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Gravewalker

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Gravewalker

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A simple mod: you die, and instead of leaving a grave, YOUR zombie appears. You fight it, and if you win, the XP orb it drops will give you your entire inventory back

Mod Loaders
Minecraft
26.3 26.2

About

Description

Gravewalker lets death leave something behind. When you fall in the overworld, your own zombie rises from the spot you died, wearing your gear and guarding everything you carried.

How it works

The moment you die, your inventory, experience points and active potion effects are captured and locked inside a copy of yourself: a zombie that wears your equipment and fights using the effects you had. Your items never scatter across the ground, and nothing gets destroyed by explosions or despawn timers. Loot stays safe.

To reclaim everything, you have to take down your own gravewalker. It is not a pushover — it fights back with the strength of the effects you were carrying. Kill it and a floating grave orb drops in its place. Touch the orb and your inventory, experience and effects return to you exactly as they were. Level, progress and full item stacks all come back.

If you want flexibility, an admin command lets you decide who can grab the orb: by default only the owner can reclaim it, but you can enable "steal orbs" so any player in the world can pick it up. The setting persists on the server and applies to everyone.

The Gravewalker is a zombie that bears your skin; it appears after you die, equipped with all your items

How it works

When you die, a copy of yourself (the zombie) appears, possessing all your items, effects, and armor; you must fight it to retrieve your gear (even if you had the best equipment in the game)

When you kill him, instead of dropping a normal grave, he will drop his XP orb containing your entire inventory; the orb is immune to damage and won't disappear after 5 minutes like in vanilla

Is there anything else?

Orbs in your inventory cannot be stolen by other players unless you choose to enable it; the command /gravewalker stealorbs (true/false) makes the orbs susceptible to being stolen (it is set to false by default)