Great Big World
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An alternate timeline mod for modern Minecraft
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new enchantments and/or changes the vanilla enchantment system.
Features structures of no particular theme, or meant as background decoration.
Includes mods that provide maps, minimaps, and informational tools for navigation.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds or enhances weather and environmental effects.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Must be installed on both the client and the server.
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About
Description
Great Big World
"Reimagining Minecraft, one line of code at a time."
Great Big World is a collection of mods packaged together with the goal of reimagining Minecraft under new design philosophies. It is a modern take on the "alternate timeline" genre most notably seen in Better Than Adventure and Not So Secret Saturday.
Features
Currently, the mod provides quite a few features and changes to vanilla including, but very not limited to:
- Seasons
- Improved environment
- World start options
- Information HUD
- Improved loot tables
- Missing/decorative blocks
- Vertical slabs
- Enchantment rework
- Equipment upgrades
- New temple structures
- Ancient Portals
- Removal of some Overworld features (will be back later!)
Check out the showcase videos on YouTube for a better look!
To check out project progress & see where it's headed, see the Project Roadmap!
FAQ:
Great Big World is incompatible with X mod!
Yes. Great Big World is not designed for compatibility with most other content mods. Rather, it is designed as an entirely standalone experience. There are exceptions though: performance and optimization mods such as Sodium should be compatible. If you find an issue with them, please open an issue on the issue tracker!
Can I use Great Big World in modpacks?
Probably not, but I'll consider it on a case-by-case basis. Please note that Great Big World has an ARR license, which does not allow redistribution (which includes using it in modpacks) without permission from its author (me).
The issue with using GBW in modpacks relates to FAQ #1: there is no guarantee that GBW will be compatible with other content mods. If it were free to use in modpacks, I would be flooded with bug reports on compatibility issues that I've explicitly stated will not be fixed. If you wish to use GBW in a modpack, please contact me directly and I will make a decision. As a general guideline, if your pack is mostly QoL and optimization mods, GBW will be allowed. If it contains a number of other content mods, it will not.
Can you port features to standalone mods/other game versions?
Because this is an "alternate timeline" mod, vanilla updates don't actually impact the gameplay much; rather, they'll just result in more QoL, backend features, and optimizations on the vanilla end, which will make the GBW experience that much better. For that reason, and the reasoning in the previous paragraph, GBW will always be developed for near-latest vanilla release versions.
"Reimagining Minecraft, one line of code at a time."
Great Big World is a collection of mods packaged & integrated together with the goal of reimagining Minecraft under new design philosophies. It's a modern take on the "alternate timeline" genre most notably seen in Better Than Adventure and Not So Secret Saturday.
Check out the Gallery or the showcase videos on YouTube for a better look!
To check out project progress, where it's headed, & known bugs, see the Project Roadmap!
Mod Structure
Great Big World will never require another mod to install (aside from Fabric API, of course). It is organized into multiple sub-mods, which are all packaged together into a single mod file:
Core
- Knowledge system
- Mystical elements system
- Structure trigger system
- Mappings system (like tags)
- Entity-block collision interactions
- New feature placement modifiers & other worlden utilities
- FastNoise implementation
- General commands
- General tags
Adventures
- Additional Create World Options
- Compass & Clock Information HUDs
- Dynamic moonlight
- Deeper world height, deeper oceans, & deep caves
- Bonus House from Indev
- Skyblock world type
Architect's Assembly
- Missing blocks
- Decorative blocks
- Vertical slabs
- Hotbar cycling
- Glass shards & glass rework
- Armor stand arms
- Improved equipment item tooltips
- Sawmills & Kilns
Flora & Fauna
- River variants
- Modified biome colors & features
- Noise-based feature placement
- Season system
- Improved animal behaviors
- Stackable small plants
- Fluidlogging & snowlogging
- Snowier snow
- Hollow logs & improved fallen trees
- Hibiscuses
- Forest clearings
Relics & Ruins
- Swamp Temples
- Ice Temples
- Unique decorative blocks
- Improved loot tables
- Cave paintings
Swords & Shields
- Enchanting overhaul
- Equipment tier overhaul
- Loom overhaul
- Anvil overhaul
- Smithing table overhaul
- Armor trim overhaul
- Armor decoration
- Element-based enchantments & enchanted books
The Alterworld
- The Alterworld dimension
- Ancient Portals
- Fractured Ancient Portals
- Migration of many Overworld features to the Alterworld
Standalone Sub-Mods
Future Sub-Mods
- Farms & Friends
- Breezy Seas
- Swampier Swamps
- Colormatic
- Cavier Caves
- Savanna Safari
- Wild Wild West
- Chilling Peaks
- Mystical Mixtures
Mod Progression
Great Big World caters both to players who want to enjoy the classic simple, sandboxy, survival Minecraft from years ago, and to players who prefer the more complex, progressive game it is now.
For the former, Great Big World strips the Overworld dimension of many features that are deemed unnecessary or bloaty. This includes many structures, biomes, and even natural blocks such as Granite, Diorite, & Andesite. Overall, the Overworld is more akin to old Minecraft. Critically, however, Ancient Cities remain in the Overworld as a core part of dimensional progression.
For the latter, Great Big World adds a new "alternate" dimension predictably called the Alterworld. This dimension retains features of modern Minecraft & many old ones as well, such as Villages, Copper, Cherry Groves, & variant mobs. This dimension will recieve numerous content updates during Phase 2 of the mod, including biomes, structures, mobs, blocks, etc.
Players start in the Overworld. There are 2 methods of entering the Alterworld, 1 temporary & 1 permanent:
- The first is via Fractured Portals in any temple structure. These can be activated once per player by brushing the activation block. Upon entering the portal, it breaks (or "fractures") behind you & gives you a few minutes to explore the Alterworld dimension. After the time is up, you are sent back.
- The second is via Ancient Portals located in Ancient City structure. This portal is activated by lighting the 4 pedestals in front of it. The pedestals each require an offering of a sufficiently enchanted item. Once all 4 have their offering, they are consumed & the portal opens up. This is a permanent portal to the Alterworld.
Future Progression
Above is the core dimensional progression for players. The Nether & the End retain their position in this path. There will be 2 more dimensions implemented in the future that can be considered "horizontal" progression, as they will not be necessary to "beat the game".
The Alterworld V1 is currently just vanilla Minecraft with general tweaks from the mod as a whole. V2 will contain many new biomes, structures, mobs, etc. This will be worked on once the mod passes Phase 1 (see the Roadmap). V3 of the Alterworld will give it dynamic systems, such as civilizations, quests, & player interactivity. At that point, the dimension will be considered complete.
FAQ:
Can you make Great Big World compatible with X mod?
GBW is not designed for compatibility with most other content mods. Rather, it is designed as an entirely standalone experience. There are exceptions though: optimization mods such as Sodium should be compatible. If you find an issue with them, please open an issue on the issue tracker!Can I use Great Big World in modpacks?
Probably not, but I'll consider it on a case-by-case basis. Please note that Great Big World has an ARR license, which does not allow redistribution (which includes using it in modpacks) without permission from its author (me).
The issue with using GBW in modpacks relates to FAQ #1: there is no guarantee that GBW will be compatible with other content mods. If it were free to use in modpacks, I would be flooded with bug reports on compatibility issues that I've explicitly stated will not be fixed. If you wish to use GBW in a modpack, please contact me directly and I will make a decision. As a general guideline, if your pack otherwise consists of non-gameplay mods, GBW will be allowed. If it contains a large number of other content mods, it will not. The pack must be focused around GBW, because that is the mods intent. It's a standalone experience.
From version 0.15.0 onwards, GBW now embeds separated standalone mods in its jar file. These mods are designed to be utilized outside of GBW and are free to be used in modpacks. Please see these mods' pages to play with them separately & to use them in modpacks.
Will Great Big World be made for other versions of Minecraft?
Not anytime soon, & more than likely never. The mod is massive & will only continue growing. It does & will rely on capabilities provided by modern Minecraft versions. Any backport will require a huge time cost, when I could use that time to continue developing towards the overarching goal.
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