Fused Critical

Quick rating

Community listing page, reviews here may not be monitored by the author.

Fused Critical

No reviews yet

Unifies crit chance and crit damage attributes from many mods into one tiered critical-hit system for Forge 1.20.1.

Mod Loaders
Minecraft

About

Description

Fused Critical

A unified critical-hit system for Minecraft Forge 1.20.1. It gathers critical chance and critical damage attributes from many different mods into a single, consistent system, so every piece of gear behaves the same way.

What it does

  • Unifies critical attributes. Critical chance (Crit Rate / Crit Power / Luck Hit) and critical damage (Crit DMG / Crit Power / Luck Hit Amplifier) from supported mods are collected and merged onto two unified attributes:
    • fusedcritical:crit_chance (Crit Chance)
    • fusedcritical:crit_damage (Crit Damage)
  • Tiered crits (Warframe-style). Each hit rolls a critical tier:
    • tier = floor(crit_chance)
    • The fractional part is a chance to bump up one extra tier.
    • Damage multiplier = 1 + tier × (crit_damage − 1).
    • So higher crit chance can produce multi-tier (yellow/red) critical hits.
  • Custom damage numbers. This mod displays its own floating damage numbers on hit, colored by critical tier:
    • White = normal, Orange = tier 1, Red = tier 2 and above.
  • Entity suppression list. By default, this mod does not send its own damage numbers for DuMmmMmmy's target dummy (dummmmmmy:target_dummy), because the dummy renders its own numbers. You can add or remove entities in the config.

Supported mod attributes (defaults)

Critical chance is zeroed and migrated from (when present): attributeslib:crit_chance, confluence:crit_chance, l2damagetracker:crit_rate, myosotis:cri_chance, reshapes:critical_chance, flame_chase_artifacts:luck_hit_chance.

Critical damage is zeroed and migrated from (when present): attributeslib:crit_damage, l2damagetracker:crit_damage, cataclysm:additional_critical_damage, myosotis:cri_damage, reshapes:critical_damage, flame_chase_artifacts:luck_hit_amplifier.

All of these are configurable, including blacklists and the destination attributes.

Configuration

Edit config/fusedcritical-common.toml:

  • normalizeRateId / normalizeDamageId — where crit modifiers are migrated (default: fusedcritical:crit_chance / fusedcritical:crit_damage).
  • zeroRateIds / zeroDamageIds — which source attributes are zeroed.
  • blacklistRateIds / blacklistDamageIds — exclude any attribute from the zero set.
  • damageNumberHiddenEntityIds — entities that don't receive this mod's damage numbers (default: dummmmmmy:target_dummy).

Requirements

  • Minecraft 1.20.1
  • Forge 47+
  • Java 17

Dependencies

  • Curios (optional) — improves attribute handling on Curios slots when installed.
  • DuMmmMmmy (optional) — its target dummy is excluded from this mod's damage numbers by default.

License

All Rights Reserved.