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Global Difficulty
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Dynamic per-player difficulty for NeoForge 1.21.1: eras, a threat meter, Alpha mini-bosses, hordes, protective Monoliths that harm hostile mobs, and collectible hearts that raise your max health. Fully configurable in-game.
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Global Difficulty
Dynamic and individual difficulty for NeoForge 1.21.1. Each player has their own Era and Threat meter: the further you progress, the more dangerous the world around you becomes. To defend yourself, you have protective Monoliths and hearts that increase your maximum health.
⚔️ Eras and Threat
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Three Eras per player. You advance to Era 2 by entering the Nether, defeating the Wither, or the Elder Guardian, and to Era 3 by entering the End or defeating the Dragon. Mobs become more lethal with each Era.
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Threat Meter (0–100%) visible on the HUD. It increases over time, with passing days, staying still in one area, and exploring dangerous structures (fortresses, ancient cities, mansions, trial chambers, and more).
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Alphas: Mini-bosses with special abilities that spawn when Threat is high. Defeating them lowers your Threat and drops valuable loot.
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Hordes by day and night, mobs with enchanted armor and potion effects, zombies that ignore sunlight, and more dangerous creepers in advanced Eras.
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Newbie Protection: Damage from mobs of an Era higher than yours is reduced.
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Alpha Bane: Enchantment that deals extra damage to Alphas and ignores their armor.
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Mobs can gain extra health equivalent to the nearby player's red hearts (configurable).
🗿 Monolith
A block that prevents hostile mobs from spawning in its area and also damages them while they are inside.
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5 upgrade levels that are increased by right-clicking while holding materials. The area grows with each level (from 1 chunk up to 13x13 by default).
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Shift + right-click (empty hands) displays the outline of the protected area for a few seconds.
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Damage ignores mob armor. Mobs killed by the monolith do not drop loot or XP and do not lower Threat, to prevent exploitation.
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The Wither and Dragon do not take damage from the monolith.
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Materials, range, and damage of each level are configurable from the admin panel.
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JourneyMap Compatible: Protected areas appear on the full map and minimap for all server players.
❤️ Hearts
All hearts are edible, and each color has its own limit:
| Heart | Effect | Limit |
| 💔 Broken | Base ingredient for all heart recipes. Dropped by Alphas and craftable | — |
| ❤️ Red | +1 permanent maximum health heart | 20 |
| 💜 Purple | +1 permanent maximum health heart | 15 |
| 💚 Green | +1 permanent maximum health heart | 10 |
| 🖤 Black | −1 maximum health heart | Never below 2 hearts |
| 💛 Yellow | Max hunger and saturation, Regeneration II, and 10 absorption hearts | — |
You can get up to 45 extra hearts. All recipes use at least 2 broken hearts.
🕯️ Appeasement Incense
Using it randomly reduces your Threat by 2% to 5%. It is also dropped by Alphas.
🛠️ Administration
| Command | Description |
/threat config |
Opens the configuration panel (hordes, Alphas, enchantments, effects, HUD, threat sensitivity, monoliths, and more) |
/threat set <player> <0-100> |
Sets a player's Threat |
/threat era <player> <1-3> |
Sets a player's Era |
/threat hearts <player> <0-20> |
Sets a player's red hearts |
Commands require operator permissions (level 4). You can also open the panel with /difficulty menu.
📦 Requirements
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Minecraft 1.21.1
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NeoForge 21.1+
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Install on both client and server
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Optional: JourneyMap to view monolith zones on the map
💬 Support
Found a bug or have a suggestion? Report it in the project's Issues tab.
Discord Server: https://discord.gg/krAeCzEjvT
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