gently holds
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Pick up mobs as items. Very configurable!
Features systems for better item storage and organization.
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Description
Allows you to pick up mobs as items by Shift+right clicking them (crouch+use).

You can place the mob back in the world by using it on the ground, or dropping it (configurable).
As a bonus, you can also wear them on your head!

By default, you must have empty hands, and only animals that are smaller than 2x2 blocks can be picked up, but you can configure all of these parameters.
Configuration
Configuration should match between server and client to avoid visual glitches. Install McQoy for a config GUI.
| Option | TOML name | Description | Type | Default | Note |
|---|---|---|---|---|---|
| Entity Restriction | entity_restriction |
Determines what entities can be picked up and when | Enum (see below) | All Animals | |
| Maximum Width | max_width |
Entities must be this wide or below to be picked up | Float | 2.0 | |
| Maximum Height | max_height |
Entities must be this tall or below to be picked up | Float | 2.0 | |
| Empty Hands | empty_hands |
If players must have both hands empty in order to pick up entities | Boolean | Yes | |
| Spawn Drop | spawn_drop |
If dropping an entity item in any manner should spawn the entity | Boolean | Yes | |
| Can Wear Hat | can_wear_hat |
If entity items can be equipped in the head slot | Boolean | Yes | Requires restart |
| Creative Tab | creative_tab |
If a creative mode tab (item group) of most entities as items should be added | Boolean | Yes | Requires relog |
| Entity Whitelist | entity_whitelist |
Entities that can always be picked up regardless of above requirements | String List | Empty | Requires restart |
| Entity Blacklist | entity_blacklist |
Entities that can never be picked up regardless of above requirements | String List | Empty | Requires restart |
Entity Restriction
Players can never be picked up.
| Value | Description |
|---|---|
| ANY | Any targetable entity can be picked up, including armor stands, vehicles, and attackable projectiles |
| LIVING | Any mob can be picked up |
| NON_BOSS | Any mob that is not a boss mob can be picked up |
| NON_MONSTER | All mobs that are not considered monsters can be picked up |
| NOT_AGGROED | All mobs that are not currently attacking a target, e.g. zombies attacking villagrs or wolves attacking sheep, can be picked up |
| NOT_AGGROED_PLAYER | All mobs can be picked up if they are not attacking you |
| ANIMAL | All animal mobs can be picked up |
| OWNED | Tameable pets owned by you |
Credits
Inspired by Carry On, Easy Villagers, and some of doctor4t's mods
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