Mod
Grid Engineering
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Make Power Grids More Sophisticated
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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About
Description
Grid Engineering
Grid Engineering is a power transmission mod for Minecraft 1.21.1 NeoForge.
This mod goes beyond simply transferring FE through cables and focuses on designing electrical grids that take Voltage, Amperage, and Power Loss into account.
Inspired by GregTech's power system, Grid Engineering avoids forcing players into complicated machine voltage tiers or punishing them with machine explosions from overvoltage. Instead, players are encouraged to build efficient power infrastructure by considering cable performance, voltage ratings, transmission distance, and amperage limits.
Features
-
Voltage system
-
Amperage system
-
Distance-based power loss
-
Configurable voltage tiers
-
Configurable cable properties
-
Compatibility with FE-based mods
-
Large-scale power grid support
-
Long-distance power transmission optimization
Grid Engineering is not about protecting machines. It is about designing and optimizing power grids.
Why use this mod?
Many FE cable systems simply transfer power without any meaningful limitations.
Grid Engineering makes power transmission just as important as power generation.
Which cable should you use?
How far should you transmit power?
Should you increase voltage?
Should you increase amperage?
These decisions become meaningful and impactful.
Optimizing your power network becomes a gameplay challenge of its own.
Planned Features
-
Quantum Power Tunnel (wireless transmission)
-
Interdimensional Power Transfer
-
Data-driven Voltage Tier System
-
Data-driven Cable System
-
API for mod developers
Development Status
Grid Engineering is currently in an early stage of development.
Features may change, and both systems and balancing will continue to evolve over time.
Feedback and suggestions are always welcome.
This is not a finished project, and I will continue improving and refining it to create a better power grid experience.
Added Cables
LV (Low Voltage)
- Tin Wire
- Lead Wire
- Nickel Wire
MV (Medium Voltage)
- Copper Wire
- Iron Wire
HV (High Voltage)
- Steel Wire
- Gold Wire
- Electrum Wire
SHV (Super High Voltage)
- Tungsten Wire
- Titanium Wire
- NTT Alloy Wire
CHV (Critical High Voltage)
- Neutronium Wire
- NBB Alloy Wire
Note1: This mod was originally created for use in my personal modpack. Because of this, it includes some uncommon materials such as NTT Alloy and NBB Alloy, which are custom alloys from my own projects and modpack progression.
Note 2: This mod does not provide its own progression system.
For the best experience, it is recommended to customize and integrate the recipes into your modpack using Data Packs, KubeJS, or other progression tools.
Need Help?
Grid Engineering
Grid Engineering is a power transmission mod for Minecraft 1.21.1 NeoForge.
This mod goes beyond simply transferring FE through cables and focuses on designing electrical grids that take Voltage, Amperage, and Power Loss into account.
Inspired by GregTech's power system, Grid Engineering avoids forcing players into complicated machine voltage tiers or punishing them with machine explosions from overvoltage. Instead, players are encouraged to build efficient power infrastructure by considering cable performance, voltage ratings, transmission distance, and amperage limits.
Features
Voltage system
Amperage system
Distance-based power loss
Configurable voltage tiers
Configurable cable properties
Compatibility with FE-based mods
Large-scale power grid support
Long-distance power transmission optimization
Grid Engineering is not about protecting machines. It is about designing and optimizing power grids.
Why use this mod?
Many FE cable systems simply transfer power without any meaningful limitations.
Grid Engineering makes power transmission just as important as power generation.
Which cable should you use? How far should you transmit power? Should you increase voltage? Should you increase amperage?
These decisions become meaningful and impactful.
Optimizing your power network becomes a gameplay challenge of its own.
Planned Features
Quantum Power Tunnel (wireless transmission)
Interdimensional Power Transfer
Data-driven Voltage Tier System
Data-driven Cable System
API for mod developers
Development Status
Grid Engineering is currently in an early stage of development.
Features may change, and both systems and balancing will continue to evolve over time.
Feedback and suggestions are always welcome.
This is not a finished project, and I will continue improving and refining it to create a better power grid experience.
Added Cables
LV (Low Voltage)
- Tin Wire
- Lead Wire
- Nickel Wire
MV (Medium Voltage)
- Copper Wire
- Iron Wire
HV (High Voltage)
- Steel Wire
- Gold Wire
- Electrum Wire
SHV (Super High Voltage)
- Tungsten Wire
- Titanium Wire
- NTT Alloy Wire
CHV (Critical High Voltage)
- Neutronium Wire
- NBB Alloy Wire
Note1: This mod was originally created for use in my personal modpack. Because of this, it includes some uncommon materials such as NTT Alloy and NBB Alloy, which are custom alloys from my own projects and modpack progression.
Note 2: This mod does not provide its own progression system. For the best experience, it is recommended to customize and integrate the recipes into your modpack using Data Packs, KubeJS, or other progression tools.
Need Help?
Join our Discord server!
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