Greedy Gold

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Greedy Gold

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Golden tools and armor regenerate durability and upgrade through use.

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Project Details

Type
Mod
License
MIT License
Latest Version
greedygold-1.20.1-1.0.3-forge.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Greedy Gold

Purpose: Transform gold from Minecraft's most disappointing material into a rewarding long-term investment. Golden tools and armor that grow stronger the more you use them, rewarding dedication and patience with items that offer unique advantages—super-fast mining with Efficiency 6, Fortune 5 hoes for massive crop yields, powerful Sharpness 7 weapons—that make them viable alternatives to netherite.


Golden tools and armor regenerate durability and upgrade through use.

Features

  • Durability Regeneration - Golden items slowly regenerate durability while in your inventory
  • Enchantment Upgrades - Tools and armor gain enchantment levels as you use them
    • Pickaxes/Shovels gain Efficiency
    • Hoes gain Fortune
    • Swords/Axes gain Sharpness
    • Armor gains Protection
  • Durability Expansion - Each use permanently increases maximum durability
  • Mining Level Progression - Golden tools unlock higher mining tiers as they level up:
    • Start at stone-tier (iron ore, copper, lapis)
    • Unlock iron-tier at 120 durability upgrades (diamond ore, redstone, gold ore)
    • Unlock diamond-tier at 500 durability upgrades (obsidian, ancient debris)
  • Separate Tool Regeneration - Tools regenerate much faster than weapons/armor (configurable)
  • Per-Item Enchantment Caps - Each tool type has its own maximum enchantment level
    • Pickaxe: 6, Sword: 7, Axe: 7, Shovel: 5, Hoe: 5, Armor: 6
  • Balanced Upgrade Curves - Weapons and armor require fewer uses per upgrade than tools
  • Random Affinity System - Each item upgrades at a slightly different rate, so armor pieces won't all level up simultaneously

Upgrade Progression

Enchantments:

  • Tools (pickaxe, shovel, hoe): Standard progression (~150 uses for level 1, scaling by 1.2x)
  • Weapons & Armor: 40% fewer uses required (faster upgrades for combat gear)

Durability:

  • Tools: Standard progression (~20 uses for first upgrade, scaling by 1.003x)
  • Weapons & Armor: 40% fewer uses required

Mining Levels (Pickaxes only):

  • Level 120: Unlock iron-tier blocks
  • Level 500: Unlock diamond-tier blocks

Configuration

The mod is highly configurable through Mod Menu (with Cloth Config installed) or by manually editing config/greedy-gold.json.

Key Configuration Options

Durability Regeneration:

  • Weapons/Armor: Every 25 seconds, restore 2% of max durability
  • Tools: Every 4 seconds, restore 2% of max durability (much faster for mining/farming)
  • Can switch to fixed amounts instead of percentages
  • Can disable entirely if you only want the upgrade system

Enchantment Progression:

  • Tools require 150+ uses per level (scaling exponentially by 1.2x)
  • Weapons/Armor require 60% fewer uses (faster progression for combat gear)
  • Separate max level caps per item type (Pickaxe: 6, Sword/Axe: 7, Shovel/Hoe: 5, Armor: 6)

Durability Progression:

  • Each upgrade adds +1 maximum durability
  • Tools require ~20+ uses per level (scaling very gradually by 1.003x)
  • Weapons/Armor require 60% fewer uses
  • Maximum 1200 upgrades (configurable)

Mining Level Unlocks (Pickaxes only):

  • 120 durability upgrades → Iron-tier mining (diamond ore, redstone, gold ore)
  • 500 durability upgrades → Diamond-tier mining (obsidian, ancient debris)

Random Affinity:

  • Each item gets a random speed multiplier (0.8x - 1.2x by default)
  • Prevents all armor pieces from leveling up simultaneously
  • Can be disabled for predictable progression

Example Config File

{
  "enabled": true,
  "regenIntervalSeconds": 25,
  "regenPercentage": 0.02,
  "useSeparateToolRegen": true,
  "toolRegenIntervalSeconds": 4,

  "upgradesEnabled": true,
  "showUpgradeTooltip": true,

  "enchantUpgradeBaseUses": 150,
  "enchantUpgradeModifier": 1.2,
  "enchantArmorWeaponModifier": 0.4,
  "maxEnchantLevelPickaxe": 6,
  "maxEnchantLevelSword": 7,

  "durabilityUpgradeBaseUses": 20,
  "durabilityUpgradeModifier": 1.003,
  "maxDurabilityLevel": 1200,
  "miningLevelIronThreshold": 120,
  "miningLevelDiamondThreshold": 500,

  "useRandomAffinity": true,
  "minAffinity": 0.8,
  "maxAffinity": 1.2
}

For complete documentation of all config options and formulas, see the GitHub repository.

Requirements

  • Fabric Loader (0.18.4+)
  • Fabric API
  • Minecraft 1.20.1
  • Mod Menu (optional, for GUI config)
  • Cloth Config (optional, for GUI config)

Additional Information

For detailed configuration options and formulas, see the GitHub repository.

Compatibility with Forge using SinytraConnector: ✔️

Greedy Gold

Purpose: Transform gold from Minecraft's most disappointing material into a rewarding long-term investment. Golden tools and armor that grow stronger the more you use them, rewarding dedication and patience with items that offer unique advantages—super-fast mining with Efficiency 6, Fortune 5 hoes for massive crop yields, powerful Sharpness 7 weapons—that make them viable alternatives to netherite.


Golden tools and armor regenerate durability and upgrade through use.

Features

  • Durability Regeneration - Golden items slowly regenerate durability while in your inventory
  • Enchantment Upgrades - Tools and armor gain enchantment levels as you use them
    • Pickaxes/Shovels gain Efficiency
    • Hoes gain Fortune
    • Swords/Axes gain Sharpness
    • Armor gains Protection
    • Durability Expansion - Each use permanently increases maximum durability
    • Mining Level Progression - Golden tools unlock higher mining tiers as they level up:
      • Start at stone-tier (iron ore, copper, lapis)
      • Unlock iron-tier at 120 durability upgrades (diamond ore, redstone, gold ore)
      • Unlock diamond-tier at 500 durability upgrades (obsidian, ancient debris)
    • Separate Tool Regeneration - Tools regenerate much faster than weapons/armor (configurable)
    • Per-Item Enchantment Caps - Each tool type has its own maximum enchantment level
      • Pickaxe: 6, Sword: 7, Axe: 7, Shovel: 5, Hoe: 5, Armor: 6
    • Balanced Upgrade Curves - Weapons and armor require fewer uses per upgrade than tools
    • Random Affinity System - Each item upgrades at a slightly different rate, so armor pieces won't all level up simultaneously

Upgrade Progression

Enchantments:

  • Tools (pickaxe, shovel, hoe): Standard progression (~150 uses for level 1, scaling by 1.2x)
  • Weapons & Armor: 40% fewer uses required (faster upgrades for combat gear)

Durability:

  • Tools: Standard progression (~20 uses for first upgrade, scaling by 1.003x)
  • Weapons & Armor: 40% fewer uses required

Mining Levels (Pickaxes only):

  • Level 120: Unlock iron-tier blocks
  • Level 500: Unlock diamond-tier blocks

Configuration

The mod is highly configurable through Mod Menu (with Cloth Config installed) or by manually editing config/greedy-gold.json.

Key Configuration Options

Durability Regeneration:

  • Weapons/Armor: Every 25 seconds, restore 2% of max durability
  • Tools: Every 4 seconds, restore 2% of max durability (much faster for mining/farming)
  • Can switch to fixed amounts instead of percentages
  • Can disable entirely if you only want the upgrade system

Enchantment Progression:

  • Tools require 150+ uses per level (scaling exponentially by 1.2x)
  • Weapons/Armor require 60% fewer uses (faster progression for combat gear)
  • Separate max level caps per item type (Pickaxe: 6, Sword/Axe: 7, Shovel/Hoe: 5, Armor: 6)

Durability Progression:

  • Each upgrade adds +1 maximum durability
  • Tools require ~20+ uses per level (scaling very gradually by 1.003x)
  • Weapons/Armor require 60% fewer uses
  • Maximum 1200 upgrades (configurable)

Mining Level Unlocks (Pickaxes only):

  • 120 durability upgrades → Iron-tier mining (diamond ore, redstone, gold ore)
  • 500 durability upgrades → Diamond-tier mining (obsidian, ancient debris)

Random Affinity:

  • Each item gets a random speed multiplier (0.8x - 1.2x by default)
  • Prevents all armor pieces from leveling up simultaneously
  • Can be disabled for predictable progression

Example Config File

{
  "enabled": true,
  "regenIntervalSeconds": 25,
  "regenPercentage": 0.02,
  "useSeparateToolRegen": true,
  "toolRegenIntervalSeconds": 4,
  
  "upgradesEnabled": true,
  "showUpgradeTooltip": true,
  
  "enchantUpgradeBaseUses": 150,
  "enchantUpgradeModifier": 1.2,
  "enchantArmorWeaponModifier": 0.4,
  "maxEnchantLevelPickaxe": 6,
  "maxEnchantLevelSword": 7,
  
  "durabilityUpgradeBaseUses": 20,
  "durabilityUpgradeModifier": 1.003,
  "maxDurabilityLevel": 1200,
  "miningLevelIronThreshold": 120,
  "miningLevelDiamondThreshold": 500,
  
  "useRandomAffinity": true,
  "minAffinity": 0.8,
  "maxAffinity": 1.2
}

For complete documentation of all config options and formulas, see the GitHub repository.

Requirements

  • Fabric Loader (0.18.4+)
  • Fabric API
  • Minecraft 1.20.1
  • Mod Menu (optional, for GUI config)
  • Cloth Config (optional, for GUI config)

Additional Information

For detailed configuration options and formulas, see the GitHub repository.

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