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HanToKe1's More Golden Apples
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Added four variants of golden apples and their enchanted versions, obtainable in Survival Mode, to enhance players' adventures.
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🍎Designed four distinct golden apple variants, corresponding to the Nether, the End, the Deep Dark, and the Ocean Monument. The standard versions are obtainable through crafting, while the enchanted versions can be acquired by exploring the corresponding structures and defeating specific mobs.
1. Crimson Golden Apple
Provides 5 minutes of GoldenGlow, 3 minutes of Fire Resistance. Additionally, offers 1 minute of Absorption I and 5 seconds of Regeneration I.
Crafted using a Nether Wart, a Gold Ingot, and an Apple.
2. Purple Golden Apple
Provides 5 minutes of Enderization. Additionally, offers 1 minute of Absorption I and 5 seconds of Regeneration I.
Crafted using an Ender Pearl, a Gold Ingot, and an Apple.
3. Dark Golden Apple
Provides 8 minutes of Sculk Walker, Night Vision, and Speed II. Additionally, offers 1 minute of Absorption I and 5 seconds of Regeneration I.
Crafted using an Echo Shard, a Gold Ingot, and an Apple.
4. Oceanic Golden Apple
Provides 5 minutes of Oceanic Bliss, Water Breathing, and Dolphin's Grace. Additionally, offers 1 minute of Absorption I and 5 seconds of Regeneration I.
Crafted using a Prismarine Shard, a Gold Ingot, and an Apple.
Furthermore, all four apple variants have enchanted versions:
Enchanted Crimson Golden Apple: Found by exploring Nether Fortresses or Bastion Remnants, or obtained with a 1% chance upon a player kill of a Zombified Piglin.
Enchanted Purple Golden Apple: Found by exploring End Cities, or obtained with a 1% chance upon a player kill of an Enderman.
Enchanted Dark Golden Apple: Found by exploring Ancient Cities, or obtained with a 100% chance upon a player kill of a Warden.
Enchanted Oceanic Golden Apple: Found in chests within Shipwrecks or Buried Treasure, or obtained with a 10% chance upon a player kill of an Elder Guardian.
🍎Designed four distinct golden apple variants, corresponding to the Nether, the End, the Deep Dark, and the Ocean Monument. The standard versions are obtainable through crafting, while the enchanted versions can be acquired by exploring the corresponding structures and defeating specific mobs.
1. Crimson Golden Apple Provides 5 minutes of GoldenGlow, 3 minutes of Fire Resistance. Additionally, offers 1 minute of Absorption I and 5 seconds of Regeneration I. Crafted using a Nether Wart, a Gold Ingot, and an Apple.
2. Purple Golden Apple Provides 5 minutes of Enderization. Additionally, offers 1 minute of Absorption I and 5 seconds of Regeneration I. Crafted using an Ender Pearl, a Gold Ingot, and an Apple.
3. Dark Golden Apple Provides 8 minutes of Sculk Walker, Night Vision, and Speed II. Additionally, offers 1 minute of Absorption I and 5 seconds of Regeneration I. Crafted using an Echo Shard, a Gold Ingot, and an Apple.
4. Oceanic Golden Apple Provides 5 minutes of Oceanic Bliss, Water Breathing, and Dolphin's Grace. Additionally, offers 1 minute of Absorption I and 5 seconds of Regeneration I. Crafted using a Prismarine Shard, a Gold Ingot, and an Apple.
Furthermore, all four apple variants have enchanted versions:
Enchanted Crimson Golden Apple: Found by exploring Nether Fortresses or Bastion Remnants, or obtained with a 1% chance upon a player kill of a Zombified Piglin.
Enchanted Purple Golden Apple: Found by exploring End Cities, or obtained with a 1% chance upon a player kill of an Enderman.
Enchanted Dark Golden Apple: Found by exploring Ancient Cities, or obtained with a 100% chance upon a player kill of a Warden.
Enchanted Oceanic Golden Apple: Found in chests within Shipwrecks or Buried Treasure, or obtained with a 10% chance upon a player kill of an Elder Guardian.
Effect Descriptions
GoldenGlow Effect: Piglins will remain neutral toward the player, as if the player were wearing golden armor.
Enderization Effect: Grants the player traits of an Enderman. For each level, there is a 50% chance to prevent projectile damage and teleport the player upon impact. If falling into the void, the player is teleported to the nearest safe ground. Upon taking fall damage, the damage is negated and the player is teleported, after which the effect is removed (unless the effect level is II or higher, in which case it persists). However, contact with water will trigger an involuntary teleport and inflict damage on the player.
Sculk Walker Effect: The player no longer produces vibrations that can trigger nearby Sculk Sensors.
Oceanic Bliss Effect: While underwater, the player gains +2 melee damage per effect level and is immune to Mining Fatigue.
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