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groceriesism
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A growing collection of items, each with its own distinct mechanic. Currently features a curio that stacks critical chance on consecutive hits and raises critical damage to 2.4x.
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Description
**Groceriesism** is a growing collection of items. Each one is built around its own
distinct, self-contained mechanic rather than a flat stat bonus - the goal is that every
item changes *how* you play, not just *how strong* you are.
The collection is actively maintained and not limited to a single item type. Accessories,
weapons, tools, consumables - anything can be added as long as it has an interesting
mechanic behind it. Everything already released keeps working exactly as documented.
---
## Currently Available
### Clear Mirror, Still Water(from LimbusCompany)
*A curio accessory for players who never stop swinging.* It rewards sustained aggression
by turning consecutive hits into escalating critical pressure.
**Breathing Technique**
Every attack that lands grants one stack of *Breathing Technique*.
| Stacks | Duration |
|---|---|
| 1 | 10 seconds |
| 2 | 20 seconds |
| 3 | 30 seconds |
| N | N x 10 seconds |
The Nth **consecutive** hit gives Level N. Landing another hit before the effect expires
adds another stack; if the effect runs out, stacks reset to zero and you start over from
Level 1. Maximum stack level is **100**.
**Critical chance**
Each stack grants **+1% critical chance**. At the 100-stack cap that is a guaranteed
critical hit.
**Critical damage**
Critical hits deal **2.4x** damage instead of the vanilla **1.5x**. The multiplier
*replaces* the vanilla value rather than stacking on top of it.
**High-stack bonus**
Once you reach **40 or more stacks**, all damage is increased by a further **30%**. This
stacks multiplicatively with the critical multiplier.
**Numbers at a glance**
| Stacks | Crit chance | Crit damage | Non-crit damage |
|---|---|---|---|
| 1 | +1% | 2.4x | 1.0x |
| 20 | +20% | 2.4x | 1.0x |
| 40 | +40% | 2.4x | 1.3x |
| 100 | +100% | 2.4x | 1.3x |
---
## Requirements
| | |
|---|---|
| **Minecraft** | 1.20.1 |
| **Mod loader** | Forge 47.4.12 or newer |
| **Dependencies** | **Curios API 5.4.0 or newer** |
**Both the client and the server need this mod installed**, plus Curios API. Item logic
runs server-side while textures and translations are client-side.
---
## Getting the Items
Groceriesism 是一个持续扩展的物品合集。每件物品都围绕自己独特的机制设计, 而不是简单地加属性 —— 目标是让每件东西改变你的玩法,而不只是让你更强。
合集持续维护,且不限于单一物品类型:饰品、武器、工具、消耗品都可以加入, 只要背后有有意思的机制。已发布的内容会一直保持文档所描述的行为。
当前内容
明镜止水 —— 来源于游戏LimbusCompany,一件面向"停不下来挥砍"的玩家的饰品。它奖励持续进攻, 把连续命中转化为不断攀升的暴击压力。
- 呼吸法:每次命中 +1 层,第 N 次连续命中为 N 级,持续 N × 10 秒; 效果结束则层数归零,从 1 级重新开始。上限 100 级。
- 暴击率:每层 +1%,满层即必定暴击。
- 暴击伤害:2.4 倍(原版为 1.5 倍),替换而非叠加。
- 高层加成:达到 40 层后,伤害再提升 30%。
前置要求
Minecraft 1.20.1 · Forge 47.4.12 以上 · Curios API 5.4.0 以上
客户端与服务端都需要安装本模组与 Curios。
要是您有想法欢迎联系我做一些的物品,我可能会将您的想法加入模组

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