Great Big World

Quick rating

Great Big World

No reviews yet

An alternate timeline mod for modern Minecraft

No Theme
Adventure/Exploration
Enchantments
Misc Structures
Maps & Information
World Gen Improvements
QoL & Tweaks
Weather & Environmental Effects
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Great Big World 1.0.1+1.21.11
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

 

Great Big World

"Reimagining Minecraft, one line of code at a time."

Great Big World is a collection of mods packaged together with the goal of reimagining Minecraft under new design philosophies. It is a modern take on the "alternate timeline" genre most notably seen in Better Than Adventure and Not So Secret Saturday.

Features


Currently, the mod provides quite a few features and changes to vanilla including, but very not limited to:

  • Seasons
  • Improved environment
  • World start options
  • Information HUD
  • Improved loot tables
  • Missing/decorative blocks
  • Vertical slabs
  • Enchantment rework
  • Equipment upgrades
  • New temple structures
  • Ancient Portals
  • Removal of some Overworld features (will be back later!)

Check out the showcase videos on YouTube for a better look!

To check out project progress & see where it's headed, see the Project Roadmap!

FAQ:


Great Big World is incompatible with X mod!

 Yes. Great Big World is not designed for compatibility with most other content mods. Rather, it is designed as an entirely standalone experience. There are exceptions though: performance and optimization mods such as Sodium should be compatible. If you find an issue with them, please open an issue on the issue tracker!

Can I use Great Big World in modpacks?

Probably not, but I'll consider it on a case-by-case basis. Please note that Great Big World has an ARR license, which does not allow redistribution (which includes using it in modpacks) without permission from its author (me).

The issue with using GBW in modpacks relates to FAQ #1: there is no guarantee that GBW will be compatible with other content mods. If it were free to use in modpacks, I would be flooded with bug reports on compatibility issues that I've explicitly stated will not be fixed. If you wish to use GBW in a modpack, please contact me directly and I will make a decision. As a general guideline, if your pack is mostly QoL and optimization mods, GBW will be allowed. If it contains a number of other content mods, it will not.

Can you port features to standalone mods/other game versions?

I have considered porting features to standalone mods previously, but have ultimately decided its too much of a time sink. This is not my job- it's my hobby. I can't maintain multiple small mods in addition to this main one.

Because this is an "alternate timeline" mod, vanilla updates don't actually impact the gameplay much; rather, they'll just result in more QoL, backend features, and optimizations on the vanilla end, which will make the GBW experience that much better. For that reason, and the reasoning in the previous paragraph, GBW will always be developed for near-latest vanilla release versions.
Minecraft1.21.11LoaderFabricv1?label=&message=YouTube&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=youtube&logoColor=white

"Reimagining Minecraft, one line of code at a time."

Great Big World is a collection of mods packaged & integrated together with the goal of reimagining Minecraft under new design philosophies. It's a modern take on the "alternate timeline" genre most notably seen in Better Than Adventure and Not So Secret Saturday.

Check out the Gallery or the showcase videos on YouTube for a better look!

To check out project progress, where it's headed, & known bugs, see the Project Roadmap!

Mod Structure

Great Big World will never require another mod to install (aside from Fabric API, of course). It is organized into multiple sub-mods, which are all packaged together into a single mod file:

Core Knowledge Screen
  • Knowledge system
  • Mystical elements system
  • Structure trigger system
  • Mappings system (like tags)
  • Entity-block collision interactions
  • New feature placement modifiers & other worlden utilities
  • FastNoise implementation
  • General commands
  • General tags
Adventures Create World Options Deep Caves Bonus House
  • Additional Create World Options
  • Compass & Clock Information HUDs
  • Dynamic moonlight
  • Deeper world height, deeper oceans, & deep caves
  • Bonus House from Indev
  • Skyblock world type
Architect's Assembly Improved Item Frames More Watterloggables
  • Missing blocks
  • Decorative blocks
  • Vertical slabs
  • Hotbar cycling
  • Glass shards & glass rework
  • Armor stand arms
  • Improved equipment item tooltips
  • Sawmills & Kilns
Flora & Fauna Hollow Logs & Fallen Trees Snowier Snow Hibiscuses & Improved Jungles Forest Clearings
  • River variants
  • Modified biome colors & features
  • Noise-based feature placement
  • Season system
  • Improved animal behaviors
  • Stackable small plants
  • Fluidlogging & snowlogging
  • Snowier snow
  • Hollow logs & improved fallen trees
  • Hibiscuses
  • Forest clearings
Relics & Ruins Swamp Temples Ice Temples Cave Paintings
  • Swamp Temples
  • Ice Temples
  • Unique decorative blocks
  • Improved loot tables
  • Cave paintings
Swords & Shields New Anvil Screen Equipment Upgrading Elemental Enchantments & Books Goat Horn Armor Decoration
  • Enchanting overhaul
  • Equipment tier overhaul
  • Loom overhaul
  • Anvil overhaul
  • Smithing table overhaul
  • Armor trim overhaul
  • Armor decoration
  • Element-based enchantments & enchanted books
The Alterworld Fractured Portals Ancient City Portals
  • The Alterworld dimension
  • Ancient Portals
  • Fractured Ancient Portals
  • Migration of many Overworld features to the Alterworld
Standalone Sub-Mods Copper Pressure Plates Sculkier Sculk Lightning Flash Item Name Variants
Future Sub-Mods
  • Farms & Friends
  • Breezy Seas
  • Swampier Swamps
  • Colormatic
  • Cavier Caves
  • Savanna Safari
  • Wild Wild West
  • Chilling Peaks
  • Mystical Mixtures

Mod Progression

Great Big World caters both to players who want to enjoy the classic simple, sandboxy, survival Minecraft from years ago, and to players who prefer the more complex, progressive game it is now.

For the former, Great Big World strips the Overworld dimension of many features that are deemed unnecessary or bloaty. This includes many structures, biomes, and even natural blocks such as Granite, Diorite, & Andesite. Overall, the Overworld is more akin to old Minecraft. Critically, however, Ancient Cities remain in the Overworld as a core part of dimensional progression.

For the latter, Great Big World adds a new "alternate" dimension predictably called the Alterworld. This dimension retains features of modern Minecraft & many old ones as well, such as Villages, Copper, Cherry Groves, & variant mobs. This dimension will recieve numerous content updates during Phase 2 of the mod, including biomes, structures, mobs, blocks, etc.

Players start in the Overworld. There are 2 methods of entering the Alterworld, 1 temporary & 1 permanent:

  • The first is via Fractured Portals in any temple structure. These can be activated once per player by brushing the activation block. Upon entering the portal, it breaks (or "fractures") behind you & gives you a few minutes to explore the Alterworld dimension. After the time is up, you are sent back.
  • The second is via Ancient Portals located in Ancient City structure. This portal is activated by lighting the 4 pedestals in front of it. The pedestals each require an offering of a sufficiently enchanted item. Once all 4 have their offering, they are consumed & the portal opens up. This is a permanent portal to the Alterworld.

Future Progression

Above is the core dimensional progression for players. The Nether & the End retain their position in this path. There will be 2 more dimensions implemented in the future that can be considered "horizontal" progression, as they will not be necessary to "beat the game".

The Alterworld V1 is currently just vanilla Minecraft with general tweaks from the mod as a whole. V2 will contain many new biomes, structures, mobs, etc. This will be worked on once the mod passes Phase 1 (see the Roadmap). V3 of the Alterworld will give it dynamic systems, such as civilizations, quests, & player interactivity. At that point, the dimension will be considered complete.

FAQ:

Can you make Great Big World compatible with X mod? GBW is not designed for compatibility with most other content mods. Rather, it is designed as an entirely standalone experience. There are exceptions though: optimization mods such as Sodium should be compatible. If you find an issue with them, please open an issue on the issue tracker!
Can I use Great Big World in modpacks?

Probably not, but I'll consider it on a case-by-case basis. Please note that Great Big World has an ARR license, which does not allow redistribution (which includes using it in modpacks) without permission from its author (me).

The issue with using GBW in modpacks relates to FAQ #1: there is no guarantee that GBW will be compatible with other content mods. If it were free to use in modpacks, I would be flooded with bug reports on compatibility issues that I've explicitly stated will not be fixed. If you wish to use GBW in a modpack, please contact me directly and I will make a decision. As a general guideline, if your pack otherwise consists of non-gameplay mods, GBW will be allowed. If it contains a large number of other content mods, it will not. The pack must be focused around GBW, because that is the mods intent. It's a standalone experience.

From version 0.15.0 onwards, GBW now embeds separated standalone mods in its jar file. These mods are designed to be utilized outside of GBW and are free to be used in modpacks. Please see these mods' pages to play with them separately & to use them in modpacks.

Will Great Big World be made for other versions of Minecraft?

Not anytime soon, & more than likely never. The mod is massive & will only continue growing. It does & will rely on capabilities provided by modern Minecraft versions. Any backport will require a huge time cost, when I could use that time to continue developing towards the overarching goal.

Screenshots

Gallery

  • Hollow Logs & Fallen Trees
    Hollow Logs & Fallen Trees
  • Elemental Enchanted Books
    Elemental Enchanted Books
  • Equipment Upgrading
    Equipment Upgrading
  • Stackable Flowers
    Stackable Flowers
  • Forest Clearings
    Forest Clearings
  • Improved Item Frames
    Improved Item Frames
  • Goat Horn Helmets
    Goat Horn Helmets
  • New Blocks
    New Blocks
  • Anvil Screen
    Anvil Screen
  • Knowledge Screen
    Knowledge Screen
  • Engraved Stone
    Engraved Stone
  • Ice Temple
    Ice Temple
  • Swamp Temple
    Swamp Temple
  • Bonus House
    Bonus House
  • Create World Options
    Create World Options
  • Lightning Flash
    Lightning Flash
  • Sculkier Sculk
    Sculkier Sculk
  • Snowier Snow
    Snowier Snow
  • Lavalogging
    Lavalogging
  • Deep Caves
    Deep Caves
  • Improved Item Frames
    Improved Item Frames
  • Dynamic Moonlight
    Dynamic Moonlight
  • Knowledge Screen
    Knowledge Screen
  • Item/Block Variant Tooltips
    Item/Block Variant Tooltips
  • Sculkier Sculk
    Sculkier Sculk
  • Lightning Flash
    Lightning Flash
  • More Waterloggables
    More Waterloggables
  • Dyeable & Trimmable Pots
    Dyeable & Trimmable Pots
  • Swamp Temple
    Swamp Temple
  • Ice Temple
    Ice Temple
  • Ancient Portal
    Ancient Portal
  • Fractured Portals
    Fractured Portals
  • Goat Horn Helmets
    Goat Horn Helmets
  • Deep Caves
    Deep Caves
  • Seasons
    Seasons
  • Forest Clearings
    Forest Clearings
  • Equipment Upgrading
    Equipment Upgrading
  • New Blocks
    New Blocks
  • Snowier Snow
    Snowier Snow
  • Anvil Screen
    Anvil Screen
  • Copper Pressure Plates
    Copper Pressure Plates
  • Stackable Flowers
    Stackable Flowers
  • Lavalogging
    Lavalogging
  • Create World Options
    Create World Options
  • Elemental Enchanted Books
    Elemental Enchanted Books
  • Engraved Stone
    Engraved Stone
  • Hibiscuses & Improved Jungles
    Hibiscuses & Improved Jungles
  • Hollow Logs & Fallen Trees
    Hollow Logs & Fallen Trees
  • Bonus House
    Bonus House

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~17,000
Total Downloads
CurseForge
~12,000
Modrinth
~5,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works