Hands Off My Block!

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Hands Off My Block!

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A mod that prevents players from messing with generated structures! Liberation Mode included!

Mod Loaders
Minecraft

About

Description

Hands Off My Block

A highly configurable structure protection mod designed to preserve generated content without restricting player freedom.

Overview

Hands Off My Block is a server-friendly Minecraft mod that prevents players from breaking blocks within chunks containing naturally generated structures. Unlike traditional claim-based systems, this mod operates automatically based on world generation data, ensuring villages, temples, monuments, and other points of interest remain intact while leaving the rest of your world open for exploration and building.

An optional "Liberation Mode" has been included that is enabled by default. Players may secure structure chunks by proving they are safe. Generated structures act as natural objectives in this mode: clear the enemies, destroy all spawners, and earn the right to claim those areas. Liberation Mode is designed for both single-player worlds and multiplayer servers alike, it gives exploration purpose without locking players out of the world or requiring constant manual management.

By default, players in Creative Mode can bypass restrictions, though this behavior is fully adjustable through the configuration file. The mod is built with performance, flexibility, and clarity in mind, making it suitable for public servers, private realms, or single-player worlds where you want to protect key landmarks withut manual intervention.

Liberation Mode:

By default, chunks containing protected structures cannot be claimed through FTB Chunks until specific liberation conditions are met. These conditions differ between Village Structures and Dungeons.

Villages:

Village Chunks require the player to have an active "Hero of the Village" effect to claim each chunk. The effect is consumed on claim, encouraging repeated raids and progression across multiple settlements.

Dungeons & Monuments:

All other structures must be cleared of hostile entities before they can be claimed. A configurable entity blacklist or generic monster check keeps dangerous areas locked until players deal with the threat. Any remaining hostile mobs are highlighted to keep the process fun, instead of tedious.

When claiming a structure chunk, neighboring structure chunks are also evaluated. If adjacent protected chunks still contain hazards, the claim is blocked until those areas are cleared as well. This prevents unsafe borders and encourages systematic clearing instead of cherry-picking easy spots.

Other Notes:

Fully Configurable:

Hands Off My Block! is designed around adaptability. All behavior can be tuned via a structured configuration file without requiring code changes. All configuration can be reloaded at runtime to minimize downtime.

Performance & Optimization:

Hands off my Block! is engineered to minimize overhead during gameplay: