Greedy Gold
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Golden tools and armor regenerate durability and upgrade through use.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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About
Description
Greedy Gold
Purpose: Transform gold from Minecraft's most disappointing material into a rewarding long-term investment. Golden tools and armor that grow stronger the more you use them, rewarding dedication and patience with items that offer unique advantages—super-fast mining with Efficiency 6, Fortune 5 hoes for massive crop yields, powerful Sharpness 7 weapons—that make them viable alternatives to netherite.
Golden tools and armor regenerate durability and upgrade through use.
Features
- Durability Regeneration - Golden items slowly regenerate durability while in your inventory
- Enchantment Upgrades - Tools and armor gain enchantment levels as you use them
- Pickaxes/Shovels gain Efficiency
- Hoes gain Fortune
- Swords/Axes gain Sharpness
- Armor gains Protection
- Durability Expansion - Each use permanently increases maximum durability
- Mining Level Progression - Golden tools unlock higher mining tiers as they level up:
- Start at stone-tier (iron ore, copper, lapis)
- Unlock iron-tier at 120 durability upgrades (diamond ore, redstone, gold ore)
- Unlock diamond-tier at 500 durability upgrades (obsidian, ancient debris)
- Separate Tool Regeneration - Tools regenerate much faster than weapons/armor (configurable)
- Per-Item Enchantment Caps - Each tool type has its own maximum enchantment level
- Pickaxe: 6, Sword: 7, Axe: 7, Shovel: 5, Hoe: 5, Armor: 6
- Balanced Upgrade Curves - Weapons and armor require fewer uses per upgrade than tools
- Random Affinity System - Each item upgrades at a slightly different rate, so armor pieces won't all level up simultaneously
Upgrade Progression
Enchantments:
- Tools (pickaxe, shovel, hoe): Standard progression (~150 uses for level 1, scaling by 1.2x)
- Weapons & Armor: 40% fewer uses required (faster upgrades for combat gear)
Durability:
- Tools: Standard progression (~20 uses for first upgrade, scaling by 1.003x)
- Weapons & Armor: 40% fewer uses required
Mining Levels (Pickaxes only):
- Level 120: Unlock iron-tier blocks
- Level 500: Unlock diamond-tier blocks
Configuration
The mod is highly configurable through Mod Menu (with Cloth Config installed) or by manually editing config/greedy-gold.json.
Key Configuration Options
Durability Regeneration:
- Weapons/Armor: Every 25 seconds, restore 2% of max durability
- Tools: Every 4 seconds, restore 2% of max durability (much faster for mining/farming)
- Can switch to fixed amounts instead of percentages
- Can disable entirely if you only want the upgrade system
Enchantment Progression:
- Tools require 150+ uses per level (scaling exponentially by 1.2x)
- Weapons/Armor require 60% fewer uses (faster progression for combat gear)
- Separate max level caps per item type (Pickaxe: 6, Sword/Axe: 7, Shovel/Hoe: 5, Armor: 6)
Durability Progression:
- Each upgrade adds +1 maximum durability
- Tools require ~20+ uses per level (scaling very gradually by 1.003x)
- Weapons/Armor require 60% fewer uses
- Maximum 1200 upgrades (configurable)
Mining Level Unlocks (Pickaxes only):
- 120 durability upgrades → Iron-tier mining (diamond ore, redstone, gold ore)
- 500 durability upgrades → Diamond-tier mining (obsidian, ancient debris)
Random Affinity:
- Each item gets a random speed multiplier (0.8x - 1.2x by default)
- Prevents all armor pieces from leveling up simultaneously
- Can be disabled for predictable progression
Example Config File
{
"enabled": true,
"regenIntervalSeconds": 25,
"regenPercentage": 0.02,
"useSeparateToolRegen": true,
"toolRegenIntervalSeconds": 4,
"upgradesEnabled": true,
"showUpgradeTooltip": true,
"enchantUpgradeBaseUses": 150,
"enchantUpgradeModifier": 1.2,
"enchantArmorWeaponModifier": 0.4,
"maxEnchantLevelPickaxe": 6,
"maxEnchantLevelSword": 7,
"durabilityUpgradeBaseUses": 20,
"durabilityUpgradeModifier": 1.003,
"maxDurabilityLevel": 1200,
"miningLevelIronThreshold": 120,
"miningLevelDiamondThreshold": 500,
"useRandomAffinity": true,
"minAffinity": 0.8,
"maxAffinity": 1.2
}
For complete documentation of all config options and formulas, see the GitHub repository.
Requirements
- Fabric Loader (0.18.4+)
- Fabric API
- Minecraft 1.20.1
- Mod Menu (optional, for GUI config)
- Cloth Config (optional, for GUI config)
Additional Information
For detailed configuration options and formulas, see the GitHub repository.
Compatibility with Forge using SinytraConnector: ✔️
Greedy Gold
Purpose: Transform gold from Minecraft's most disappointing material into a rewarding long-term investment. Golden tools and armor that grow stronger the more you use them, rewarding dedication and patience with items that offer unique advantages—super-fast mining with Efficiency 6, Fortune 5 hoes for massive crop yields, powerful Sharpness 7 weapons—that make them viable alternatives to netherite.
Golden tools and armor regenerate durability and upgrade through use.
Features
- Durability Regeneration - Golden items slowly regenerate durability while in your inventory
- Enchantment Upgrades - Tools and armor gain enchantment levels as you use them
- Pickaxes/Shovels gain Efficiency
- Hoes gain Fortune
- Swords/Axes gain Sharpness
- Armor gains Protection
- Durability Expansion - Each use permanently increases maximum durability
- Mining Level Progression - Golden tools unlock higher mining tiers as they level up:
- Start at stone-tier (iron ore, copper, lapis)
- Unlock iron-tier at 120 durability upgrades (diamond ore, redstone, gold ore)
- Unlock diamond-tier at 500 durability upgrades (obsidian, ancient debris)
- Separate Tool Regeneration - Tools regenerate much faster than weapons/armor (configurable)
- Per-Item Enchantment Caps - Each tool type has its own maximum enchantment level
- Pickaxe: 6, Sword: 7, Axe: 7, Shovel: 5, Hoe: 5, Armor: 6
- Balanced Upgrade Curves - Weapons and armor require fewer uses per upgrade than tools
- Random Affinity System - Each item upgrades at a slightly different rate, so armor pieces won't all level up simultaneously
Upgrade Progression
Enchantments:
- Tools (pickaxe, shovel, hoe): Standard progression (~150 uses for level 1, scaling by 1.2x)
- Weapons & Armor: 40% fewer uses required (faster upgrades for combat gear)
Durability:
- Tools: Standard progression (~20 uses for first upgrade, scaling by 1.003x)
- Weapons & Armor: 40% fewer uses required
Mining Levels (Pickaxes only):
- Level 120: Unlock iron-tier blocks
- Level 500: Unlock diamond-tier blocks
Configuration
The mod is highly configurable through Mod Menu (with Cloth Config installed) or by manually editing config/greedy-gold.json.
Key Configuration Options
Durability Regeneration:
- Weapons/Armor: Every 25 seconds, restore 2% of max durability
- Tools: Every 4 seconds, restore 2% of max durability (much faster for mining/farming)
- Can switch to fixed amounts instead of percentages
- Can disable entirely if you only want the upgrade system
Enchantment Progression:
- Tools require 150+ uses per level (scaling exponentially by 1.2x)
- Weapons/Armor require 60% fewer uses (faster progression for combat gear)
- Separate max level caps per item type (Pickaxe: 6, Sword/Axe: 7, Shovel/Hoe: 5, Armor: 6)
Durability Progression:
- Each upgrade adds +1 maximum durability
- Tools require ~20+ uses per level (scaling very gradually by 1.003x)
- Weapons/Armor require 60% fewer uses
- Maximum 1200 upgrades (configurable)
Mining Level Unlocks (Pickaxes only):
- 120 durability upgrades → Iron-tier mining (diamond ore, redstone, gold ore)
- 500 durability upgrades → Diamond-tier mining (obsidian, ancient debris)
Random Affinity:
- Each item gets a random speed multiplier (0.8x - 1.2x by default)
- Prevents all armor pieces from leveling up simultaneously
- Can be disabled for predictable progression
Example Config File
{
"enabled": true,
"regenIntervalSeconds": 25,
"regenPercentage": 0.02,
"useSeparateToolRegen": true,
"toolRegenIntervalSeconds": 4,
"upgradesEnabled": true,
"showUpgradeTooltip": true,
"enchantUpgradeBaseUses": 150,
"enchantUpgradeModifier": 1.2,
"enchantArmorWeaponModifier": 0.4,
"maxEnchantLevelPickaxe": 6,
"maxEnchantLevelSword": 7,
"durabilityUpgradeBaseUses": 20,
"durabilityUpgradeModifier": 1.003,
"maxDurabilityLevel": 1200,
"miningLevelIronThreshold": 120,
"miningLevelDiamondThreshold": 500,
"useRandomAffinity": true,
"minAffinity": 0.8,
"maxAffinity": 1.2
}
For complete documentation of all config options and formulas, see the GitHub repository.
Requirements
- Fabric Loader (0.18.4+)
- Fabric API
- Minecraft 1.20.1
- Mod Menu (optional, for GUI config)
- Cloth Config (optional, for GUI config)
Additional Information
For detailed configuration options and formulas, see the GitHub repository.
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