Genshin Nature NeoForge port

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Genshin Nature NeoForge port

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a genshin nature mods on neoforge, with mobs, boss, vision and more!

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Type
Mod
License
All Rights Reserved
Latest Version
genshin_nature-1.5.0.jar
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CurseForge
Modrinth

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About

Description

Genshin Nature 1.5.0, running on Minecraft 1.21.1 (NeoForge 21.1.232).

ONLY ON BETA

This is a port of Genshin Nature by fapdos team, published with their permission. All the content — the mobs, the builds, the art, the systems — is theirs. I only moved it forward eight Minecraft versions and fixed what broke on the way.

Original mod: LINK TO THE ORIGINAL PAGE


What this is

Genshin Impact enemies and plants in Minecraft: Hilichurls and their camps, Slimes of every element, Regisvines, Hypostases, Abyss Mages, crystalflies, fishing, artifacts, Visions, custom enchantments. 435 entities, 188 structures, 555 recipes.

What changed in the port

Nothing was added and nothing was removed. The 1.16.5 → 1.21.1 jump breaks a lot silently, and the work was finding and repairing that. The things you would actually have noticed:

  • Every mob renders with its own model again. In the raw conversion, 402 of 406 renderers had silently fallen back to the default player model — every creature in the mod looked like Steve. The build was green the whole time.
  • Rimeworn fragments drop again. They were gated behind a biome tag that no longer exists in 1.21, so the check was always false and the drop never fired. Same tag broke the Mitachurl shield-regeneration branch.
  • Mobs spawn where they belong. The converter silently mapped every removed 1.16.5 biome onto plains, which had 126 entities — deep-ocean fish, desert mobs, forest mobs — also spawning in plains. Cryo mobs got their snowy mountain biomes back.
  • Structure spawners work. 77 spawners across 32 structures were still in the pre-1.18 NBT format and were being rejected.
  • All 11 custom enchantments work and are obtainable, at the enchanting table, from loot and from villagers, exactly as the original declared them.
  • Missing textures and broken block models fixed, plus a lighter jar (about 200 KB of dead 1.16.5 datapack files removed).

Everything above was verified in game, not just compiled.

Known issues

Both of these are original behaviour, not caused by the port. They are being discussed with the authors.

  • /locate does not find the mod's structures. They are generated as worldgen features rather than as Minecraft structures, so there is nothing in the structure registry to look up. This has never worked, on any version.
  • Large structures can generate incomplete. 44 of the 145 templates are wider than a chunk, and a feature is not allowed to write that far. Depending on the order you explore in, part of a build can be dropped. Villages and the bigger arenas are the ones affected.
  • A lot of plush have a black texture. some block have black texture
  • Structure have problem generation on the world due to the portage
  • some mobs can spawn a lot of entity and lagging the game if they take small damage (like taking damage inside block)

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.232 or later
  • No other dependencies

Credits

  • The fapdos team — the entire mod: design, models, textures, systems
  • Mihoyo — original Genshin Impact designs
  • furorianXei — 1.21.1 port only

License
This is an authorized port of Genshin Nature, published with permission from fapdos, the original developer.
License: All Rights Reserved. Redistribution and reuploading are not permitted without permission.

More picture and update coming soon

Reporting problems

Please say which version you are on and attach logs/latest.log. If it is a crash, the file in crash-reports/ is what I need.

Worth knowing before you report: this port guarantees that nothing crashes and that every reference resolves. It does not guarantee that every one of the mod's 1086 procedures still behaves the way its authors intended — that needs players who know the mod. If a boss feels wrong, a recipe gives the wrong amount, or a quest does not chain properly, that is exactly the kind of report I cannot generate myself and would be glad to get.

Genshin Nature 1.5.0, running on Minecraft 1.21.1 (NeoForge 21.1.232).

ONLY ON BETA

This is a port of Genshin Nature by fapdos team, published with their permission. All the content — the mobs, the builds, the art, the systems — is theirs. I only moved it forward eight Minecraft versions and fixed what broke on the way.

Original mod: LINK TO THE ORIGINAL PAGE

What this is

Genshin Impact enemies and plants in Minecraft: Hilichurls and their camps, Slimes of every element, Regisvines, Hypostases, Abyss Mages, crystalflies, fishing, artifacts, Visions, custom enchantments. 435 entities, 188 structures, 555 recipes.

What changed in the port

Nothing was added and nothing was removed. The 1.16.5 → 1.21.1 jump breaks a lot silently, and the work was finding and repairing that. The things you would actually have noticed:

Every mob renders with its own model again. In the raw conversion, 402 of 406 renderers had silently fallen back to the default player model — every creature in the mod looked like Steve. The build was green the whole time. Rimeworn fragments drop again. They were gated behind a biome tag that no longer exists in 1.21, so the check was always false and the drop never fired. Same tag broke the Mitachurl shield-regeneration branch. Mobs spawn where they belong. The converter silently mapped every removed 1.16.5 biome onto plains, which had 126 entities — deep-ocean fish, desert mobs, forest mobs — also spawning in plains. Cryo mobs got their snowy mountain biomes back. Structure spawners work. 77 spawners across 32 structures were still in the pre-1.18 NBT format and were being rejected. All 11 custom enchantments work and are obtainable, at the enchanting table, from loot and from villagers, exactly as the original declared them. Missing textures and broken block models fixed, plus a lighter jar (about 200 KB of dead 1.16.5 datapack files removed).

Everything above was verified in game, not just compiled.

Known issues

Both of these are original behaviour, not caused by the port. They are being discussed with the authors.

/locate does not find the mod's structures. They are generated as worldgen features rather than as Minecraft structures, so there is nothing in the structure registry to look up. This has never worked, on any version. Large structures can generate incomplete. 44 of the 145 templates are wider than a chunk, and a feature is not allowed to write that far. Depending on the order you explore in, part of a build can be dropped. Villages and the bigger arenas are the ones affected. A lot of plush have a black texture. some block have black texture Structure have problem generation on the world due to the portage some mobs can spawn a lot of entity and lagging the game if they take small damage (like taking damage inside block) Requirements Minecraft 1.21.1 NeoForge 21.1.232 or later No other dependencies Credits The fapdos team — the entire mod: design, models, textures, systems Mihoyo — original Genshin Impact designs furorianXei — 1.21.1 port only

License This is an authorized port of Genshin Nature, published with permission from fapdos, the original developer. License: All Rights Reserved. Redistribution and reuploading are not permitted without permission.

More picture and update coming soon

Reporting problems

Please say which version you are on and attach logs/latest.log. If it is a crash, the file in crash-reports/ is what I need.

Worth knowing before you report: this port guarantees that nothing crashes and that every reference resolves. It does not guarantee that every one of the mod's 1086 procedures still behaves the way its authors intended — that needs players who know the mod. If a boss feels wrong, a recipe gives the wrong amount, or a quest does not chain properly, that is exactly the kind of report I cannot generate myself and would be glad to get.

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  • part 2 for the license
    part 2 for the license asking to the original creator to give me the license
  • permission for working on the mods
    permission for working on the mods proof of the original creator for having the right to publish
  • permission to publish his mods
    permission to publish his mods a proof than i have permission to publish

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