Greed
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Rebalance Enchanting, Potion brewing and Farming, by adding 7 new curses, 4 new Enchantments, reworking Cauldrons and Villager Trades ! Comes with configuration for vanilla enchantment max levels and rarities !
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Greed can be played on its own, but was designed as a part of the Cristallite Mod Collection. See official Wiki here.
Greed's content is maintained for all versions ranging from 1.18.2 to 26.2
Description
Greed is a mod that aim to rebalance some vanilla mechanics, targeting Enchanting and Potion Brewing, without going too far and changing the feel of it. It affects the available enchantments and curses in the enchanting table, and gives a bigger place to cauldrons in potions brewing. These effects are particularly strong when paired with Cristallite, because it reworks Lapis-Lazuli's ore spawns.
Librarian, ToolSmith, WeaponSmith, Armorer, Cartograph and Cleric trades have been reworked, to make them more interesting, by selling books or items with multiple enchantments, maps that point to more interesting structures or biomes, and random potions !
Greed also integrates with Farmer's Delight, to rebalance vanilla food gathering, and food properties, making Farmer's Delight's foods a more viable choice.
All of Greed's functionalities can be enabled / disabled via the config file ! It is also possible to configure the maximum level of vanilla enchantments, or their rarity !

New Enchantments & Curses
Greed adds 7 new Curses and 4 new enchantments to the game :
| Enchantment Name | Max Level | Description |
|---|---|---|
| Curse of Absorption | 1 | Can be applied to armor. Absorb experience like Mending. |
| Curse of The Sponge | 1 | Can be applied to armor. Reduce any incoming positive potion effects durations by 20% to 40% |
| Curse of Creeping | 1 | Can be applied to boots. Considerably reduce the player sneaking's speed. |
| Curse of Combination | 1 | Can be applied to any item. Prevent the fusion of this item on an anvil. |
| Curse of Voiding | 3 | Can be applied to any tool. Works like an inverted Fortune effect. |
| Curse of Scarcity | 3 | Can be applied to any weapon. Works like an inverted Looting effect. |
| Curse of Heavyweight | 1 | Can be applied to any boots. Increase taken fall damage |
| Light | 3 | Can be applied to fishing rods. Increase the distance traveled by the fishing bobber |
| Grappling | 3 | Can be applied to fishing rods. Make the fishing rod work like a grappling hook, pulling the player when reeling, if the bobber is in contact with a block |
| Reeling | 4 | Can be applied to fishing rods. Increase the reeling force when pulling an entity toward the player |
| Stretched | 2 | Can be applied to bows, make the charge stronger. |

Enchanting Table rebalance
Greed rebalances the way the enchanting table works, be giving it "tiers" depending on the block below it.
| Block | Effect |
|---|---|
| Any | Books cannot be enchanted. All enchantments are maxed at Level 1. No secondary enchantments can be obtained. Curses have 25% chance to appear on items. Some enchantments cannot be obtained. |
| Lapis Block | Books can be enchanted. All enchantments are maxed at Level 1. Secondary enchantments can be obtained. Curses have 15% chance to appear on items. Some enchantments cannot be obtained. |
| Amethyst Cluster | Vanilla functions |
Greed contains an option to uncap the Enchanting Table's max Level, so you can enchant your items with up to 64 levels at once !
No matter the table's tier, bookshelves will always work, but may not affect enchantments levels depending on the tier. Config options exist to make enchanting consume the amount of experience showed in the table. (ex : maxed enchants can cost up to 30 levels)
It is possible to configure which enchantments can or cannot be obtained on each tier, as well as the curse list and probability.
Greed also make it possible to change enchantments's rarity and max levels. This can be edited in the config file.
Banned Enchantments on Tiers, (Whitelist / Blacklist), Curse probability per Tier and custom Enchant Max Level / Rarity are all configurable !

Brewing & Cauldrons improvements
Greed adds functionality to cauldrons, by making them able to hold potions instead of water. Greed also prevents the player from filling a water bottle in a water source, therefore requiring a cauldron. (Can be disabled) Once a cauldron is filled with potions, it can then be applied to a single bottle, to combine all the effects in one drink !

Villager Trades rebalance
Greed overrides the librarian villager's trades. It removes the randomly enchanted book at the beginner level, swapping it with the nametag, at a lower price. However, it adds a "simple" enchanted book, with a common or uncommon enchantment at level 2. Later trades offers vanilla enchanted books, and even books with up to 4 different enchantments.
A similar principle is applied on the WeaponSmith, ToolSmith and Armorer villagers. They trade simple items at first, but end up selling armor piece with multiple enchantments.
The Cleric and Cartographer are the one that underwent to most changes. The Cartographer can now sell maps pointing to specific biome tags, or specific vanilla / modded biomes ! It also has Mineshaft maps, End Cities Map, Bastion Maps etc at higher levels !
The Cleric still buys monster materials, but has been re oriented to be more of a brewer. It sells random potions, and splash potion at higher levels, as well as golden apple and enchanted golden apples.

Greed can be played on its own, but was designed as a part of the Cristallite Mod Collection. See official Wiki here.
Greed's content is maintained for all versions ranging from 1.18.2 to 26.2
Description
Greed is a mod that aim to rebalance some vanilla mechanics, targeting Enchanting and Potion Brewing, without going too far and changing the feel of it. It affects the available enchantments and curses in the enchanting table, and gives a bigger place to cauldrons in potions brewing. These effects are particularly strong when paired with Cristallite, because it reworks Lapis-Lazuli's ore spawns.
Librarian, ToolSmith, WeaponSmith, Armorer, Cartograph and Cleric trades have been reworked, to make them more interesting, by selling books or items with multiple enchantments, maps that point to more interesting structures or biomes, and random potions !
Greed also integrates with Farmer's Delight, to rebalance vanilla food gathering, and food properties, making Farmer's Delight's foods a more viable choice.
All of Greed's functionalities can be enabled / disabled via the config file ! It is also possible to configure the maximum level of vanilla enchantments, or their rarity !

New Enchantments & Curses
Greed adds 7 new Curses and 4 new enchantments to the game :
| Enchantment Name | Max Level | Description |
|---|---|---|
| Curse of Absorption | 1 | Can be applied to armor. Absorb experience like Mending. |
| Curse of The Sponge | 1 | Can be applied to armor. Reduce any incoming positive potion effects durations by 20% to 40% |
| Curse of Creeping | 1 | Can be applied to boots. Considerably reduce the player sneaking's speed. |
| Curse of Combination | 1 | Can be applied to any item. Prevent the fusion of this item on an anvil. |
| Curse of Voiding | 3 | Can be applied to any tool. Works like an inverted Fortune effect. |
| Curse of Scarcity | 3 | Can be applied to any weapon. Works like an inverted Looting effect. |
| Curse of Heavyweight | 1 | Can be applied to any boots. Increase taken fall damage |
| Light | 3 | Can be applied to fishing rods. Increase the distance traveled by the fishing bobber |
| Grappling | 3 | Can be applied to fishing rods. Make the fishing rod work like a grappling hook, pulling the player when reeling, if the bobber is in contact with a block |
| Reeling | 4 | Can be applied to fishing rods. Increase the reeling force when pulling an entity toward the player |
| Stretched | 2 | Can be applied to bows, make the charge stronger. |

Enchanting Table rebalance
Greed rebalances the way the enchanting table works, be giving it "tiers" depending on the block below it.
| Block | Effect |
|---|---|
| Any | Books cannot be enchanted. All enchantments are maxed at Level 1. No secondary enchantments can be obtained. Curses have 25% chance to appear on items. Some enchantments cannot be obtained. |
| Lapis Block | Books can be enchanted. All enchantments are maxed at Level 1. Secondary enchantments can be obtained. Curses have 15% chance to appear on items. Some enchantments cannot be obtained. |
| Amethyst Cluster | Vanilla functions |
Greed contains an option to uncap the Enchanting Table's max Level, so you can enchant your items with up to 64 levels at once !
No matter the table's tier, bookshelves will always work, but may not affect enchantments levels depending on the tier. Config options exist to make enchanting consume the amount of experience showed in the table. (ex : maxed enchants can cost up to 30 levels)
It is possible to configure which enchantments can or cannot be obtained on each tier, as well as the curse list and probability.
Greed also make it possible to change enchantments's rarity and max levels. This can be edited in the config file.
Banned Enchantments on Tiers, (Whitelist / Blacklist), Curse probability per Tier and custom Enchant Max Level / Rarity are all configurable !

Brewing & Cauldrons improvements
Greed adds functionality to cauldrons, by making them able to hold potions instead of water. Greed also prevents the player from filling a water bottle in a water source, therefore requiring a cauldron. (Can be disabled) Once a cauldron is filled with potions, it can then be applied to a single bottle, to combine all the effects in one drink !

Villager Trades rebalance
Greed overrides the librarian villager's trades. It removes the randomly enchanted book at the beginner level, swapping it with the nametag, at a lower price. However, it adds a "simple" enchanted book, with a common or uncommon enchantment at level 2. Later trades offers vanilla enchanted books, and even books with up to 4 different enchantments.
A similar principle is applied on the WeaponSmith, ToolSmith and Armorer villagers. They trade simple items at first, but end up selling armor piece with multiple enchantments.
The Cleric and Cartographer are the one that underwent to most changes. The Cartographer can now sell maps pointing to specific biome tags, or specific vanilla / modded biomes ! It also has Mineshaft maps, End Cities Map, Bastion Maps etc at higher levels !
The Cleric still buys monster materials, but has been re oriented to be more of a brewer. It sells random potions, and splash potion at higher levels, as well as golden apple and enchanted golden apples.
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