Graphing Calculator 3D

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Graphing Calculator 3D

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High-quality, high-performance 3D graphs in more coordinate systems than you can name (probably).

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Type
Mod
Latest Version
graphingcalculator3d-1.9.1.jar
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About

Description

This mod provides numerous blocks which allow for the graphing of 3D functions. The graphs are highly customizable by the player, and with the correct settings can look very fine indeed.

Graphs can be saved in-game for later viewing through the use of Graphing Calculator Memory Card items.

Graphs can be scaled, translated, rotated, colored, and textured. You can alter their domain, range, resolution, discontinuity threshold, and texture size, among other things.

Information about everything can be found within the calculator GUI, by hovering your mouse over the far right of a text field.

Functions are inputted via an easy-to-use set of GUI blocks, as shown in the images tab.

You can also color the graph by the magnitude of its slope at a given point, or toggle collisions so that entities can interact with them.

Graphs can be toggled with a redstone signal, allowing for disappearing floors and other cool building accessories.

Rendering performance is comparable in efficiency to that of Minecraft's standard terrain.

Here is a list of all the coordinate systems currently supported. With each of them, save for Cartesian*, you can view any variable as a function of the other two.
*Spoiler, it looks the same.

- Cartesian
- Spherical
- Cylindrical
- Conical
- Toroidal
- Bipolar Cylindrical
- Parabolic Cylindrical
- Parabolic
- 6-Sphere
- Oblate Spheroidal
- Prolate Spheroidal
- Elliptic Cylindrical

Examples of some neat graphs can be found in the website's images tab.

If you want to chat about the mod, or ask questions, you can join the Graphing Calculator SD Discord.

This mod is now open-source. You can view the code and contribute on the GitHub page.

This mod now also supports interaction via CC:Tweaked, as an optional dependency (1.9+). Graph blocks are peripherals which can be fully controlled by CC computers.

An overall tutorial/showcase video:

Using the block GUI:

CC:Tweaked intercompatibility features:

Screenshots

Gallery

  • Interaction through ComputerCraft
    Interaction through ComputerCraft An example of altering a graph with a program in CC:Tweaked.
  • Bridges and stairs
    Bridges and stairs These graphs make nice additions to a builder's toolbox.
  • Collision Detection
    Collision Detection You can toggle collision for a graph, which functions properly for all entities.
  • Sigma summation in Parabolic
    Sigma summation in Parabolic Another use of the series operations. (Also just too cool not to put here)
  • Summation in Cartesian
    Summation in Cartesian A 100-term summation of sign waves, approximating a saw-wave.
  • Trig function with slope coloring, in Cartesian
    Trig function with slope coloring, in Cartesian Another example of slope coloring.
  • Slope as color, in Cartesian
    Slope as color, in Cartesian Illustration of graph-coloring by slope.
  • Constants in Bipolar Cylindrical
    Constants in Bipolar Cylindrical Illustration of how you can use the mod to see and understand coordinate components.
  • The In-Game Gui
    The In-Game Gui Lots of customization possible, and satisfyingly clicky equation blocks.
  • u = 1 / vw, in 6-Sphere
    u = 1 / vw, in 6-Sphere Helpful contour lines, scaled up for clarity. Another nice one.
  • tau = 1 / tanh(sigma), in Toroidal
    tau = 1 / tanh(sigma), in Toroidal Complicated graph, but well-textured.
  • nu = 1 / (sinh(mu)), in Oblate Spheroidal
    nu = 1 / (sinh(mu)), in Oblate Spheroidal Mostly just a cool graph.
  • y = 1 / (xz), in Cartesian
    y = 1 / (xz), in Cartesian Asymptotes detected and disconnected.
  • y = int(x), in Cartesian
    y = int(x), in Cartesian Good discontinuity detection, translucent graph.
  • h = theta, in Cylindrical
    h = theta, in Cylindrical Copied with the Memory Card item, and rotated. Also scaled and translated.
  • tau = phi, in Toroidal
    tau = phi, in Toroidal Very cool, very weird.
  • Trig function in 6-Sphere
    Trig function in 6-Sphere Unusual coordinate systems still look good.
  • Angle as a function of r, in Spherical
    Angle as a function of r, in Spherical Any variable can be a function of any other, in any system.
  • r = phi, in Spherical
    r = phi, in Spherical Nice texture stitching, mildly exotic coordinate system.
  • Remainder function in Cartesian
    Remainder function in Cartesian Example of the complexity possible.

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