Mod

Grid Engineering

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Grid Engineering

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Make Power Grids More Sophisticated

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NeoForge
Minecraft

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Project Details

Type
Mod
License
MIT License
Latest Version
gridengineering-1.4.2.jar
Authors
CurseForge
Modrinth

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Description

Grid Engineering

Grid Engineering is a power transmission mod for Minecraft 1.21.1 NeoForge.

This mod goes beyond simply transferring FE through cables and focuses on designing electrical grids that take Voltage, Amperage, and Power Loss into account.

Inspired by GregTech's power system, Grid Engineering avoids forcing players into complicated machine voltage tiers or punishing them with machine explosions from overvoltage. Instead, players are encouraged to build efficient power infrastructure by considering cable performance, voltage ratings, transmission distance, and amperage limits.

Features

  • Voltage system

  • Amperage system

  • Distance-based power loss

  • Configurable voltage tiers

  • Configurable cable properties

  • Compatibility with FE-based mods

  • Large-scale power grid support

  • Long-distance power transmission optimization

Grid Engineering is not about protecting machines. It is about designing and optimizing power grids.

Why use this mod?

Many FE cable systems simply transfer power without any meaningful limitations.

Grid Engineering makes power transmission just as important as power generation.

Which cable should you use?
How far should you transmit power?
Should you increase voltage?
Should you increase amperage?

These decisions become meaningful and impactful.

Optimizing your power network becomes a gameplay challenge of its own.

Planned Features

  • Quantum Power Tunnel (wireless transmission)

  • Interdimensional Power Transfer

  • Data-driven Voltage Tier System

  • Data-driven Cable System

  • API for mod developers

Development Status

Grid Engineering is currently in an early stage of development.

Features may change, and both systems and balancing will continue to evolve over time.

Feedback and suggestions are always welcome.

This is not a finished project, and I will continue improving and refining it to create a better power grid experience.

Added Cables

LV (Low Voltage)
- Tin Wire
- Lead Wire
- Nickel Wire

MV (Medium Voltage)
- Copper Wire
- Iron Wire

HV (High Voltage)
- Steel Wire
- Gold Wire
- Electrum Wire

SHV (Super High Voltage)
- Tungsten Wire
- Titanium Wire
- NTT Alloy Wire

CHV (Critical High Voltage)
- Neutronium Wire
- NBB Alloy Wire

Note1: This mod was originally created for use in my personal modpack. Because of this, it includes some uncommon materials such as NTT Alloy and NBB Alloy, which are custom alloys from my own projects and modpack progression.

Note 2: This mod does not provide its own progression system.
For the best experience, it is recommended to customize and integrate the recipes into your modpack using Data Packs, KubeJS, or other progression tools.

Need Help?

Join our Discord server!

Grid Engineering

Grid Engineering is a power transmission mod for Minecraft 1.21.1 NeoForge.

This mod goes beyond simply transferring FE through cables and focuses on designing electrical grids that take Voltage, Amperage, and Power Loss into account.

Inspired by GregTech's power system, Grid Engineering avoids forcing players into complicated machine voltage tiers or punishing them with machine explosions from overvoltage. Instead, players are encouraged to build efficient power infrastructure by considering cable performance, voltage ratings, transmission distance, and amperage limits.

Features

Voltage system

Amperage system

Distance-based power loss

Configurable voltage tiers

Configurable cable properties

Compatibility with FE-based mods

Large-scale power grid support

Long-distance power transmission optimization

Grid Engineering is not about protecting machines. It is about designing and optimizing power grids.

Why use this mod?

Many FE cable systems simply transfer power without any meaningful limitations.

Grid Engineering makes power transmission just as important as power generation.

Which cable should you use? How far should you transmit power? Should you increase voltage? Should you increase amperage?

These decisions become meaningful and impactful.

Optimizing your power network becomes a gameplay challenge of its own.

Planned Features

Quantum Power Tunnel (wireless transmission)

Interdimensional Power Transfer

Data-driven Voltage Tier System

Data-driven Cable System

API for mod developers

Development Status

Grid Engineering is currently in an early stage of development.

Features may change, and both systems and balancing will continue to evolve over time.

Feedback and suggestions are always welcome.

This is not a finished project, and I will continue improving and refining it to create a better power grid experience.

Added Cables

LV (Low Voltage)

  • Tin Wire
  • Lead Wire
  • Nickel Wire

MV (Medium Voltage)

  • Copper Wire
  • Iron Wire

HV (High Voltage)

  • Steel Wire
  • Gold Wire
  • Electrum Wire

SHV (Super High Voltage)

  • Tungsten Wire
  • Titanium Wire
  • NTT Alloy Wire

CHV (Critical High Voltage)

  • Neutronium Wire
  • NBB Alloy Wire

Note1: This mod was originally created for use in my personal modpack. Because of this, it includes some uncommon materials such as NTT Alloy and NBB Alloy, which are custom alloys from my own projects and modpack progression.

Note 2: This mod does not provide its own progression system. For the best experience, it is recommended to customize and integrate the recipes into your modpack using Data Packs, KubeJS, or other progression tools.

Need Help?

Join our Discord server!

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