GeoTetraItem

Quick rating

Community listing page, reviews here may not be monitored by the author.

GeoTetraItem

No reviews yet

Allows you to add your own Tetra modular items using GeckoLib models.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
GeoTetraItem-6.9.0-1.0.0.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod itself does not register any items.
You need to manually create the JSON files and place them in the config/GeoTetraItem/ folder to register items.

Example:
config/GeoTetraItem/example.json

{
  "id": "namespace:example",
  "slots": [
    {
      "type": "major",
      "required": true,
      "name": "example/slot1",
      "x": 15,
      "y": 15
    },
    {
      "name": "example/slot2",
      "x": 15,
      "y": 5
    },
    {
      "name": "example/slot3",
      "x": 15,
      "y": -10
    },
    {
      "type": "minor",
      "name": "example/slot4",
      "x": -25,
      "y": 15
    }
  ],
  "canHone": true,
  "honeBase": 200,
  "honeMultiplier": 450
}

Modular Items registered via GeoTetraItem will only render models whose type starts with "gecko".

{
  "availableTextures": [ "base" ],
  "models": [
    {
      "type": "gecko",
      "location": "namespace:item/vanilla/"
    }
  ]
}

If you are a mod developer, you only need to have your item class implement the IGeoRenderTetraItem interface.


public class ExampleItem extends ItemModularHandheld implements IGeoRenderTetraItem<ExampleItem> {
    private final AnimatableInstanceCache cache = GeckoLibUtil.createInstanceCache(this);
    public Cache<String, List<GeoTetraItemRenderer<ExampleItem>>> rendererCache = CacheBuilder.newBuilder().maximumSize(1000L).expireAfterWrite(10L, TimeUnit.MINUTES).build();
    
    public ExampleItem(Properties properties) {
        super(properties);
    }

    @Override
    public Cache<String, List<GeoTetraItemRenderer<ExampleItem>>> getRendererCache() {
        return rendererCache;
    }

    @Override
    public void registerControllers(AnimatableManager.ControllerRegistrar controllerRegistrar) {

    }

    @Override
    public AnimatableInstanceCache getAnimatableInstanceCache() {
        return cache;
    }
}

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~57,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works