Mod
QBitHop
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A fork of the BitHop mod, containing further improved additional hoppers.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Addresses and fixes known bugs and issues.
Adds new methods of transportation for players.
Adds tools to customize the user interface and menus.
A modified or ported version of an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
QBitHop is a fork of BitHop.
Improvements over BitHop:
- improve performance slightly further
- better collision boxes (similar to Diet Hopper mod)
- removes Forgelin dependency (converted all kotlin code to java)
- rewrites all UI with ModularUI (yes this adds a dependency for ModularUI) which fixes all the issues it had
The main problem with the mod is the UI issues. It was barely noticable to the user, but on every item slot click, every slot was duplicated. Which created voiding issues for InventoryBogoSorter.
As BitHop's license requires, this fork is also licensed under the GNU General Public License.
Content wise this mod currently does not add anything new. See below for the original mods content.
BitHop summary
BitHops are designed to be used as a close-to-vanilla solution for item transfer systems. You would still use a normal hopper at the beginning, but the rest of the chain doesn't have to worry about picking up items or drawing from chests, so they shouldn't eat up tick time doing it. BitHops are also cheaper to make than vanilla hoppers.
Also added is the FluxHop, a hopper that can't pick up items from the ground but can instead transmit both RF and items. It can transfer 200 RF/t by default, with the value being configurable.
The ScrewHop allows items to be sent upwards, but at an angle, moving them one block upwards and one block forwards.
Lastly, the PullHop pulls items from above and pushes them forward, but doesn't interact with entities, skipping the processor-intensive entity checks.
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