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HBM's NTM CE: Space
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The only existing port of NTM: Space 1.7 fork onto 1.12.2 in a form of addon for NTM: Community Edition.
Themed around space exploration, including traveling to other planets, building spaceships, and surviving in outer space environments.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Introduces new dimensions with unique biomes, resources, and challenges.
Includes gameplay revolving around space travel and planets.
A modified or ported version of an existing mod.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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A definitive port of HBM's Nuclear Tech Mod: Space fork from 1.7.10 to 1.12.2, aiming to be feature-complete with original.
IMPORTANT NOTE
Firstly, we accept bug reports and feature requests only through "Issues" tab on GitHub.
Secondly, before sending any issues there, please make sure you're playing on the latest NTM:Space version. You can download it via "Releases" section on GitHub.
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
NTM CE: Space is a port of the famous 1.7.10 Hbm’s Nuclear Tech Mod: Space fork, originally made by JameH2 and Mellow. bringing its signature focus on space technologies and adding 7 new, unqiue planets to the 1.12.2 ecosystem. It preserves the original fork's tech tree of processing and utility machines and unique mechanics to explore.
This project is an addon for HBM's NTM: Community Edition, meaning that it requires NTM:CE to run.
To get started in the addon, you have to get to the oil stage of main NTM before you can start building customizable rockets with stages or orbital stations to get from one celestial body to the other. ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
Is the mod survival-ready?
While there is still lots of bugfixing to be done, the addon itself has been proven to be in a playable state, though it still has many different bugs to be fixed and quite a chunk of content to be ported.
Is the mod compatible with other NTM: Community Edition addons/shaders?
In terms of other addons - yes! If your addon doesn't clash mixin functionality with CE:Space, it should be perfectly compatible. Shaders are incompatible with NTM skybox; this can be fixed in 'config/hbm -> hbm.cfg' by changing the line 'B:1.00_enableSkybox=true' to 'false'.
If you have more questions or you're willing to take part in developing this 1.12.2 NTM addon, we welcome you on our GitHub and Discord!

A definitive port of HBM's Nuclear Tech Mod: Space fork from 1.7.10 to 1.12.2, aiming to be feature-complete with original.
IMPORTANT NOTE
Firstly, we accept bug reports and feature requests only through "Issues" tab on GitHub.
Secondly, before sending any issues there, please make sure you're playing on the latest NTM:Space version. You can download it via "Releases" section on GitHub. ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
NTM CE: Space is a port of the famous 1.7.10 Hbm’s Nuclear Tech Mod: Space fork, originally made by JameH2 and Mellow. bringing its signature focus on space technologies and adding 7 new, unqiue planets to the 1.12.2 ecosystem. It preserves the original fork's tech tree of processing and utility machines and unique mechanics to explore.
This project is an addon for HBM's NTM: Community Edition, meaning that it requires NTM:CE and MixinBooter to run properly.
To get started in the addon, you have to get to the oil stage of main NTM before you can start building customizable rockets with stages or orbital stations to get from one celestial body to the other. ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
Is the mod survival-ready?
While there is still lots of bugfixing to be done, the addon itself has been proven to be in a playable state, though it still has many different bugs to be fixed and quite a chunk of content to be ported.
Is the mod compatible with other NTM: Community Edition addons/shaders?
In terms of other addons - yes! If your addon doesn't clash mixin functionality with CE:Space, it should be perfectly compatible. Shaders are incompatible with NTM skybox; this can be fixed in 'config/hbm -> hbm.cfg' by changing the line 'B:1.00_enableSkybox=true' to 'false'.
If you have more questions or you're willing to take part in developing this 1.12.2 NTM addon, we welcome you on our GitHub and Discord!
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