GExt

Quick rating

GExt

No reviews yet

The powerful and flexible OpenGL GUI extension

QoL & Tweaks
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
GExt-1.4.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Hey there. There is a preview of the GUI library based on pure OpenGL.

This is not a claim for a best implementation, but an attempt to make good tool for constructing and managing GUIs. There is high-customization modular cross-version library with fully documented API.
It have simple implementation on the wide list of Minecraft versions. Now supported: 1.7.10-1.15.2.

Key features:
  • Uniform API - extracted general graphics components' methods
  • Containers - you can(and should) use relative coordinates everywhere. Creating context-free code is awesome!
  • Relative positioning - Alignments(like HTML alignment) and Bounds(Component Binding). More information in wiki in the bottom of the page.
  • Declarative-styled GUI construction code - no boilerplate, just content
  • Modular components structure. Combine pieces to build your dream!
  • Component drawing isolation - broken render can't break another
  • Clipping enabled by default - we use glScissor mechanism to clip drawing area and fully isolate components' rendering apart
  • Universal construction - StyleMap. Can define styles and draw interface elements from it. Any size, any context
  • Listeners. You can inject your own code to any graphics component. It should be called every time the target component updates his state
  • Context menus. Easy interaction with graphics components

You can get started with Github Wiki

Join our Discord! Here is the link

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works