship progression with a physical companion. Meet the affection and rescue requirements, offer a Totem of Undying, Nether Star, and Dragon Egg to the same Mind, and protect the cocoon through the transformation.
Life After Eclosion
Afterward, companion features include:
- Equipment and combat: manage armor and weapons through her interface, with optional TACZ firearm support.
- Tactical behavior: choose peaceful, defensive, coordinated, or assault behavior, or have her hold position.
- Home protection: designate a home area and use the Mind’s protection rules to limit fungal damage there.
- Survival support: food, nutrient-based recovery, resting, and companion interactions.
- Work integration: supported Create tasks, including crank operation, with dedicated animations for supported appearance-pack skins.
- Dormant-core recovery: a fallen Mind Girl can enter a dormant core state. Recovering her and using that core for a fatal rescue have different costs and consequences; consult the in-game handbook and current settings.
Colony Command · Raids & Reinforcements
SporeAI also offers tactical play beyond companion dialogue.
Reconnaissance & Core Raids
Request paid reconnaissance and targeted raids against hostile cores. Scouts confirm targets before squads are deployed according to nutrients, unit capabilities, terrain, and mission permissions. Underground spaces, water, safe deployment positions, and moving targets affect the operation.
Troop Dispatch & Calamities
Use manual troop dispatch to move existing troops or spend nutrients to summon new ones. Moving existing units can still incur transport costs. Mission feedback helps explain insufficient resources, unsafe routes, timeouts, and other outcomes.
Explicit player calamity requests can skip cultivation when the corresponding setting is enabled, while still paying the full summoning cost and meeting other conditions. Autonomous calamity production retains cultivation. Friendly calamity riding remains tied to the relevant Mind’s affection and ownership rules.
AI Usage · Know Your Consumption
The Mind Usage Report shows requests, input/output tokens, reported cache hits, and usage categories for all Minds, one Mind, or unattributed requests. Requests stay assigned to the Mind that initiated them.
Offline Reports
A bundled offline analysis page provides trends, expensive-request details, cost estimates, and downloadable summaries. Reports are generated locally without additional AI calls.
The in-game snapshot covers up to the latest 256 completed requests in the current server session. Import historical logs for a broader view. Multiplayer statistics require administrative permission, and estimated costs are not a provider bill or spending cap.
Custom Appearances · Optional YSM Integration
Custom appearances are optional. The main mod does not require Yes Steve Model. Without YSM, the F8 appearance menu is inactive; installing a supported YSM version enables it.
Choose different appearances for individual Mind Girls, browse authored and third-party categories, and preview models before selecting them. Third-party .ysm files and editable model folders are supported when YSM can load them.
The Separate Appearance Addon
The separate SporeAI · YSM Appearance Pack provides:
- 10 Mind Girl outfits, covering symbiosis, spring, patrol, evening, kimono, academy, travel, and mushroom-inspired styles.
- All nine calamities, with individual clothing, palettes, accessories, and relevant state variants.
- 67 model directories in total: 10 Mind Girl outfits and 57 calamity/state directories—not 67 different creatures.
- Supported crank animations, model retention during work, humanoid calamity riding positions, and selected combat/flight presentation adaptations.
The addon is installed on the client and automatically supplies its models. Locally modified models are preserved when an update conflicts. You do not need the addon to use your own third-party models with YSM.
Create & Share · Model Community
The Spore AI Model Community hosts model resources, a collapsible image gallery, contribution guidelines, and appearance-addon downloads. Mind Girl and calamity introductions are presented separately.
Share Your Own Models
Creators can submit YSM models or other formats, including Blockbench, Blender, glTF, FBX, OBJ, and PMX. Non-YSM submissions are reviewed separately; acceptance does not mean they can already be loaded in-game or will automatically enter the addon.
Read the submission agreement before contributing. You must have permission to distribute all included assets, retain attribution, and follow the community’s content rules. Infringing, prohibited, privacy-violating, and malicious content is not accepted.
Current model assets retain CC BY-NC-SA 4.0 terms. Original Wine Fox credits and adaptation credits to 霜星 are preserved. The community repository publishes model resources and addon binaries, not mod program source code.
Installation & Compatibility
- Install Fungal Infection: Spore and the SporeAI file matching your Minecraft version and mod loader.
- Configure a supported AI endpoint, model, and credentials through the configuration available in your version. External providers may charge for requests; advanced war AI can add usage.
- Install Patchouli for the in-game guide. The guide explains progression, settings, and troubleshooting; use
!spore guideif you need another copy. - Add TACZ, Create, or YSM only if you want their corresponding integrations and have compatible versions.
Current Version Requirements
For the current Minecraft 1.21.1 / NeoForge 2.8.0-beta.1 build, use Java 21. The tested environment includes NeoForge 21.1.248 and Spore 2.2.0j. The appearance bridge currently targets YSM 2.6.5-neoforge+mc1.21.1 specifically; these compatibility details do not automatically apply to other Minecraft or loader releases. The separate appearance addon is 1.0.0-beta.1.
For multiplayer, follow the version’s multiplayer settings and use matching main-mod builds on clients and server. The appearance addon is client-side.
Development & Feedback
SporeAI remains in active development. AI responses vary, and companion navigation, balance, animations, and integrations continue to improve. The current beta has local build and automated-test coverage plus selected in-game checks; it is not a guarantee that every multiplayer, calamity, or third-party-model scenario is fully validated.
The handbook is AI-assisted reference material; actual gameplay and current configuration take precedence. When reporting a problem, include versions, reproduction steps, and relevant logs or screenshots, with credentials and personal information removed.
简体中文
会思考的真菌意志,会改变的羁绊,与你并肩同行的伙伴。
从真菌宿敌,到并肩同行
SporeAI 在 真菌感染:孢子(Fungal Infection: Spore) 的基础上,引入了由 AI 驱动的 “心智”交互系统。真菌威胁不再只有战斗:它会观察你的行为、回应你的交流、试探你的实力,并逐渐与你建立关系。
你可以选择对抗、交涉,也可以赢得它的信任。随着关系与游戏进程推进,心智能够完成 “羽化”,化为拥有实体的 心智娘,与你一同生存、并肩作战。
前往 B 站观看视频
Spore AI模型开放社区 · 模型图鉴 · 外观附属下载
认识心智|交流与关系成长
用自然语言建立联系
配置 AI 服务后,你可以用自然语言与心智交流。它会结合游戏状态、双方互动和关系作出回应;你也可以提出物资、支援、保护或战术请求,具体执行仍受权限与资源规则约束。
从观察、试探到守护
通过对话、战斗成就、献祭和长期生存改变关系。从最初的观察,到逐步升级的试探与追击,再到建立羁绊后的守护,同一个心智可以成为完全不同的存在。它的定位受游戏进度、互动、感染程度与已知信息影响,并非始终掌握玩家的精确位置。
好感度属于对应的心智。与多个心智互动时,各自的身份、关系、单位归属与权限同样重要。
羽化之路|成为你的实体伙伴
羽化将关系成长与实体伙伴连接起来。满足好感、救援等条件,向 同一个心智献上不死图腾、下界之星和龙蛋,并守护转化过程中的血茧,即可推进这段旅程。
羽化后的伙伴生活
羽化后的伙伴玩法包括:
- 装备与战斗:通过专属界面管理防具和武器,可选联动 TACZ 枪械。
- 战术行为:选择和平、防卫、协同或歼灭模式,也可以命令她原地待命。
- 家园保护:指定家园区域,通过心智的保护规则限制真菌对家园的破坏。
- 生存互动:投喂食物、养分恢复、休息及伙伴互动。
- 工作联动:支持相应机械动力任务,包括摇曲柄;外观附属中适配的皮肤拥有专用动作。
- 休眠核心:心智娘倒下后可进入休眠核心状态。重新唤醒与消耗核心进行致命救援有不同的代价和后果,请结合游戏手册及当前配置查看。
菌群指挥|侦察、突袭与增援
除了伙伴对话,你还可以参与更直接的战术指挥。
核心侦察与精准突袭
发起 付费核心侦察与精准突袭:由哨戒者确认敌对核心,再根据养分、单位能力、地形与任务权限组织投放。地下空间、水域、安全落点与移动目标都会影响行动。
部队派遣与灾厄支援
通过 手动派兵 调动已有部队,或支付养分召集新部队。已有单位的转移仍可能需要运输费用;任务反馈会说明资源不足、没有安全路径、侦察超时等结果。
启用对应配置后,玩家明确请求召唤灾厄时可 跳过培育,但仍需支付完整费用并满足其他条件。心智自主制造灾厄继续保留培育流程。友方灾厄骑乘也仍需满足对应心智的好感与归属要求。
用量分析|看清每一次 AI 调用
新增 心智用量简报,按全部心智、指定心智或未归属请求查看次数、输入输出 Token、缓存命中与用途。请求始终归属于实际发起它的心智。
离线分析与费用估算
随包提供的 离线分析网页 支持趋势、高消耗请求、费用估算和简报下载。分析在本地完成,不会为生成简报额外调用 AI。
游戏内快照覆盖 本次服务会话最近最多 256 条已完成请求,更长时间的统计可通过导入历史日志查看。多人服务器统计需要管理权限,费用估算不等于提供商账单或消费上限。
外观联动|可选 YSM 模型
外观系统按需使用,主模组不强制依赖 Yes Steve Model。未安装 YSM 时,F8 外观界面不启用;安装兼容版本后才开放。
你可以为不同心智娘分别选择外观,在自带与第三方模型分类中浏览并预览。支持 YSM 能够加载的第三方 .ysm 文件和可编辑模型目录。
独立外观附属
独立的 SporeAI · YSM Appearance Pack 外观附属 提供:
- 10 套心智娘服装,涵盖共生、春日、巡游、暮色、和风、学园、旅装与菌伞等主题。
- 九大灾厄人形外观,按各自特点区分服装、配色、装饰及相关状态。
- 共 67 个模型目录:10 套心智娘与 57 个灾厄及状态目录,并非 67 种不同生物。
- 适配皮肤的摇曲柄动作、工作时模型保持、人形灾厄骑乘位置,以及部分战斗和飞行表现适配。
附属在 客户端 安装并自动提供模型,遇到同名本地模型修改时会保留整套模型。只想使用自己的第三方模型时,安装 YSM 即可,不必安装这套外观附属。
创作与分享|模型开放社区
Spore AI模型开放社区 提供模型资源、默认折叠的模型图鉴、投稿说明与附属下载。心智娘与九大灾厄各自拥有独立介绍页面。
让你的创作加入社区
欢迎投稿 YSM 或其他格式模型,包括 Blockbench、Blender、glTF、FBX、OBJ、PMX 等。非 YSM 资源单独审核,收录不代表已经能在游戏中加载,也不会自动进入附属发行版。
投稿前请阅读 投稿协议与内容规范,确认拥有全部素材的分发授权,并保留完整署名。社区不接受侵权、违规、泄露隐私或包含恶意程序的内容。
当前模型资源保留 CC BY-NC-SA 4.0 许可、酒狐原作者与贡献者记录,以及 霜星 的改作署名。社区开放模型资源与附属成品,不公开模组程序源码。
安装指南|前置与版本兼容
- 安装 真菌感染:孢子,并选择匹配 Minecraft 版本及加载器的 SporeAI 文件。
- 根据当前版本提供的配置,填写支持的 AI 服务地址、模型与凭据。外部服务可能收费,进阶战争 AI 也可能增加调用量。
- 推荐安装 帕秋莉手册(Patchouli),查看游戏内的进阶玩法、配置与排查说明。手册遗失后可使用
!spore guide领取。 - 按需安装兼容版本的 TACZ、机械动力或 YSM,体验相应联动。
当前版本兼容说明
当前 Minecraft 1.21.1 / NeoForge 的 2.8.0-beta.1 使用 Java 21。验证环境包括 NeoForge 21.1.248、Spore 2.2.0j;外观桥接目前适配 YSM 2.6.5-neoforge+mc1.21.1。这些兼容说明不自动适用于其他游戏版本或加载器分支。独立外观附属版本为 1.0.0-beta.1。
多人游戏请按照当前版本配置启用相应功能,并确保客户端与服务器的主模组版本匹配。外观附属仅客户端需要。
开发状态|反馈与说明
SporeAI 仍在持续开发。AI 回复具有随机性,伙伴寻路、战斗平衡、动画和模组联动也在不断完善。当前测试版已有本地构建、自动测试及部分实机验证,但不代表所有多人场景、灾厄状态和第三方模型都已完成验收。
手册由 AI 辅助整理,仅供参考,以实际游戏行为及当前配置为准。反馈问题时请提供版本、复现步骤及相关日志或截图,并去除密钥和个人信息。
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources