Golem Magicka
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Allows golems from ModularGolems to use spells from Iron's Spell n Spellbooks
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
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Discord invite: https://discord.gg/BCHNhsDMXz
This mod allows golems from ModularGolems to use spells from Iron's Spells n Spellbooks, and adds more golem materials that have higher spell casting capabilities.
Spell casting abilities:
- Regular golem: 100 max mana, 100% mana regen (50 seconds to regen all mana)
- Gold humanoid golem: 200 max mana, 140% mana regen
- Netherite humanoid golem: 300 max mana, 140% mana regen
- Sculk humanoid golem: 200 max mana, 120% mana regen, +40% eldritch spell power
- Pyrium humanoid golem: 900 max mana, 200% mana regen, +50% spell power, +20% cooldown reduction
Dog golems with max mana bonus will be able to transfer mana to its riders (humanoid golem & player).
Some spells are banned. You can see golem mana, spell cooldowns, and invalid spells by using command wand to point at a golem.

This mod allows golems from ModularGolems to use spells from Iron's Spells n Spellbooks, and adds more golem materials that have higher spell casting capabilities.
Spell casting abilities:
- Regular golem: 100 max mana, 100% mana regen (50 seconds to regen all mana)
- Gold humanoid golem: 200 max mana, 140% mana regen
- Netherite humanoid golem: 300 max mana, 140% mana regen
- Sculk humanoid golem: 200 max mana, 120% mana regen, +40% eldritch spell power
- Pyrium humanoid golem: 900 max mana, 200% mana regen, +50% spell power, +20% cooldown reduction
Dog golems with max mana bonus will be able to transfer mana to its riders (humanoid golem & player).
Sone spells are banned. You can see golem mana, spell cooldowns, and invalid spells by using command wand to point at a golem.
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