HB's Structures over Time
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Upgrade modded structures into other modded structures over the course of the game
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
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**> ### ALPHA RELEASE — Known Issues
- Structure upgrades may take a few minutes to process — check the logs if something seems stuck
- Structures do not yet clean up their associated entities when upgrading
- If structures are not upgrading, try increasing your render distance
- Use
/hbStructures getDetails(no arguments) to inspect the nearest structure's current state **
Overview
HB's Structures Over Time is a Minecraft mod that allows structures to grow and evolve into other structures over the course of your game. This creates extremely dynamic worlds — where late-game structures don't appear until you're properly equipped, and where the world never feels cluttered by structures you aren't ready for yet.
Why You Might Want This Mod
- Change modded structures into other modded structures over time, triggered by item or dimension-based conditions
- Restrict late-game structures from spawning until the player is later into the game
- Make certain structures only appear under special conditions — like at night
Main Features - Optional Upgrade triggers
- Use the JSON config file (launch a new world or see me github file) to map certain structures and their progression plan

Conditions that Prevent Structure Upgrades

Future Features
- Support for dimensions beyond the Overworld
- Cyclic upgrades — the final stage reverts back to the first
- Unique upgrades — a structure upgrades only once per world, making it a unique landmark
Configuration
- The JSON config controls what structures upgrade and when
- The **TOML ** sets default values referenced by the JSON
Example configurations are on GitHub.

**> ### ALPHA RELEASE — Known Issues
- Structure upgrades may take a few minutes to process — check the logs if something seems stuck
- Structures do not yet clean up their associated entities when upgrading
- If structures are not upgrading, try increasing your render distance
- Use
/hbStructures getDetails(no arguments) to inspect the nearest structure's current state **
Overview
HB's Structures Over Time is a Minecraft mod that allows structures to grow and evolve into other structures over the course of your game. This creates extremely dynamic worlds — where late-game structures don't appear until you're properly equipped, and where the world never feels cluttered by structures you aren't ready for yet.
Why You Might Want This Mod
- Change modded structures into other modded structures over time, triggered by item or dimension-based conditions
- Restrict late-game structures from spawning until the player is later into the game
- Make certain structures only appear under special conditions — like at night
Main Features - Optional Upgrade triggers
- Use the JSON config file (launch a new world or see me github file) to map certain structures and their progression plan

Conditions that Prevent Structure Upgrades

Future Features
- Support for dimensions beyond the Overworld
- Cyclic upgrades — the final stage reverts back to the first
- Unique upgrades — a structure upgrades only once per world, making it a unique landmark
Configuration
- The JSON config controls what structures upgrade and when
- The **TOML ** sets default values referenced by the JSON
Example configurations are on GitHub.
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