Giacomo's Leash Fix

Quick rating

Giacomo's Leash Fix

No reviews yet

Fixes ghost placements when using leads on fences: the client no longer predicts block placement, so your stack doesn’t “vanish and reappear”. Works client-side; SHIFT keeps vanilla placement (with sound).

QoL & Tweaks
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
giacomos_leash_fix-1.21.8-1.0.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Giacomo’s Leash Fix removes the annoying ghost placement that happens when you right-click a fence while leading an animal and holding a placeable block.
With this mod, the client no longer predicts a block placement in that scenario—so your stack won’t visually decrease and then “reappear” when you open the inventory. The server behavior (creating/using the leash knot) stays vanilla.

What it does

No ghost blocks on fences when you’re the leash holder and right-click a fence.

Shift (sneak) preserved: holding Shift keeps the vanilla behavior.

Untying is unchanged: clicking the leash knot/entity behaves exactly like vanilla.

Client-side only: works on vanilla and modded servers; no server install needed.

Compatibility

Minecraft: 1.21.x (Forge).

Servers: Fully compatible with vanilla servers (client-side QoL fix).

Other mods: Compatible with most mods; anything that overhauls leash/fence logic might conflict.

How it works (technical)

The mod prevents the client from predicting a block placement when you right-click a fence as the current leash holder. Instead, it sends the proper interaction to the server, which runs the vanilla LeadItem logic (creating/using the fence knot). With Shift pressed, the mod does nothing—so vanilla placement (and sounds) occur as usual.

 

Installation

  1. Install Forge for your Minecraft version.

  2. Drop the mod JAR into your mods folder.

  3. Launch the game. No configuration required.

 

FAQ

Q: Can I use this on servers?
Yes. It’s client-side only and safe on vanilla servers.

Q: Does it change gameplay?
No. It only fixes the client prediction causing ghost placements. All vanilla leash mechanics remain.

Q: Does it affect clicking the leash knot?
No. Untying/retieing via the knot behaves vanilla.


Enjoy clean leash/fence interactions—no more disappearing stacks!

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works