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Ghost Names
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Player name tags disappear from the world. Right-click someone and their name fades in for ten seconds, then fades away. Tab list untouched, client side only.
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Ghost Names
Name tags floating over every player flatten the world. Ghost Names takes them away — and gives you a way to ask.
Point and ask
Right-click a player. Their name fades in, holds for ten seconds, and fades out again. That is the whole interaction.
Reach is 20 blocks by default, not the ~3 of the vanilla crosshair, because reading a name is not the same as punching someone. There is a small aiming tolerance so distant players are not a pixel hunt, and an optional line-of-sight check so walls actually block you.
What it does not touch
- The tab list keeps every name, exactly as before
- Chat, scoreboards and the sidebar are untouched
- The server never knows. This is a client mod — no server install, works on vanilla servers, and changes nothing another player sees
Honest rendering
At full opacity the name is drawn by vanilla itself, pixel for pixel. Only the fade in and out is ours, so nothing looks subtly off compared to the game you know.
Fully hidden tags are stopped through NeoForge's own name tag event rather than by brute force, which keeps other mods that touch nameplates working.
Tune it
Everything lives in config/ghostnames-client.toml:
| Option | Default | |
|---|---|---|
enabled |
true | master switch |
revealSeconds |
10.0 | how long a name stays up |
fadeInTicks |
6 | fade-in length |
fadeOutTicks |
10 | fade-out length |
revealRange |
20.0 | right-click reach, in blocks |
aimLeniency |
0.3 | extra blocks around the hitbox |
requireLineOfSight |
true | walls block the reveal |
affectOtherEntities |
false | also hide named mobs, pets, armor stands |
A toggle hotkey is registered but left unbound by default, so it cannot fight with the rest of your modpack. Bind it under Controls → Ghost Names.
Notes
- Client side only. Nothing to install on the server.
- Requires NeoForge for 1.21.1.
- Available in 13 languages.
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